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... Bother making a Xenon? - Printable Version

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... Bother making a Xenon? - KillerZero - 2013-06-18

AcidAutumn Wrote:Due to this, I decided that sets in general are pretty useless and I should just do the Warrior set and 2 sets of randoms.

Aran/DrK/Hayato

Mechanic/Mercedes/DA

DS/Kanna/(?)

That last slot could be taken up by a lot of things. Thunder Breaker and Kaiser are two options, as well as a POSSIBLE Marksman (note that I despise archers), or even Battle Mage. So many options for that last slot.

Im pretty sure that the Bam card is still broken, thats what ive been told anyway. If you are going to choose between tb and kaiser, go kaiser, though i do reccomend the mm card, for 3% critical rate for a level 100 char :X Do what some people suggest, and just use MPE, save a couple days worth of tickets, and get it to 100 in 1 straight shot with the 1.5x coupon and stuff you get from tots.


... Bother making a Xenon? - hadriel - 2013-06-18

Here to punch some numbers and clear up some confusion.

We're not getting KMS's PDR system, as you all know, so if you don't have 100% IgnorePDR, then at the maximum limit of 94%PDR, the theoretical minimum boost in DPS when bossing (say... a mob with 25%PDR) is:

[1 - 0.25(1 - 1.00)] / [1 - 0.25(1 - 0.94)] = 1.015 == 1.5% boost in DPS

For reference, Hilla has 50%PDR so this boost would become 3.09%. Also, this is identical to a 3% Boss card if you have an effective amount of 100%Boss, including all other %DMG sources.

If this situation were to happen in KMS, every small %IgnorePDR counts - a bosser won't turn his back on %IgnorePDR without doing some careful calculations.


In comparision, a 3% boost in crit rate at the maximum limit, assuming no critdmg bonuses, would give you a theoretical minimum DPS boost of:
[1 + (1)*(0.35)] / [1 + (0.97)*(0.35)] = 1.0078 i.e. a 0.78% DPS boost...

Let's throw in a standard boost: DSE and some mincritdmg... say 15% mincritdmg which is pretty standard. This gives us:
[1 + (1)*(0.5)] / [1 + (0.97)*(0.5)] = 1.0101 i.e. a 1.01% DPS boost.

Say you're an AB, and you have ridiculous mincritdmg so your crits will always do 1.8x damage.
[1 + (1)*(0.8)] / [1 + (0.97)*(0.8)] = 1.0135 i.e. a 1.35% DPS boost.


I'd imagine you're fairly funded, so a pirate set is pretty worth it, because the WA and stats from set bonuses don't particularly give much...

edit: is DA a resistance card? You could pop that in with Mech and DS to get a set, can't you? Something > nothing.

Hadriel


... Bother making a Xenon? - SaptaZapta - 2013-06-18

hadriel Wrote:We're not getting KMS's PDR system, as you all know,

We're not? Source please?

All I remember Girasol saying is that we're not getting KMS's additional stats.


... Bother making a Xenon? - hadriel - 2013-06-18

SaptaZapta Wrote:We're not? Source please?

All I remember Girasol saying is that we're not getting KMS's additional stats.

Oops you're right there. In which case, PDR is even more important, isn't it?

Hadriel


... Bother making a Xenon? - AcidAutumn - 2013-06-18

hadriel Wrote:Here to punch some numbers and clear up some confusion.

We're not getting KMS's PDR system, as you all know, so if you don't have 100% IgnorePDR, then at the maximum limit of 94%PDR, the theoretical minimum boost in DPS when bossing (say... a mob with 25%PDR) is:

[1 - 0.25(1 - 1.00)] / [1 - 0.25(1 - 0.94)] = 1.015 == 1.5% boost in DPS

For reference, Hilla has 50%PDR so this boost would become 3.09%. Also, this is identical to a 3% Boss card if you have an effective amount of 100%Boss, including all other %DMG sources.

If this situation were to happen in KMS, every small %IgnorePDR counts - a bosser won't turn his back on %IgnorePDR without doing some careful calculations.


In comparision, a 3% boost in crit rate at the maximum limit, assuming no critdmg bonuses, would give you a theoretical minimum DPS boost of:
[1 + (1)*(0.35)] / [1 + (0.97)*(0.35)] = 1.0078 i.e. a 0.78% DPS boost...

Let's throw in a standard boost: DSE and some mincritdmg... say 15% mincritdmg which is pretty standard. This gives us:
[1 + (1)*(0.5)] / [1 + (0.97)*(0.5)] = 1.0101 i.e. a 1.01% DPS boost.

Say you're an AB, and you have ridiculous mincritdmg so your crits will always do 1.8x damage.
[1 + (1)*(0.8)] / [1 + (0.97)*(0.8)] = 1.0135 i.e. a 1.35% DPS boost.


I'd imagine you're fairly funded, so a pirate set is pretty worth it, because the WA and stats from set bonuses don't particularly give much...

edit: is DA a resistance card? You could pop that in with Mech and DS to get a set, can't you? Something > nothing.

Hadriel

Thanks for the numbercrunching. So pirate set it is.

As for me, I am at 292% HP at the moment, so I could condider myself somewhat funded.

So... back to:

Hayato/DrK/Aran
TB/Mech/Xenon
DS/DA/Kanna

Also, another issue I ran into is that I will eventually have to replace TB, as it will cap my Pirate set at A-rank. It's better than nothing, however, so it can stay for a little while. But, whenever I am motivated to go through absolute hell, I'll start my mech and a bucc.

EDIT: Just noticed that you said "if you don't have 100% PDR"

> Demon Avenger
> Not having 100% PDR
LOLUFUNNY.

nevermind, back to the drawing board.


... Bother making a Xenon? - Even - 2013-06-18

AcidAutumn Wrote:Thanks for the numbercrunching. So pirate set it is.

As for me, I am at 292% HP at the moment, so I could condider myself somewhat funded.

So... back to:

Hayato/DrK/Aran
TB/Mech/Xenon
DS/DA/Kanna

Also, another issue I ran into is that I will eventually have to replace TB, as it will cap my Pirate set at A-rank. It's better than nothing, however, so it can stay for a little while. But, whenever I am motivated to go through absolute hell, I'll start my mech and a bucc.

Just keep the TB till the revamp arrives, you will keep it for the link skill anyway. But personally Ithink you should skip TB and use cannoneer card. TB card work exactly like warrior bonus hp, its added to final damage and not multiplied by anything, which means that having S set (the 700 hp/mp 3 w.att 3% boss) will give you more overall dmg.


... Bother making a Xenon? - AcidAutumn - 2013-06-18

Even Wrote:Just keep the TB till the revamp arrives, you will keep it for the link skill anyway. But personally Ithink you should skip TB and use cannoneer card. TB card work exactly like warrior bonus hp, its added to final damage and not multiplied by anything, which means that having S set (the 700 hp/mp 3 w.att 3% boss) will give you more overall dmg.

Well, that's basically why I planned on USING Cannon's card; because my cannoneer is 183 and thus gets S ranked card.

I suppose I can wait for TB revamp to use TB's card.