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KMST 1.2.467 - Cygnus Revamp - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.467 - Cygnus Revamp (/showthread.php?tid=61084) |
KMST 1.2.467 - Cygnus Revamp - Chicocl - 2013-01-21 JoeTang Wrote: Does this mean that they can ignore elemental strong status from bosses?. If it ignores the physical and element strong status, they are going to be quite strong for empress or future bosses. Edit: Also didn't no one notice that there isn't a yellow line in this skill representing Dawn warrior's light? Neither this one:
KMST 1.2.467 - Cygnus Revamp - Dark Link - 2013-01-21 I'm curious as to what it means by "but will have lower effects after the second skill." Does that mean that after the 2nd level 120+ Cygnus Knight, the effect will start suffering from "Diminishing Returns"? I'm probably reading too much into it. KMST 1.2.467 - Cygnus Revamp - JoeTang - 2013-01-21 Dark Link Wrote:I'm curious as to what it means by "but will have lower effects after the second skill." That's what I'm interpreting it as, but it could also be that they're just counted as being level 1, or something. Chicocl Wrote:Does this mean that they can ignore elemental strong status from bosses?. If it ignores the physical and element strong status, they are going to be quite strong for empress or future bosses. I would assume it only applies to Elemental damage, not physical damage. I believe Thunder Breaker's Element: Lightning makes its attacks Lightning, since none of the skills are actually tagged with an elemental type except Element itself. KMST 1.2.467 - Cygnus Revamp - Chicocl - 2013-01-21 Isn't this how the skill improves based on how many cygnus you have?
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KMST 1.2.467 - Cygnus Revamp - fodjgngf - 2013-01-21 JoeTang Wrote:I would assume it only applies to Elemental damage, not physical damage. I believe Thunder Breaker's Element: Lightning makes its attacks Lightning, since none of the skills are actually tagged with an elemental type except Element itself. Well, when Phantoms steal Elemental Reset from Magicians don't they have non lowered damage at Empress/Hilla/That Ellin Forest Fairy? KMST 1.2.467 - Cygnus Revamp - Grey - 2013-01-21 fodjgngf Wrote:Well, when Phantoms steal Elemental Reset from Magicians don't they have non lowered damage at Empress/Hilla/That Ellin Forest Fairy? It only works on the magic attacks Phantom steals. KMST 1.2.467 - Cygnus Revamp - fodjgngf - 2013-01-21 iAmFear Wrote:It only works on the magic attacks Phantom steals. Ahh, maybe it won't reset the physical nature of Wind Archers/Thunder Breakers/Dawn Warriors and Night Walkers. KMST 1.2.467 - Cygnus Revamp - Arrol - 2013-01-21 Max got a new entry up. http://orangemushroom.wordpress.com/2013/01/21/kmst-ver-1-2-467-newly-reborn-striker/ KMST 1.2.467 - Cygnus Revamp - emailbox - 2013-01-21 Having major issues with this: 뇌인, 뇌백, 뇌제 I'm assuming they're using the root 뇌 as reference to thunder (뇌성 , but the 2nd characters are just... irrelevant? I figure it's some sort of arcane/outdated ranking system (like apprentice/journeyman/master), but I have no clue what it would refer to. My parents have no clue either.
KMST 1.2.467 - Cygnus Revamp - ChronosXIII - 2013-01-21 Reading Max's blog, it sounds like you can link skills indefinitely. Wow. KMST 1.2.467 - Cygnus Revamp - Even - 2013-01-21 25% is too much for the link skill. It doesnt matter if you have to do 5 classes to level 120, its still TOO MUCH. Reduce it to max 15% or 10%. or just give the new upcoming revamps a different type of link skill. Just imagine demon slayers being untouchable again... same goes for kaiser and mihile. Is it just me who think this "link skill" system is getting out of hand now? I mean 10% boss dmg is fine and all but abnormal status resistance is something they shouldnt put on a link skill... KMST 1.2.467 - Cygnus Revamp - Atuan - 2013-01-21 Those skill effects look great. Some lame scaling early on for the Link Skill stack, if I'm understanding it correctly. Two 120 Knights give the same benefits of one 120 Knight, lol. KMST 1.2.467 - Cygnus Revamp - Grey - 2013-01-21 Even Wrote:25% is too much for the link skill. It doesnt matter if you have to do 5 classes to level 120, its still TOO MUCH. Reduce it to max 15% or 10%. or just give the new upcoming revamps a different type of link skill. Just imagine demon slayers being untouchable again... same goes for kaiser and mihile. Is it just me who think this "link skill" system is getting out of hand now? I mean 10% boss dmg is fine and all but abnormal status resistance is something they shouldnt put on a link skill... I have enough willpower on all three of those classes such that all I have to do is use a Resistance Pot and I'm completely untouchable by statuses. How is it fair that those classes can do that but almost no one else can? Besides, to combat the huge mistake of letting you get to 100% status resistance in the first place, they've started releasing bosses where status resistance doesn't matter at all. Which, if I may say, is just... bad. KMST 1.2.467 - Cygnus Revamp - Razmos - 2013-01-21 Even Wrote:25% is too much for the link skill. It doesnt matter if you have to do 5 classes to level 120, its still TOO MUCH. Reduce it to max 15% or 10%. or just give the new upcoming revamps a different type of link skill. Just imagine demon slayers being untouchable again... same goes for kaiser and mihile. Is it just me who think this "link skill" system is getting out of hand now? I mean 10% boss dmg is fine and all but abnormal status resistance is something they shouldnt put on a link skill...While I see your point that certain classes would be overpowered with this link skill, you have to consider that: 1. 5 classes to level 120. Gross. 2. Some other classes would benefit from this greatly, you know, the ones that aren't overpowered. KMST 1.2.467 - Cygnus Revamp - emailbox - 2013-01-21 Razmos Wrote:While I see your point that certain classes would be overpowered with this link skill, you have to consider that: Getting to 120 isn't hard anymore, but I agree with your 2nd point. As a class without 50%+ status resistance built in, I would really like to have some more. IMO they should cap status resistance to 90%, which I feel would solve the issue (except skills that explicitly hit 100% like AB's Hyper Skill). KMST 1.2.467 - Cygnus Revamp - Razmos - 2013-01-21 emailbox Wrote:Getting to 120 isn't hard anymoreIt's not really that i suppose. If someone is willing to waste 5 character slots on a link skill then by all means, go ahead. It's the same as people making loads of Mechanics for the character card effect, it's obviously OP, but they miss out on loads of character slots. KMST 1.2.467 - Cygnus Revamp - Even - 2013-01-21 iAmFear Wrote:I have enough willpower on all three of those classes such that all I have to do is use a Resistance Pot and I'm completely untouchable by statuses. How is it fair that those classes can do that but almost no one else can? Reaching this point and still being one of the strongest dpm classes (kaiser) just deletes the purpose of needing things like hero's will on this char. I can understand that most of these jobs that easily reach high abnormal status resistance is a warrior and have to go up close, but kaiser dont. It really makes me vomit to see how they just spit out all these special mechanics on a link skill, you might aswell make 10% damage reduction like achilles next. Instead of having skills that give you abnormal status resistance they should rather have a base bonus depending on which job you are. Example: Bowman - 25% base Warrior - 40% (if you have a lot of ranged attacks) 60% if you are pure melee Magician - 50% if you are bishop (yes they could use this advantage) 40% if you are melee, 20% if you are ranged Pirate - 25% if you are ranged 50% if you are melee Thief - 25% if you are ranged 45% if you are melee And as mentioned above, it should cap at 90%, maybe even cap at 85%. What Im trying to prove is that, giving more dmg from link skills is fine. Giving survivability is WRONG (% Hp/Mp is fine). KMST 1.2.467 - Cygnus Revamp - Sorien - 2013-01-21 Anyone know if Empress Blessing is still around, or did they take that skill out in favor of the stacking Link Skill? KMST 1.2.467 - Cygnus Revamp - Kubi - 2013-01-21 When you think about it, Nexon seems to have accounted for the majority of the players to already have an existing Lv120 CK character. So with that scenario, most players would already have the link skill there without doing anything. It's just if you want more status/elemental resist stacked on, you might have to make a second one or more for the maximum effect depending on the character you want that on. At least, it would be a good opportunity to try out a second CK at least when they release events with it. KMST 1.2.467 - Cygnus Revamp - HighOnMushrooms - 2013-01-21 Sorien Wrote:Anyone know if Empress Blessing is still around, or did they take that skill out in favor of the stacking Link Skill? It's still there, along with Noble Mind. |