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KMST 1.2.480 Adventurer Revamp and Skill Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.480 Adventurer Revamp and Skill Changes (/showthread.php?tid=65024) |
KMST 1.2.480 Adventurer Revamp and Skill Changes - JoeTang - 2013-06-18 I have to leave in ~20 minutes. I have nowhere near enough time to translate Thief and Pirate skills, so I haven't even bothered to read them yet. I did have the time to go through the few changes to the other 3 jobs though. Summary: Paladins can have 20k Defense from a passive(?) effect on Elemental Charge. Advanced Charge no longer provides a duration bonus for Elemental Charge, or they accidentally removed it from the readout and description, because the time variable still exists. Void Elemental provides a total damage bonus when it's active. Thunder Bolt's description was changed to imply it became a summon; it will last for some time, dealing damage to anything in the area, with a set cooldown; however, they only changed the description, and didn't change the actual functionality of the skill, so it will not actually do any of this. Freezing Effect and Frost Effect were changed from Critical Hit Rate to Maximum Critical Damage. Vengeance of Angel no longer provides a damage buff for Angel Ray; instead it gives it 4 extra hits instead of 1, improves its healing ability, and makes it hit only 1 target. From what I can tell, Quiver Cartridge + Advanced Quiver lets you carry 40 arrows now, though it doesn't explicitly state anywhere in the descriptions, this is what the z variable is I believe. The most significant change here is Arrow Blaster was changed. Now, when you're using it, you can hit the space bar (Whatever you have Harvest/NPC Chat set to?) to set up a turret. It will deal reduced damage, but fire for 20 seconds. Its attack rate has presumably been reduced from 270ms to 80ms as well. While you're using Hurricane while this turret is firing, the turret will deal more damage (from 153% to 276%). It's possible that the attack rate is different in turret mode than in regular mode. Kalemora Wrote:F/P's Teleport Mastery has DoT now..? Teleport Mastery has a 4 sec duration dot that does damage every 2 seconds (i.e. twice). Mist Eruption has 100% CD reduction. Its strength is in its damage when DoTs are stacked, and I think that takes longer than its 50% cooldown to begin with. We'll see. Glacial Chain hypers are still for Glacial Chain. zebroid Wrote:Wow nexon managed to make bucc skills look worse. For now, yes, with the hyper skill, Snipe will be 4410% x2. Arrol Wrote:Would the +1hit Hyper make Additional Bolt work for Snipe? Additional Bolt only works for skills that hit more than once. I doubt it considers Hyper skills for this, but we should see some videos of it soon. ShinkuDragon Wrote:same, except for one little detail. They added a Total Damage bonus for Raging Blow when in Enrage, it's possible they scrapped the flaming Brave Slash idea. KMST 1.2.480 Adventurer Revamp and Skill Changes - iVege - 2013-06-18 I must see what it says for Dark Knights when using the free class system. KMST 1.2.480 Adventurer Revamp and Skill Changes - ShinkuDragon - 2013-06-18 PirateIzzy Wrote:They wanted a more red Bowmaster, and are satisfied with fire Hurricane. and the southperrians apparently didn't want to lose their hurricane animation, i find this a very nice middle ground (but i'm no archer) edit: Quote:The most significant change here is Arrow Blaster was changed. Now, when you're using it, you can hit the space bar (Whatever you have Harvest/NPC Chat set to?) to set up a turret. It will deal reduced damage, but fire for 20 seconds. Its attack rate has presumably been reduced from 270ms to 80ms as well. While you're using Hurricane while this turret is firing, the turret will deal more damage (from 153% to 276%). It's possible that the attack rate is different in turret mode than in regular mode. holy crap, isn't that on par with hacker @@@@@@@ spam back in the day? but that turret sounds pretty awesome if it works like that. edit edit: [MENTION=535]JoeTang[/MENTION]; i'm confused by what you mean with "flaming brave slash" but go do your stuff, plenty of time for 'splaining later. KMST 1.2.480 Adventurer Revamp and Skill Changes - VerrKol - 2013-06-18 Arrol Wrote:So, this makes Arrow Blaster automatically useless?If I'm reading the extractions correctly... NVM. KMST 1.2.480 Adventurer Revamp and Skill Changes - iVege - 2013-06-18 Avenging Angel was turned into Enrage? Lame. KMST 1.2.480 Adventurer Revamp and Skill Changes - ChronosXIII - 2013-06-18 Baklava Wrote:Their class skill is a passive called Critical Growth that increases critical rate as you do things. Not sure, the skill looks incomplete as hell because there are values not listed all over the place. Does the skill description state that? I can't seem to find any "cr" values, only values for "reduceTargetPDP/MDP." KMST 1.2.480 Adventurer Revamp and Skill Changes - Coveral - 2013-06-18 It's a Chief Stan apocalypse... KMST 1.2.480 Adventurer Revamp and Skill Changes - Ivangold - 2013-06-18 Vengeance of Angel no longer provides a damage buff for Angel Ray; instead it gives it 4 extra hits instead of 1, improves its healing ability, and makes it hit only 1 target. - does it count for the party or it still the max of 5(6 with you),if i bishops are able to heal all party i will be ok with this ... ![]() For now, yes, with the hyper skill, Snipe will be 4410% x2 - oh yeahh so 8820% dmg from 4900% (5390% from the last uptate) but hey when we incrase the number of hits can it go to 3 hits? ![]() MAn 50 att from the new charg???? for bucanners KMST 1.2.480 Adventurer Revamp and Skill Changes - Eyon - 2013-06-18 JoeTang Wrote:From what I can tell, Quiver Cartridge + Advanced Quiver lets you carry 40 arrows now, though it doesn't explicitly state anywhere in the descriptions, this is what the z variable is I believe. That sounds quite interesting ^__^
Bowmasters after this patch
Can't wait for the updated % lists ^__^ KMST 1.2.480 Adventurer Revamp and Skill Changes - Razmos - 2013-06-18 Coveral Wrote:It's a Chief Stan apocalypse...Chief Stan is actually the Black Mage. He's a master of disguise and has been showing up all over the game as various NPC's. this patch has broken his disguise and various NPC's have become Chief Stan. KMST 1.2.480 Adventurer Revamp and Skill Changes - Green4Ever - 2013-06-18 ' Wrote:Mist Eruption - Cooltime Reduce ![]() Those new Teleport Mastery animations look pretty nice too. KMST 1.2.480 Adventurer Revamp and Skill Changes - Razmos - 2013-06-18 I haven't seen the teleport animations yet. Did Bishops get a changed one too? KMST 1.2.480 Adventurer Revamp and Skill Changes - CakesXD - 2013-06-18 Well, at least Bishop's 1v1 is better with the changed VoA. Arrow Blaster looks better in red, and looks like it activates FA now. I wonder if it's any better than Hurricane? 7-sided die...? For Pirates and Thieves, it looks like a small buff, rather than a revamp. All in all, I'm not disappointed or overly excited. I was really hoping for complete overhauls, but wasn't expecting much. KMST 1.2.480 Adventurer Revamp and Skill Changes - MetaSeraphim - 2013-06-18 Animation changes, good stuff, good stuff. KMST 1.2.480 Adventurer Revamp and Skill Changes - TagerBustah - 2013-06-18 Here is skill changes for all you thiefs http://leafre.net/korean-maplestory-tespia-announcements-75/1-2-480-thief-pirate-skill-changes-27592/index2.html#post143836 KMST 1.2.480 Adventurer Revamp and Skill Changes - MetaSeraphim - 2013-06-18 So, I wonder, did KMS players complain about the same things we did (BW animations, unique color animations for the three warrior's shared skills), did they read what we said, or did they just decide to throw them up? KMST 1.2.480 Adventurer Revamp and Skill Changes - Death - 2013-06-18 Why is blast barely any better than any charge blow? Or am I missing something here. KMST 1.2.480 Adventurer Revamp and Skill Changes - TagerBustah - 2013-06-18 Finally max has updated his blog! http://orangemushroom.wordpress.com/2013/06/18/kmst-ver-1-2-490-thief-and-pirate-reorganizations/ KMST 1.2.480 Adventurer Revamp and Skill Changes - Grey - 2013-06-18 ChronosXIII Wrote:Does the skill description state that? 크리티컬 그로잉 New Skill New - Name (크리티컬 그로잉 ![]() New - Description (일정 시간마다, 혹은 공격 시마다 크리티컬 확률이 지속적으로 증가한다.) New - Level readout (일정 시간마다, 혹은 공격 시 크리티컬 확률 #x% 증가 ![]() New - Max level (1) New - Delay (DAarmorBreak - 960 ms) New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP) New - x (2) (2) New - subTime (2) (2) New - y (51) (51) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) 프리마 크리티컬 New Skill New - Name (프리마 크리티컬 ![]() New - Description (크리티컬 그로잉을 강화한다. 추가로, 영구히 크리티컬 최대 데미지를 증가시킨다.) New - Level readout (일정 시간마다, 혹은 공격 시 크리티컬 확률 #x%씩 증가.\n[패시브 효과 : 크리티컬 최대 데미지 #criticaldamageMax% 증가]) New - Max level (10) New - Master Level (10) New - Delay (DAarmorBreak - 960 ms) New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP) New - x (4) (2+roundUp(level/5)) New - subTime (2) (2) New - y (65) (55+level) New - criticaldamageMax (15) (5+level) New - Image (icon) New - Image (iconDisabled) New - Image (iconMouseOver) The words in red mean "Critical Rate", the x value is the one associated with critical. Speaking of, it really peeves me that they changed the cr variable attached to the Sharp Eyes hyper to x. KMST 1.2.480 Adventurer Revamp and Skill Changes - IImaplers - 2013-06-18 No Cooldown on Mist Eruption is perfect for us dinosaur computer users or us intense server lagged users. Right now for me, the 5 second cooldown on Mist Eruption feels more like 10-11 seconds. This would be amazing. |