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The Chronicles of Masteria Update - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: The Chronicles of Masteria Update (/showthread.php?tid=6214) |
The Chronicles of Masteria Update - IsaacGS - 2008-12-12 Sparky242 Wrote:...NPC allies? Like the four REAL grandmasters aiding you in the fight against the zombie grandmasters. o.oThis is something I've suggested quite a bit in the past. It's quite possible to program. Monsters can hit other monsters, we all know this from HPQ. However, the way this is written into the game is that Monster X can only take damage from Monster Z and Y. So, you could easily make it so that, say, Christopher Crimsonheart could take damage from each of the four Twisted masters, and that they could all take damage from him, but you couldn't accidentally hit Chris with your own attacks. The only issue I really see with this is that you can't heal monsters (Though perhaps this could be remedied by giving Chris his own regenerative skill) so it might be tough to keep him alive. Such a plan would require a lot of testing because you'd want to make it worthwhile to have him fighting alongside you, but not make him do so much damage that you could just kick back and let him do all the fighting. Silverwind Wrote:I mean something different. It IS similar, but I mean something that can only be attacked when it is attacking. It would be invisible otherwise, and thus untouchable. Geist teleports sometimes, but it's not the same thing.You basically just described the shadow eye thing from Ludi PQ. You could only hit it when its eyes were open, and it would wander around in an invisible and invincible state until then. The only problem I really see with this is if it's got high touch, then it just flies under your party and reappears and kills everyone. That would just be stupid... Kirov Wrote:I don't like the idea that making a boss intense and challenging equals making it do incredibly high damage. So that it 1 Hit KOs most classes. To me that isnt challenging its just not fun. It leads on to the whole pinning bosses in a corner thing as well, again that has been done its boring. There are enough of those bosses. I would rather see a boss that has lower touch damage. Something that means a bowman/thief etc can take a hit and live but enough so they die when attacked again.You actually gave me a pretty neat idea here. What if we had some of those trampolines like were used in KMS for the moon event? the boss backs you into the corner, everyone leaps onto the trampoline and bounces over the boss's head to get back on the safe side. Unlike a teleporter, you'd have to do some maneuvering to land appropriately, and you'd need someone to hold the boss off while everyone else leaped away in order to keep it from just running under your landing spot. The trampolines were somewhat difficult to control, but if you gained experience with them it wasn't too hard to get pointed in the right direction. Heck, there could even be some sort of a reactor floating at the top of the map which could summon a bomb-type monster that would explode and deal damage to the boss. It'd require some well timed jumps and intricate control to reach, but it'd be a great help in the fight. It might also seal the boss, like how anti-botting monsters are sealed by the reactors in their map. Doesn't really strike me as something that'd work in Crimsonwood, but it might be interesting in other areas. Dusk Wrote:Calling a boss a platypus for not straight up charging you may increase the size of your e-penis, but it's not a valid reason to say a boss sucks.I think you've said what I was trying to say better. Of course Geist is easy *now*, we've had a year and a half to learn his moves and level up. However, when he first came out, fights with him were taking in the neighborhood of 15 minutes, and he was swinging wildly all over the place. That's what made people find it refreshing, as there was nothing like it (and really, there still isn't) in game at the time. MasPan Wrote:Maybe something that rotated specific weapon immunities, or elements, or heck, even changed forms frequently (from immobile but tough to mobile but weaker) to allow every class an oppurtunity to be useful against it. It gets old to see the same people in every boss party (1 NL, 1 Bishop, 1 DrK, 1 BM/MM, 2 random attackers)I don't know if it'd really be possible to switch back and forth from mobile to immobile, unless it were separate forms like Pap, but I don't see any reason why it couldn't shift elemental attributes in a way similar to how Fire/Ice demon work. The Chronicles of Masteria Update - FelixTM - 2008-12-12 Lozmaster Wrote:Fixed those little mistakes you had there. LOL SO RANDOM XD Yeah, no. It doesn't matter how much people whine and complain about Night Lords. This game isn't all about them and almost all the other classes excel in some way. I have no idea why so many people whine about NLs when they could just play one themselves if they wanna have sex with 'em so bad. Personally, I think every class is awesome, even though some can't perform at certain bosses as well. But that's just how things are, so what's the big deal? The Chronicles of Masteria Update - MaxHudson - 2008-12-12 Yeah, thing about bosses is once you learn how to control/avoid there attacks it gets easy for most people.. I solo Geist rog real fast, but then again it never gets a chance to fly up, I just rush on S.Defup and spam brandish the rest of the time untill its dead. But rather then a simple "small" pattern if they did somthing larger and more random. Somthing I was thinking of was Each fake grandmaster for each job (Excluding pirates) has a spot there sitting in a large map, say with afew platforms. The Thief grandmaster is mobile and will move around the map and do "flash jump" type move to get around and away faster, also has a close up OHKO attack (Warriors could take a hit) to keep the thief class on there feet.(The FJ skill is to keep NL's+ any other ranged from pinnning it and making it easy) The Bowmans grandmaster is immobile, sitting on a wall of some kind. You can't reach it with warriors but bowmen and snipe it. Every 10 sec it could do a "Arrow rain" type attack that can OHKO the bowmen, has a long start animation giving the archers time to move into a save zone. Also can shoot a MP leach skill The Mage grandmaster will be in the center of the room, immobil in a way. It can only move by teleing around the room, has somwhat close range attacks with all diffrent types of magic (Flame, Ice, Lit, Poison and holy) And does full screen attack every once in awhile that stuns only mages. It could also summon The Warrior grandmaster would be immobile it would be placed somwhere its attacks are all slams to the ground that would only hit warriors. Warriors can avoid them by jumping and also has a swing attack that warriors can avoid by ducking. Does a panic type attack doing around 10k damage to one person in the party See, I think somthing like that would make it hard and make use of all classes, I mean almost all jobs could fight them, but it would add a point of hardness to it all =] The Chronicles of Masteria Update - Silverwind - 2008-12-12 Alloy Wrote:Oh... This reminds me of that idea I had a while ago... Yes, something like that would be awesome. Just add vertical movement as well, and we have what I imagined. IsaacGS Wrote:You basically just described the shadow eye thing from Ludi PQ. You could only hit it when its eyes were open, and it would wander around in an invisible and invincible state until then. Touch damage could easily be low and survivable too. It would be stupid, as you said, otherwise. The Chronicles of Masteria Update - ThatSkyGuy - 2008-12-12 Magatia eh? Hopefully I can get a training spot without someone stealing maps. The Chronicles of Masteria Update - Kirov - 2008-12-12 ThatSkyGuy Wrote:Magatia eh? Hopefully I can get a training spot without someone stealing maps. Not likely.
The Chronicles of Masteria Update - Hazzy - 2008-12-12 "so we can show a great deal less mercy." This is a part I want Nexon to over do. <3<3 The Chronicles of Masteria Update - Takebacker - 2008-12-12 ThatSkyGuy Wrote:Magatia eh? Hopefully I can get a training spot without someone stealing maps. Pretty much everyone knows magatia pwns. It's going to be voodoos at day 1 all over again, for a good month or so. The Chronicles of Masteria Update - ObviouslyCool - 2008-12-12 Geist Teleporting is not a bad thing, but giving it wings is a horrible thing. So annoying running around trying to kill something that isn't a threat at all. It just makes the battle longer, and honestly for aPQ I just wanna be done with it. If they give a boss teleporting again, it should be side to side to solve the pinning problem, 5 seconds of a boss being pinned on either side, boom, spawns a few feet behind you, keeps you awake and moving. Also retarded damage to teach NLs/BM/MM a lesson because we get it easy at bosses is stupid, I hate it when I have to relly on HB inorder to keep safe ( Tengu ), lets just hope they don't pineapple it up like BF and give it a KB glitch. The Chronicles of Masteria Update - Erich - 2008-12-12 Takebacker Wrote:Pretty much everyone knows magatia pwns. It's going to be voodoos at day 1 all over again, for a good month or so. but then those maps will clear up, so more training for every1 The Chronicles of Masteria Update - MaxHudson - 2008-12-12 Crap, if we have to do a JQ anything like this beforeghand GMSers are Screwed! http://www.youtube.com/watch?v=5f2wtKxmJUc Just watch the 2nd half of that video, I think that is what Prose is talking about! The Chronicles of Masteria Update - Sparky242 - 2008-12-12 IsaacGS Wrote:This is something I've suggested quite a bit in the past. It's quite possible to program. Monsters can hit other monsters, we all know this from HPQ. However, the way this is written into the game is that Monster X can only take damage from Monster Z and Y. So, you could easily make it so that, say, Christopher Crimsonheart could take damage from each of the four Twisted masters, and that they could all take damage from him, but you couldn't accidentally hit Chris with your own attacks.Maybe when he "dies," he would transform into a reactor that you could hit to wake up an X number of times. Or something that would need a member of the party to go to another part of the PQ alone to get another one of the masters. The Chronicles of Masteria Update - Takebacker - 2008-12-12 erich336 Wrote:but then those maps will clear up, so more training for every1 It's really a question of what gives more exp. If voodoos give more, C-2 will be fine. If C-2 gives more, voodoos will be open. Thing is, in general you would want to train on the thing that gets you the most exp. The Chronicles of Masteria Update - Loose - 2008-12-12 MaxHudson Wrote:Crap, if we have to do a JQ anything like this beforeghand GMSers are Screwed!I'm drooling. I want that in MapleStory now! Valley of Heroes was just too easy. : \ The Chronicles of Masteria Update - Alloy - 2008-12-12 MaxHudson Wrote:Crap, if we have to do a JQ anything like this beforeghand GMSers are Screwed! You have to be kidding. That's easy compared to THIS:
I wanna be the guy: The Movie: The game - PART 1
Part 14... Yes, that boss is really Dracula
BONUS! part 49, compare frustration meter.
The Chronicles of Masteria Update - Five Second Pose - 2008-12-12 Not for me. =/ There should be a long and time-consuming quest to get around the JQ, that DOESN'T involve going to the other side. That way, the lazy won't get to the other side, and the really dedicated people that are just challenged with this kind of thing can go to the Keep. The Chronicles of Masteria Update - Johnnywup - 2008-12-12 I logged a ticket requesting the underwater idea. The Chronicles of Masteria Update - Loose - 2008-12-12 Alloy Wrote:You have to be kidding. That's easy compared to THIS:Good ol' I Wanna Be The Guy. I quit at the Megaman Dragon Boss part. : ( The Chronicles of Masteria Update - Takebacker - 2008-12-12 Alloy Wrote:You have to be kidding. That's easy compared to THIS: That's the funniest thing i've ever seen in my entire life, and i want it in MS NAO! The Chronicles of Masteria Update - FinalHeart - 2008-12-12 I know the level range in Magatia is huge (only beaten by Ludi), but what levels are good for training there? Just curious, so I know if I have incentive to become somewhat active again. |