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v.132 - Hyper Evolution Update Notes - Printable Version

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v.132 - Hyper Evolution Update Notes - ShinkuDragon - 2013-04-03

iAmFear Wrote:Blast and ACB? They have been changed. 290% Blast and 230% x 6 ACB.

Also something I've been wanting:

nooooo, i like dem DS wings D:


v.132 - Hyper Evolution Update Notes - Grey - 2013-04-03

ShinkuDragon Wrote:nooooo, i like dem DS wings D:

DS wings are rather nice, but I don't really care for the Kaiser wings, especially not in the last stage of the gauge.


v.132 - Hyper Evolution Update Notes - Death - 2013-04-03

iAmFear Wrote:Blast and ACB? They have been changed. 290% Blast and 230% x 6 ACB.

Also something I've been wanting:

Huh? Where are you seeing this?


v.132 - Hyper Evolution Update Notes - emailbox - 2013-04-03

The perma 8 Allstat 8 ATT medal is what I'm staring at. <3


v.132 - Hyper Evolution Update Notes - Marksman Bryan - 2013-04-03

Death Wrote:Huh? Where are you seeing this?

Extraction data.
Update notes are quite lacking in regards to skills.


v.132 - Hyper Evolution Update Notes - Grey - 2013-04-03

Death Wrote:Huh? Where are you seeing this?

Data. There's several things missing in the patch notes, but the fact that they left out Paladins completely is probably the worst.


v.132 - Hyper Evolution Update Notes - Satellite - 2013-04-03

Well, obviously this is a sad day for me as Aran because I just lost another advantage over most classes. BUT, Evo world, 2ndary weapon and is that DFO event? I like dis Glitter


v.132 - Hyper Evolution Update Notes - Nion - 2013-04-03

Now I wonder how long it'll be until the region specific classes (Hayato, Jett, Kanna) get their hyper skills.


v.132 - Hyper Evolution Update Notes - SaptaZapta - 2013-04-03

Is one of the things missing in the notes (and present in the data) the level 2 link skills for Cannoneer and Demon Slayer?


v.132 - Hyper Evolution Update Notes - fodjgngf - 2013-04-03

Anyone have any additional information regarding their "bonus potential revamp"? Besides the whole up to 3 lines. They claim to have changed some of the potentials?


v.132 - Hyper Evolution Update Notes - Thorr - 2013-04-03

fodjgngf Wrote:Anyone have any additional information regarding their "bonus potential revamp"? Besides the whole up to 3 lines. They claim to have changed some of the potentials?

Fiel posted the new potential tables ages ago in an extraction. I never really saw anything spectacular in it.


v.132 - Hyper Evolution Update Notes - SaptaZapta - 2013-04-03

Patch notes don't say how many SP we get for each type of Hyper skills, giving the impression we can have them all @_@

Anyone recall the numbers?


v.132 - Hyper Evolution Update Notes - Grey - 2013-04-03

SaptaZapta Wrote:Is one of the things missing in the notes (and present in the data) the level 2 link skills for Cannoneer and Demon Slayer?

Yes. Well, I think. They changed the maxLevel variable for those two skills to 2, but I dunno if that's enough to let you get to level 2, or if they have to do something on their end.

SaptaZapta Wrote:Patch notes don't say how many SP we get for each type of Hyper skills, giving the impression we can have them all @_@

Anyone recall the numbers?

6 for the stats, 5 for the passives, and 3 for active.


v.132 - Hyper Evolution Update Notes - Captain Wax - 2013-04-03

SaptaZapta Wrote:Patch notes don't say how many SP we get for each type of Hyper skills, giving the impression we can have them all @_@

Anyone recall the numbers?

6 SP for passive stat enhancements
5 SP for skill enhancements
3 SP for actives


v.132 - Hyper Evolution Update Notes - Thorr - 2013-04-03

SaptaZapta Wrote:Patch notes don't say how many SP we get for each type of Hyper skills, giving the impression we can have them all @_@

Anyone recall the numbers?

From Orange Mushroom's blog -
[Image: hyper-skill-sp1.gif]


v.132 - Hyper Evolution Update Notes - iananderson - 2013-04-03

SaptaZapta Wrote:Patch notes don't say how many SP we get for each type of Hyper skills, giving the impression we can have them all @_@

Anyone recall the numbers?

6 S.P
5 P.P
3 A.P


v.132 - Hyper Evolution Update Notes - horakung - 2013-04-03

SaptaZapta Wrote:Patch notes don't say how many SP we get for each type of Hyper skills, giving the impression we can have them all @_@

Anyone recall the numbers?

[Image: hyper-skill-sp1.gif]

ref.
http://orangemushroom.wordpress.com/2012/10/17/kms-ver-1-2-175-archer-thief-pirate-hyper-skills-halloween/
http://orangemushroom.wordpress.com/2012/09/19/kms-ver-1-2-173-evolving-system-warrior-and-magician-hyper-skills/
http://orangemushroom.wordpress.com/2012/11/14/kms-ver-1-2-178-november-update/


v.132 - Hyper Evolution Update Notes - Punch - 2013-04-03

I CAN NOW MOVE WHILE USING HURRICANE!?

pineapple the rest of this patch. This is the single best thing ever. I so happy!!


v.132 - Hyper Evolution Update Notes - Will - 2013-04-03

Does anyone know if there were any other Cannonneer changes that nexon didn't add?

*to the update notes


v.132 - Hyper Evolution Update Notes - CarrionCrow - 2013-04-03

Will Wrote:Does anyone know if there were any other Cannonneer changes that nexon didn't add?
Nexon feed almost entirely on copy pasta, so don't worry. Everything KMS did to cannoneers will be included in the GMS update. I don't recall other updates to them though, but I might be wrong.