Even if you don't need to deal severe damage to every monster you can hit, the possibility of hitting +2bil on the last hit alone is a pretty big deal.
HT/PB you're really only attacking 1 part at a time. Maybe 1-3 at most for HT.
Ugh, more multiple damage lines for skills that clearly only hit once.
Really, the only thing it does, is give Marksmen more DPS. Can't really complain, it just looks awkward when there's 2 hits for 1 arrow...
kruimel0 Wrote:Meh. Expected more of this grand PQ update.
PQ's aren't exactly known for their creativeness.
[1.2.382] Archer Skill Changes - White - 2011-05-23
shouri Wrote:There's summons during the PB part though. That'll help drive up the hit on PB since the summons should be closer to you than PB itself. (as a mm)
When PB summons, he gets a bunch of little mini pb's that quickly fly up and away, and as soon as they take damage they begin their casting of wep.cancel so by the time you get pierce charged, they'll either be out of the way or have w.cancel up, most of the time. Not sure if it still counts toward the multiplier though, if it goes through a monster with weapon cancel.
MetaSeraphim Wrote:PQ's aren't exactly known for their creativeness.
GPQ was pretty creative =D. But yeah it's pretty much true. But realistically how much can you REALLY do for 2D side scroller with many many other PQS already.
I wouldn't call GPQ a real PQ however. Just like how CWKPQ is creative but I don't think of it as a real PQ. They are more like Zakum (In the past) Horntail (In the past) and Pink Bean in the sense that an entire group goes to beat it.
MetaSeraphim Wrote:I wouldn't call GPQ a real PQ however. Just like how CWKPQ is creative but I don't think of it as a real PQ. They are more like Zakum (In the past) Horntail (In the past) and Pink Bean in the sense that an entire group goes to beat it.
Call it a Group Quest.
Fair enough. Though one thing I always wanted to see is another GSPQ but a little more thought out with team work instead of "HUR I HAS MORE DAMAGE THEN UZ"
Which is why I hope my PQ wins for the Creator contest I did the whole team work thing T_T I guess I can post it now..
PQ
Affluent Tower Party Quest
Overview:
Location-Masteria, Top of the Affluent Tower. An electric current will take players to the PQ area. Only available if players have the 'Tower Key' from quests involving John Barricade, Professor Foxwit, and Icebyrd Slimm.
Story- Quest chain starts from Icebyrd in NLC. He says he finds a strange electrical orb that he asks you to take to John Barricade. John tells you he does not know what it is so he asks you to show Professor Foxwit. Professor Foxwit will tell you that it has something to do with activating the Affluent Tower. He asks you to bring Turbo Chargers(quest item) which drop from Electrophants and bring them to him in which he can create a key that will power the electric current. Once you bring the required materials to Foxwit he will hand you the Tower Key(A device created by Professor Foxwit. It seems to have a strong reaction to electricity). Using the key to talk to a new NPC on the tower(Tower Keeper) will cause your key to react in which you will be transported to the top of the tower where you enter a secret doorway. Inside players find a series of maps and electric currents and some new monsters fitting this theme. Players will reach a lobby like area in which there will be portals leading to various monster maps based on levels. One room will lead to the PQ waiting area.
The PQ- The party quest will have different levels will be for levels 70-200 but will require a couple level 100 players to fight the boss. There can be up to 12 people in one PQ there must be at least 6 to start. In the PQ waiting area an NPC called Anroid-T201 will be waiting. Here you will sign up and proceed onward with the PQ. The goal of the PQ is to stop a rouge Android who's causing very dangerous electric currents to harm and damage the tower and threatens to destroy NLC. (If you die inside the PQ you will be revived inside as well.) Time limit is 2 hours.
Stage 1-The party quest begins once all members enter. Using team work you must navigate fields of electricity. 2 party members must reach the main power source at the end to turn off the fields. 4 party members must activate(by hitting) a series of switches to turn off various electric fields for safe navigation. Once the main power is turned off you may continue on to the next stage.
Stage 2- A hoard of androids will attack you! One player, while the rest of his team fights, must find a power switch to the android factory and turn it off. Once the switch is off the players must destroy the rest of the androids to move on.
Stage 3- T-201 contacts you and tells you he detects a very powerful current heading your way! Find an exit! Using team work search for an exit. Once you find it you may move on to the next stage.
Stage 4- 3 party members(if there is 12 people the parties will be separated) must use team work to navigate through one of two challenges. Challenge one will poise a series of monsters in which must be fought until your other members (unknowingly) turn off a switch at the end of a jump quest full of monsters. Once both teams reunite T-201 says the main door is opening and he senses a powerful force. It's time to fight the boss!
Boss Stage-
Name:Complete Android T-007
Level: 120
HP: 140,000,000
EXP: 2,780,120
Physical Attack: 2541
Magical Attack: 2623
WPDEF: 30%
MDEF: 30%
Avoid: 100
Accuracy: 140
Drops: A face accessory called:
Android's Eye:
Level:70
STR:+5(5-7)
DEX:+5(5-7)
INT:+5(5-7)
LUK:+5(5-7)
Wp. ATT:+3(3-5)
M.ATT:+3(3-5)
HP and MP: 200
All classes can wear.(Drops 3-4 per kill)
Untradeable.
Bonus stage: T-201 will meet you in the Bonus. He will tell you he found out that Android-007 has been under construction by Dr. Karkia for years. Professor Foxwit has been suspecting something like this but never knew until now. He's found a secret chamber where many prizes have been stored away. In the bonus stage there will be robotic like boxes from where various items drop.
Prizes of bonus-
Assorted Mastery books for all classes,Very rarely pieces of the Android Armor,New Android theme weapons for level 110+,Power Elixirs and Elixirs,Assorted Scrolls
Final Rewards: At the end of the party quest each party member will receive 500,000 experience.
What makes this design innovative?
What I believe makes this design innovative is that it requires much more team work than other party quests. It also adds on to the long awaited Masteria Expansions. It adds a new flare to the game and new areas that both high and low levels can enjoy. It adds a new type of item thats scarce in MapleStory at the moment as well as a new boss and new monsters. I believe it would really excite the players to have a Masteria Expansion as well as a new Party Quest to go with it.
Requirements and restrictions: Players must complete the quests pertaining to the Affluent tower from iceByrd Slimm, John Barricade, and Professor Foxwit and must be level 70 and above. The Party Quest can be completed 3 times a day and must have at least 6 people to start.
I hope you all have enjoyed my design! And I hopes to fuel the ever growing power of MapleStory!- SwordStaker, Scania.
I thought the maximum you can hit on the 6th mob is 2.48m. Even if it could hit 8 targets the max would be 3.58m.
My bad. Corrected. Should have been an 'm'.
That said, remember that Pierce hits twice now.
So, while it's harder to reach max damage with the first hit, the maximum you can hit on the last monster is now double i.e. 4.96m.
Phoenix Wrote:HT/PB you're really only attacking 1 part at a time. Maybe 1-3 at most for HT.
You could still hit multiple body parts or multiple statues at HT/PB, respectively.
Kojo Wrote:Is it confirmed there's no Archer hero now or what?
At minimum, it means that everyone who was all "OMG ARCHER HERO INCOMING" get to shut up.
Honestly, I can't believe so many people loaded onto that bandwagon.
Nexon's stupid, but not stupid enough to go through exhaustive re-balancing of classes for the explicit purpose of re-attracting interest only to negate that new interest entirely by introducing a new job.
Alilatias Wrote:Not in this update, at least. The question of whoever that girl is supposed to be is still up in the air.
No, there's no doubt that she is the archer hero or something related to it. Heroes coming isn't an "if", it's a "when", because they already told us they would finish legends by years end.
[1.2.382] Archer Skill Changes - White - 2011-05-24
SwordStaker Wrote:Fair enough. Though one thing I always wanted to see is another GSPQ but a little more thought out with team work instead of "HUR I HAS MORE DAMAGE THEN UZ"
Which is why I hope my PQ wins for the Creator contest I did the whole team work thing T_T I guess I can post it now..
PQ
Affluent Tower Party Quest
Overview:
Location-Masteria, Top of the Affluent Tower. An electric current will take players to the PQ area. Only available if players have the 'Tower Key' from quests involving John Barricade, Professor Foxwit, and Icebyrd Slimm.
Story- Quest chain starts from Icebyrd in NLC. He says he finds a strange electrical orb that he asks you to take to John Barricade. John tells you he does not know what it is so he asks you to show Professor Foxwit. Professor Foxwit will tell you that it has something to do with activating the Affluent Tower. He asks you to bring Turbo Chargers(quest item) which drop from Electrophants and bring them to him in which he can create a key that will power the electric current. Once you bring the required materials to Foxwit he will hand you the Tower Key(A device created by Professor Foxwit. It seems to have a strong reaction to electricity). Using the key to talk to a new NPC on the tower(Tower Keeper) will cause your key to react in which you will be transported to the top of the tower where you enter a secret doorway. Inside players find a series of maps and electric currents and some new monsters fitting this theme. Players will reach a lobby like area in which there will be portals leading to various monster maps based on levels. One room will lead to the PQ waiting area.
The PQ- The party quest will have different levels will be for levels 70-200 but will require a couple level 100 players to fight the boss. There can be up to 12 people in one PQ there must be at least 6 to start. In the PQ waiting area an NPC called Anroid-T201 will be waiting. Here you will sign up and proceed onward with the PQ. The goal of the PQ is to stop a rouge Android who's causing very dangerous electric currents to harm and damage the tower and threatens to destroy NLC. (If you die inside the PQ you will be revived inside as well.) Time limit is 2 hours.
Stage 1-The party quest begins once all members enter. Using team work you must navigate fields of electricity. 2 party members must reach the main power source at the end to turn off the fields. 4 party members must activate(by hitting) a series of switches to turn off various electric fields for safe navigation. Once the main power is turned off you may continue on to the next stage.
Stage 2- A hoard of androids will attack you! One player, while the rest of his team fights, must find a power switch to the android factory and turn it off. Once the switch is off the players must destroy the rest of the androids to move on.
Stage 3- T-201 contacts you and tells you he detects a very powerful current heading your way! Find an exit! Using team work search for an exit. Once you find it you may move on to the next stage.
Stage 4- 3 party members(if there is 12 people the parties will be separated) must use team work to navigate through one of two challenges. Challenge one will poise a series of monsters in which must be fought until your other members (unknowingly) turn off a switch at the end of a jump quest full of monsters. Once both teams reunite T-201 says the main door is opening and he senses a powerful force. It's time to fight the boss!
Boss Stage-
Name:Complete Android T-007
Level: 120
HP: 140,000,000
EXP: 2,780,120
Physical Attack: 2541
Magical Attack: 2623
WPDEF: 30%
MDEF: 30%
Avoid: 100
Accuracy: 140
Drops: A face accessory called:
Android's Eye:
Level:70
STR:+5(5-7)
DEX:+5(5-7)
INT:+5(5-7)
LUK:+5(5-7)
Wp. ATT:+3(3-5)
M.ATT:+3(3-5)
HP and MP: 200
All classes can wear.(Drops 3-4 per kill)
Untradeable.
Bonus stage: T-201 will meet you in the Bonus. He will tell you he found out that Android-007 has been under construction by Dr. Karkia for years. Professor Foxwit has been suspecting something like this but never knew until now. He's found a secret chamber where many prizes have been stored away. In the bonus stage there will be robotic like boxes from where various items drop.
Prizes of bonus-
Assorted Mastery books for all classes,Very rarely pieces of the Android Armor,New Android theme weapons for level 110+,Power Elixirs and Elixirs,Assorted Scrolls
Final Rewards: At the end of the party quest each party member will receive 500,000 experience.
What makes this design innovative?
What I believe makes this design innovative is that it requires much more team work than other party quests. It also adds on to the long awaited Masteria Expansions. It adds a new flare to the game and new areas that both high and low levels can enjoy. It adds a new type of item thats scarce in MapleStory at the moment as well as a new boss and new monsters. I believe it would really excite the players to have a Masteria Expansion as well as a new Party Quest to go with it.
Requirements and restrictions: Players must complete the quests pertaining to the Affluent tower from iceByrd Slimm, John Barricade, and Professor Foxwit and must be level 70 and above. The Party Quest can be completed 3 times a day and must have at least 6 people to start.
I hope you all have enjoyed my design! And I hopes to fuel the ever growing power of MapleStory!- SwordStaker, Scania.
For the 3 atk face accessory you should add 1 more 0 onto the health and probably tack another 7k+ to each of the atk's. Sounds pretty good though.
White Wrote:For the 3 atk face accessory you should add 1 more 0 onto the health and probably tack another 7k+ to each of the atk's. Sounds pretty good though.