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NEW EXP TABLE - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: NEW EXP TABLE (/showthread.php?tid=61871) |
NEW EXP TABLE - SaptaZapta - 2013-06-15 Question Wrote:Those who got perm safty charm will have huge advantage on death XD lucky me I got one wish my other char can get some too I hope they bring perm safety charms back. However... -5% from level 100 Ambition, -4% from Cannoneer card, and -1% from a grade C Undead in Monster Life, should be enough to ensure no exp loss at death at all. Right? NEW EXP TABLE - 66alex66 - 2013-06-15 SaptaZapta Wrote:I hope they bring perm safety charms back. The least you can lose is 5%, I think Takebacker or Justin proved it. NEW EXP TABLE - TrollHunter - 2013-06-15 66alex66 Wrote:The least you can lose is 5%, I think Takebacker or Justin proved it. Well then... death is now quite terrifying again (at least at those levels). Yay? I don't think so. Methinks this calls for different penalties upon death. NEW EXP TABLE - 66alex66 - 2013-06-15 TrollHunter Wrote:Well then... death is now quite terrifying again (at least at those levels). I don't mind, I think the game is more fun when there's something at stake. Although others think that a chance to die and lose exp justifies them not doing anything to risk losing exp, like pq, boss, and even train
NEW EXP TABLE - Onion Knight - 2013-06-15 66alex66 Wrote:The least you can lose is 5%, I think Takebacker or Justin proved it.Which is wierd since the Undead monster life potential goes up to -7% EXP loss. NEW EXP TABLE - TrollHunter - 2013-06-15 66alex66 Wrote:I don't mind, I think the game is more fun when there's something at stake. Although others think that a chance to die and lose exp justifies them not doing anything to risk losing exp, like pq, boss, and even train Oh I'm not saying nothing should be at stake. Obviously there should be penalties for death... but when the exp lost becomes as extreme as it will at those levels... that's just a bit much in my eyes. I'm not sure what it could be effectively changed to though. NEW EXP TABLE - Kabanaw - 2013-06-16 TrollHunter Wrote:Oh I'm not saying nothing should be at stake. Obviously there should be penalties for death... but when the exp lost becomes as extreme as it will at those levels... that's just a bit much in my eyes. Death is already annoying enough that people avoid it. The lost time for the journey back is already usually punishment enough. If it takes me 5 minutes to get back to where I was that's 5 minutes of training lost. I'm already going to avoid death. This is a lot like the concept of lives in platformers. It's generally a bad mechanic that only still exists because it's been grandfathered in by old franchises like Mario. I'm already being punished for dying by going back to the beginning of the level, why do I need to worry about how many times I've done it as well? I already don't want to die, I don't need something else to further discourage and potentially frustrate me. Too much of a punishment for death can create a sense of paranoia which can make the gameplay unfun. I'm not going to have fun playing a game if the entire time I'm just terrified of failure. There's always room for games that try to make you feel a sense of loathing because of the penalties for death (ZombiU does it well with its permadeath) but I don't know if those mechanics belong in a cartoon MMO. NEW EXP TABLE - horakung - 2013-06-18 Lv 200 > Lv 210 Exp = Lv 1 > Lv 200 ~3 Time ![]() Lv 249 > Lv 250 Exp = Lv 1 > Lv 200 ~33 Time
NEW EXP TABLE - 777 - 2013-06-18 Kabanaw Wrote:Death is already annoying enough that people avoid it. The lost time for the journey back is already usually punishment enough. If it takes me 5 minutes to get back to where I was that's 5 minutes of training lost. I'm already going to avoid death.i think i saw somewhere that you dont lose exp after level 200.i can be wrong though NEW EXP TABLE - SaptaZapta - 2013-06-18 We did some back-of-the-envelope math on this back in February SaptaZapta Wrote:Well, let's do the math. Justin Wrote:at 10billion exp an hour (lol not going to happen) it would take 43 days of 24/7 playing to hit 250. Anybody feel like redoing this, taking new areas and Kishin into account? (Also the most up-to-date exp table, not sure what Justin was using back then) NEW EXP TABLE - MountLag - 2013-06-18 It's 1845 hours of 2x exp at Knight's Chamber 5 if exp penalties for level differences exist. I used the following if anyone cares.
Spoiler
edit: actually it should take longer than that, I forgot to put something to account for exp splits for party. edit: There's also a glitch in level penalty. I'm using next level to calculate it, but I should be using current level instead. NEW EXP TABLE - Question - 2013-06-18 horakung Wrote:Lv 200 > Lv 210 Exp = Lv 1 > Lv 200 ~3 Time 200-210 3x 200 is still so hard........... that like getting 3 more level 200 for just 10 level? I rather make 3 level 200 instead getting 10more level NEW EXP TABLE - TrollHunter - 2013-06-18 Question Wrote:200-210 3x 200 is still so hard........... that like getting 3 more level 200 for just 10 level? I rather make 3 level 200 instead getting 10more level The thing you have to consider is: Most of 1-200 requires little to no exp at all... even stronghold takes care of most of that exp quite easily. Now take into account the new ares if they're better? Yeah, 200-210 shouldn't be too big of an issue. NEW EXP TABLE - Dark Zero - 2013-06-18 But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP. NEW EXP TABLE - Thorr - 2013-06-18 Dark Zero Wrote:But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP.But now you are getting into the problem. If Nexon makes normal mobs that give such high exp, you have to keep the lower leveled folk from getting to them. With Stronghold, the lvl 160 doorway does that well. You'll need to enforce that similarly in the high-leveled areas. NEW EXP TABLE - ShadeCaro - 2013-06-19 Dark Zero Wrote:But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP. This. I wouldn't be surprised if in 3-6 months we get a Theme Dungeon that makes 200-250 a lot easier. Out of curiosity, how much do Golems give in Twilight Perion for EXP? NEW EXP TABLE - TrollHunter - 2013-06-19 Dark Zero Wrote:But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP. That's exactly what I said. When mobs give loads of exp like that the "200 3 times" becomes less of an issue when you wipe out say.... the first few hundred million exp in a short time. 200-210 isnt what will be extremely difficult. What I mean is 1-200 requires x amount of exp though say.... 1-100 requires just a very small fraction of that overall exp. Considering the higher leveled mobs will give even more exp than what we're used to at say Stronghold than "leveling to 200 3 times" becomes less daunting. 210 onwards is where it'll really get interesting. That's the point I'm trying to make. |