![]() |
|
Patch Available - KMST 1.2.378 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.378 (/showthread.php?tid=40575) |
Patch Available - KMST 1.2.378 - Dusk - 2011-04-14 SwordStaker Wrote:Then change the exp ratio back. There was no reason to change it in the first reason. It was fine at 8:2. *facepalm* It's not 8:2 Patch Available - KMST 1.2.378 - JoeTang - 2011-04-14 yo72 Wrote:The new i/l skill that is the same as dark chains is....so stupid has no use at all. I cannot describe the sheer amount of ignorance in this comment. With Big Bang hitting 10 monsters, and the ability to crowd control, Ice Chains fucking destroys pomegranate. First Job: Energy Bolt: Damage increased Magic Claw: Max targets increased Second Job: High Wisdom: +40 Int Slow: Max level 10 Fire Arrow: Damage increased Poison Breath: Effect changed, max targets 6 Cold Beam: Hits 3 times, damage increased Thunder Bolt: Damage and range increased Holy Arrow: Targets adjusted, max damage increased Heal: Targets increased, master level 20 Invincible: Affects magical damage now Third Job: Extreme Magic - Bulldog: DoT duration increase, deal increased damage to monsters suffering from DoT Extreme Magic - ?: Monsters with less than 30% HP have a set chance to be OHKO, deal increased damage to monsters suffering from stun, freeze, darkness (a la Chance Attack) Fire Demon: Moved to 3rd job, advantage effect removed Ice Demon: Moved to 3rd job, range increased, Doom: Cool down added, removed Magic Rock requirement, max level 10 Holy Symbol: Full effect when alone, MP usage increased, duration increased Shining Ray: 3 hit skill, speed increased Summon Dragon: Max duration 7 minutes Holy Focus: Affects every skill Fourth Job: Arcane Aim: Ignore 20% MDR, +40% damage on monsters that you continually attack Big Bang: Hits 10 monsters F/P: DoT? I/L: given Demon effect to increase elemental effectiveness Bishop: +20% critical rate Buff Mastery: Effect increased Infinity: Stance effect Mist Eruption: Deals damage in wide area of effect, causing DoT that rapidly increases in damage (?). Ignores 50% MDR Paralyse: Effect changed - hits 3 times, max targets increased, damage reduction still present Glacial Chain: Drags monsters in front of you closer, deals Ice DoT Chain Lightning: Hits increased, max targets increased, stun chance, removed damage penalty for multiple targets Advanced Bless: Better Bless, +HP Bahamut: +AI attacking range, passive status resistance +40% Angel Ray: Max targets 4, range increase Resurrection: Decreased cool down Patch Available - KMST 1.2.378 - Sarah - 2011-04-14 JoeTang Wrote:removed damage penalty for multiple targets OH GOD YES Patch Available - KMST 1.2.378 - Abysseon - 2011-04-14 JoeTang Wrote:I cannot describe the sheer amount of ignorance in this comment. With Big Bang hitting 10 monsters, and the ability to crowd control, Ice Chains fucking destroys pomegranate. From the current kmst vids, the new chain lightning pretty much replaces big bang/the need for glacial chain. It does look like a pointless skill at the moment... >.> JoeTang Wrote:Extreme Magic - Bulldog: DoT duration increase, deal increased damage to monsters suffering from DoT So F/P have increased damage with paralyze/mist on bosses? O.o Patch Available - KMST 1.2.378 - Takebacker - 2011-04-14 Sarah Wrote:OH GOD YES That pretty much clinches it for me. I/L are ridiculous with this now. Once i see how that mist explosion works, F/P probably will be too. Patch Available - KMST 1.2.378 - Shidoshi - 2011-04-14 Takebacker Wrote:That pretty much clinches it for me. I/L are ridiculous with this now. We deserve it. Patch Available - KMST 1.2.378 - SwordStaker - 2011-04-14 Dusk Wrote:*facepalm*Isn't it 8:2 in gms? Patch Available - KMST 1.2.378 - Takebacker - 2011-04-14 Shidoshi Wrote:We deserve it. Not saying they don't.
Patch Available - KMST 1.2.378 - JoeTang - 2011-04-14 Blaze Wizard Critical Magic: (3rd job) Increase critical rate and max damage Magic Claw: Max targets increased Fire Pillar: Damage and range increased Fire Strike: 3 hits, damage, range increased Evan Magic Missile: Damage increased Magic Shield: Duration and Cool Down increased Dragon Fury: Minimum MP requirement removed, damage bonus increased Phantom Imprint: Damage increase increased Illusion: Ignore 15% MDR Blaze: Ignore 20% MDR, increased chain attack range Warrior: Panic & Coma: Range increase Power Reflection & Power Guard: Made correction to reflect ranged attacks Divine Shield: Correctly Guards ranged attacks Patch Available - KMST 1.2.378 - IllegallySane - 2011-04-14 Hoping these changes make Mages good at bosses now, and not just stronger training machines.
Patch Available - KMST 1.2.378 - donovan - 2011-04-14 Abysseon Wrote:From the current kmst vids, the new chain lightning pretty much replaces big bang/the need for glacial chain. The only thing new about CL is the animation and removal of damage reduction, the real power comes from all the new support skills, but Glacial Chain is still a great mobbing skill. Sure it's like Battle Mage's Dark Chains, but there are so many similarities between classes I'd rather not complain, at least F/P didn't get it too. I'd like it more if it stunned or freezed. Patch Available - KMST 1.2.378 - SwordStaker - 2011-04-14 JoeTang Wrote:Blaze WizardOh Hello Evan changes. More rape please =D And wait..isn't blaze a 3 hit 1 monster move wth is this chain attack range>.> Patch Available - KMST 1.2.378 - JoeTang - 2011-04-14 SwordStaker Wrote:Oh Hello Evan changes. More rape please =D And wait..isn't blaze a 3 hit 1 monster move wth is this chain attack range>.> Take it up with the patch notes if you have a problem with it. Patch Available - KMST 1.2.378 - Takebacker - 2011-04-14 SwordStaker Wrote:Oh Hello Evan changes. More rape please =D And wait..isn't blaze a 3 hit 1 monster move wth is this chain attack range>.> The initial range i'm guessing still sucked d'ick. Now it won't. Patch Available - KMST 1.2.378 - Abysseon - 2011-04-14 donovan Wrote:The only thing new about CL is the animation and removal of damage reduction, the real power comes from all the new support skills, but Glacial Chain is still a great mobbing skill. They increased CL's range as well which was why I can't see the reasoning behind adding a skill that pulls monsters closer to a character that uses long-ranged attacks. I would have to see some more vids because the current kmst vids show chain lightning out-mobbing glacial chain. Patch Available - KMST 1.2.378 - donovan - 2011-04-14 Abysseon Wrote:They increased CL's range as well which was why I can't see the reasoning behind adding a skill that pulls monsters closer So Elquines can attack at it, as well as additional Teleport Mastery Damage? Patch Available - KMST 1.2.378 - Abysseon - 2011-04-14 donovan Wrote:So Elquines can attack at it, as well as additional Teleport Mastery Damage? They also increased the range for summons. *edit: Yeah, it does freeze the mobs. Might have some uses but chain lightning just looks better to me. Low quality vid - I/L Archmage (30 Chain Lightning, 1 Glacial Chain, 30 Infinity) [video=youtube;3Tn7N2Kg4Vs]http://www.youtube.com/watch?v=3Tn7N2Kg4Vs[/video] Low quality vid - F/P demonstration [video=youtube;qaWrpeREwXQ]http://www.youtube.com/watch?v=qaWrpeREwXQ[/video] Patch Available - KMST 1.2.378 - donovan - 2011-04-14 Abysseon Wrote:They also increased the range for summons. Right but its still not as Big as CL range, and neither is Teleport Mastery's, so Glacial brings monsters closer, does DoT, does its own Damage, and allows for more damage through Mastery and Elquines, I don't see how it's useless when training. [video=youtube;fC9e2dSdhqU]http://www.youtube.com/watch?v=fC9e2dSdhqU[/video] and Freezes what more could you want, on top of Extreme Magic Boosting damage on Frozen monsters its a win,win,win. Patch Available - KMST 1.2.378 - Thorr - 2011-04-14 ShiKage Wrote:Sweet. Ice Demon is a third job skill now. I'm definitely replacing that useless Thunder Spear's SP for it. PostBB thunderspear is great. However, you won't need to replace TS. We lose Composition and Partial Resistance, thus you will have plenty of SP for ID. Patch Available - KMST 1.2.378 - Sarah - 2011-04-14 donovan Wrote:Right but its still not as Big as CL range, and neither is Teleport Mastery's, so Glacial brings monsters closer, does DoT, does its own Damage, and allows for more damage through Mastery and Elquines, I don't see how it's useless when training. Why do you Capitalize random Words? |