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[0.96] A whole lotta awesome - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [0.96] A whole lotta awesome (/showthread.php?tid=38985) |
[0.96] A whole lotta awesome - FenixR - 2011-03-09 bast963 Wrote:Is nobody going to point out that the mobs from Lionheart Castle have pomegranatetacular ratios? Seriously, it's like 9m for 50k. Headless Horseman is like 3.5m for 77k. Is this some kind of joke? Someone obviously haven't read/ignore the 250% Bonus Exp from having a FULL PARTY. Netto Wrote:You're obviously forgetting the fact that the area has a 250% experience bonus just for being there [SIZE="3"]WITH A FULL PARTY[/SIZE]. That, and this spawn is more plentiful. [0.96] A whole lotta awesome - Tikey - 2011-03-09 bast963 Wrote:Is nobody going to point out that the mobs from Lionheart Castle have pomegranatetacular ratios? Seriously, it's like 9m for 50k. Headless Horseman is like 3.5m for 77k. Is this some kind of joke? LHC isn't supposed to be soloed. Party experience greatly increases for each additional person in your party. [0.96] A whole lotta awesome - bast963 - 2011-03-09 Ratio of Oblivion Guardians: 54 hp per exp, 5% damage reduction. Let's assume that, after you get your precious 250%, you get the harsh penalty for sharing with 5 other people (though you get their exp, as well as party bonus, as well as HS), and brings it to 150k exp or so. Maybe 160k or 170k. 9m for 150k: 60 hp per exp, 30% damage reduction. Yeah, huge difference. The only way this is topping Temple of Time is if the 250% boost can turn that 50k into 200k through extra bonuses. [0.96] A whole lotta awesome - RahlsSoldier - 2011-03-09 bast963 Wrote:Ratio of Oblivion Guardians: 54 hp per exp, 5% damage reduction. Damage dealt here is more efficient. If you are 1 hitting at ToT and not dealing exactly their HP in damage, your additional damage means nothing. The more hits you deal, the less the damage overlap is. Also, in ToT you have to move around the map to kill the mobs. Here you should just be on a single platform, constantly dealing damage. [0.96] A whole lotta awesome - Green4Ever - 2011-03-09 Fiel Wrote:Hime got her numbers mixed up. 110%/105% is for the two elements. The damage penalty is still 25%. <33333 [0.96] A whole lotta awesome - FenixR - 2011-03-09 bast963 Wrote:Ratio of Oblivion Guardians: 54 hp per exp, 5% damage reduction. 1 bishop + 1-2mules + 3-4 Attackers = GG. Funded People will get each a plataform with a mob and get the full Exp+250% Bonus+HS bonus. [0.96] A whole lotta awesome - Takebacker - 2011-03-09 I skimmed and noticed two things that may or may not (probably have) have been commented on: 1) Took out the VIP 1h axe from the Xerxes warrior box. ![]() 2) Red crocky still gives 200k base exp. >_> GG nexon. [0.96] A whole lotta awesome - bast963 - 2011-03-09 RahlsSoldier Wrote:Damage dealt here is more efficient. If you are 1 hitting at ToT and not dealing exactly their HP in damage, your additional damage means nothing. The more hits you deal, the less the damage overlap is. Also, in ToT you have to move around the map to kill the mobs. Here you should just be on a single platform, constantly dealing damage. That sounds good enough to me. I was only bashing the new mobs because they're all pineappleing ice resist! I can't even go there until Chaos patch! At least I/Ls have CL to hit the mobs with, which they were going to do anyway. But Arans? We have to turn off Snow Charge and lose the x1.35 boost on all skills, thus making us weaker than the other warriors (and a lot of other classes for that matter) on top of Smart Knockback not even working. [0.96] A whole lotta awesome - Phoenix - 2011-03-09 Takebacker Wrote:I skimmed and noticed two things that may or may not (probably have) have been commented on: The Red Crocky is a solo quest mob. I think it's intended, since there's no Bonus on it. [0.96] A whole lotta awesome - RahlsSoldier - 2011-03-09 Takebacker Wrote:I skimmed and noticed two things that may or may not (probably have) have been commented on: Someone stated earlier that they are just a quest mob. If I had a dollar for every ninja, I would have a dollar -.- [0.96] A whole lotta awesome - Takebacker - 2011-03-09 Oh well @ red crocky. Also, evolving ring 2's stack with evolving rings? Thanks nexon. <3 [0.96] A whole lotta awesome - FenixR - 2011-03-09 bast963 Wrote:That sounds good enough to me. I was only bashing the new mobs because they're all pineappleing ice resist! I can't even go there until Chaos patch! At least I/Ls have CL to hit the mobs with, which they were going to do anyway. Because a Mob living in a Frozen as hell Castle in the Frozen Mountains of the Frozen El nath can't have Resistance to ice right? Takebacker Wrote:Oh well @ red crocky. Blasphemy! where did you read that? Inb4 the name is Evolving Ring II. [0.96] A whole lotta awesome - motomage - 2011-03-09 i would assume the new rings would stack with the old ones given the name change? ... if its the same ring why not just put the original event back in the game. nexon is lazy (duh). it would be extra work for nothing. i wonder if this means the original ring will start to move in value now <3____3 amggggg [0.96] A whole lotta awesome - 0^2 - 2011-03-09 They ARE called Evolving Ring II. I'm surprised they are doing a slightly altered Evolving Ring event; let alone at all. What is the story on the Demon Gargoyles? Von Leon summons them perhaps? [0.96] A whole lotta awesome - bast963 - 2011-03-09 dante9898 Wrote:Because a Mob living in a Frozen as hell Castle in the Frozen Mountains of the Frozen El nath can't have Resistance to ice right? Because that place was made for warriors: Mobility means nothing and you just sit there and bash their face in. Even better for Arans because of the neverending knockback thing. Then you get stopped by the lack of Snow Charge, meaning you need 40b funding and be over 180 just to kick their ass easily like Pap. After Chaos though, we no longer rely on the ice element, and it just goes uphill from there. I'll love going to LHC once August comes... ![]() Doesn't tradeblock work based off the item's programming code or whatever? Giving it a different name means it'll be a different code compared to the first evolving ring, meaning if they screw up we can wear both. Unless they just put a "you can't wear Lilin/Adventurer/Resistance/Evolving/Evolving II ring at the same time" whenever you try to stack. [0.96] A whole lotta awesome - byakugan - 2011-03-09 Doesn't these rings and the old rings have some short of ID number?. wouldn't irt suggest both rings can stack if these numbers were different from each other? Edit: ninja'd... kinda. [0.96] A whole lotta awesome - Stereo - 2011-03-09 dante9898 Wrote:Because a Mob living in a Frozen as hell Castle in the Frozen Mountains of the Frozen El nath can't have Resistance to ice right? It's more that they add a whole new area, the only place anyone in 4th job will ever want to train, with nothing but Fire-weak, neutral, or resistant mobs. [0.96] A whole lotta awesome - FenixR - 2011-03-09 motomage Wrote:i would assume the new rings would stack with the old ones given the name change? ... if its the same ring why not just put the original event back in the game. nexon is lazy (duh). it would be extra work for nothing. i wonder if this means the original ring will start to move in value now <3____3 amggggg Aran, Resistance and Explorer Rings said hi. [0.96] A whole lotta awesome - Coogi - 2011-03-09 What's these potential changes I keep hearing about? Anyone got a link to some info or just a quick explanation? [0.96] A whole lotta awesome - Tikey - 2011-03-09 Coogi Wrote:What's these potential changes I keep hearing about? Anyone got a link to some info or just a quick explanation? http://www.southperry.net/showthread.php?t=35651 |