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Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] (/showthread.php?tid=51875) |
Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - ShinkuDragon - 2012-02-25 Dark Link Wrote:The problem is PvP Gear. Allowing said gear to make you do MORE damage without any kind of "Damage Reduction" mechanic in the game is beyond retarded and I guarantee you that was the main reason why they took PvP down in KMS. you can reach well beyond 67% actually pvp battle manual =+3% crescent moon ring=+2% larson epaulette=+1% larson ring+1% larson 2 set bonus=+1% so that's 75% and if you have dual pendants larson pendant +1% larson 3 set bonus+2% for a maximum of 78% PVP damage. (...+10% from my maxed ambition, o-hohoho.) Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - Dark Link - 2012-02-25 ShinkuDragon Wrote:you can reach well beyond 67% actually Well I'll be. I totally forgot about set stacking and Ambition. Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - Liteness - 2012-02-26 Dark Link Wrote:Well I'll be. I totally forgot about set stacking and Ambition. dont forget the less than 20% hp and do 400% dmg LOL i can kill up to 5+ ppl in a row when im low on health Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - ShinkuDragon - 2012-02-26 Liteness Wrote:dont forget the less than 20% hp and do 400% dmg LOL i can kill up to 5+ ppl in a row when im low on health people are lucky i can't ultimate under 20% hp lol. the 5-death-buff also helps a bit. Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - Kizo - 2012-02-26 Devil Wrote:It's not about points, its about survival.Kms's pvp was the same as gms's? Last time I checked, gms's exclusive "Capture the Flag" fucked up the hp balance for every mode. It wasn't like this when it first came out. Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - Thomas - 2012-02-26 Kizo Wrote:Kms's pvp was the same as gms's? They fixed it after a few months. PvP is actually played by a few now, instead of none at all. Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - ShinkuDragon - 2012-02-26 Thomas Wrote:They fixed it after a few months. PvP is actually played by a few now, instead of none at all. fixed what? because if you mean GMS, it's nothing like how PVP was when it first came. Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - Sephie - 2012-02-26 Well FFA is an incredibly stupid room... FFA in any game is incredibly stupid (at least in the competitive sense). I consider the FFA rooms as "just for fun" because it's obvious how much more some classes benefit more than others. Teams, however, changes a lot of things simply because there's an actual penalty to dying. A lot of your usefulness and how well you do as a class comes from your kill/death ratio, party (de)buffs, and mobility (which is a biggy) and not solely based on how much damage you can do before you die. There is a place for Mechs, Buccs, and BMs, and MMs in Teams but not so much in FFA. - I did some testing with some friends and found out a couple things: 1) MW does nothing to your damage. 2) IS, DI, and ACB all have the same hitbox horizontally and vertically 3) Paladin's Threaten lowers damage of all types of attacks, including Mages (accuracy debuff doesn't affect Mages though) 4) Shields are roughly 10% damage reduction (at least, based on comparison). 5) HP equips do infact give you more HP so it's not a set amount for everyone. We haven't tested Regular vs HP-Washed though. 6) DoT effect does all its damage immediately on the very first tick of damage and the rest of the "Hit, Hit, Hit, Hit" afterwards does nothing. 7) MATK actually does affect how much damage Mages do and greatly affects how much HP Bishops can Heal; WATK does absolutely nothing. - I'm hoping the revamp will include a room where everyone has 0 BATT regardless of equips and everyone has set HP based on class. Or a custom room feature would be nice too... |