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The Ultimate 4th Job DPM Thread - Printable Version

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The Ultimate 4th Job DPM Thread - Obike - 2008-10-28

Dusk Wrote:It doesn't matter, as his numbers are all based on maximum possible damage and average skill damage. He'd have to use 4.8 for axes and BWs instead of a medium number.

Average Skill Damage is EXACTLY why he would need to use a medium number. Using 4.8 would make it WRONG. It'd almost be like saying your bow has a damage formula of 4.0 why? I dunno. 4.8's way too high for Brandish. It is because that Brandish is a stab + Slash that 2h axes basically get a 4.1 multiplier MAXIMUM and 1h get a 3.8 multiplier max. Thus 4.8 and 4.4 would be just as ridiculous as using 4.0 for a bow. Changing the skill % into whatever that would be equivalent to averaging the multipliers would just be extra calculations and wasted effort.

Also, just a comment on his layout~ Although I didn't bother to spend the time to check all his math (I'm relatively sure he spent the time double checking them anyways), I don't like his layout, at least not for the heroes section. Being that I am a hero, 1h and 2h means absolutely nothing in % Damage per minute. There are Slow(7), Normal(6), Fast(5), and Fast(4) 2h swords as well as fast(5) fast(4) and even a Fast(3) 1h sword (Though the Fast 3 is almost useless).

Edit : I just realized that he based it off the level 120 swords, so their speeds would be defined. . . But I still think varying speeds of 1h and 2h should be shown, with % comparisons instead of finite number-to-number comparisons. Or have a constant attack with varying speeds... or even constant DPM with varying attacks, adjusted to equivalency via speed differences... I think this would be more useful to heroes-to-be that aren't sure what weapon to use in the future. But that's just my opinion, agree or disagree on your own volition.


The Ultimate 4th Job DPM Thread - ThatHurts - 2008-10-28

Obike Wrote:There are Slow(7), Normal(6), Fast(5), and Fast(4) 2h swords as well as fast(5) fast(4) and even a Fast(3) 1h sword (Though the Fast 3 is almost useless).

Well, just as an fyi, with booster, faster(3) = fast(4). Other than that, there really is little pratical application of showing the D/T for weapons that don't exist. If you're looking for attacks/min for other speed weapons, you can just check here: http://www.southperry.net/forums/showthread.php?t=3217


The Ultimate 4th Job DPM Thread - Obike - 2008-10-31

ThatHurts Wrote:Well, just as an fyi, with booster, faster(3) = fast(4). Other than that, there really is little pratical application of showing the D/T for weapons that don't exist. If you're looking for attacks/min for other speed weapons, you can just check here: http://www.southperry.net/forums/showthread.php?t=3217

Yeah I know Fast 3 and 4 with booster are the same, that's why I said the faster (3) was pretty much useless xD When I first posted the different speed things, I was refering to actual various weapons that do exist =T but the speed list + %'s from this list pretty much cover what I was getting at. x3


The Ultimate 4th Job DPM Thread - Stereo - 2008-10-31

If you wanted 2h Axe/BW damage, just multiply his numbers by 0.92 (60/40 swing stab) or 0.89 (50/50 - brandish).

& 1h axe/bw are the same speed as 2h swords, so comparison there can go by multiplying by 0.85 & 0.82.


Due to the nature of the items he's using, there's a 2 watk bonus for 2h axe/bw, and a 2 watk penalty for 1h axe/bw (then increase for shields).



The Ultimate 4th Job DPM Thread - Obike - 2008-11-04

Stereo Wrote:If you wanted 2h Axe/BW damage, just multiply his numbers by 0.92 (60/40 swing stab) or 0.89 (50/50 - brandish).

& 1h axe/bw are the same speed as 2h swords, so comparison there can go by multiplying by 0.85 & 0.82.


Due to the nature of the items he's using, there's a 2 watk bonus for 2h axe/bw, and a 2 watk penalty for 1h axe/bw (then increase for shields).

Hum... mainly out of curiosity, how did you get those numbers? (.92, .89, .85, .82)


The Ultimate 4th Job DPM Thread - Chameleonic - 2008-11-09

I tried to understand things...but math goes over my head. Rolleyes

How do MM compare to Corsairs? I'm thinking of ditching my MM and making a Corsair...or Bowmaster. lol


The Ultimate 4th Job DPM Thread - Devil - 2008-11-10

Updated Corsairs / Buccaneers (Captains/Vipers...) damage and party damage! Smile


The Ultimate 4th Job DPM Thread - Chameleonic - 2008-11-12

Some charts or graphs to help make sense of the math would be much appreciated for those of us who are more visual minded. Biggrin


The Ultimate 4th Job DPM Thread - Dusk - 2008-11-17

Still waiting on average damage...these numbers are so skewed.


The Ultimate 4th Job DPM Thread - Takebacker - 2008-11-17

Chameleonic Wrote:Some charts or graphs to help make sense of the math would be much appreciated for those of us who are more visual minded. Biggrin

I'm sure a spreadsheet won't be that hard to work out once he has average damage finished.


The Ultimate 4th Job DPM Thread - iFrancisco - 2008-11-19

Very nice work on the thread. I have been glancing over it some (for Shadowers haha) and notcied this:

Shadower:
Assassinate + Bstep Combo - Faster (2):
-- Bstep 1950 - 720 - 720 = 510ms
-- Dark Sight (in+out) - 500ms (self timed)
-- Assassinate 3 hit - 1380ms
-- Assassinate last hit - 300ms (self timed)
--- Total - 2690 ms - 22.3 / min


I do not know if you intentionally counted the last lunge of assassinate or not, but in the DS/Assassinate/BS Macro, the last lunge is canceled. Unless this yields a higher DPM, then this makes sense, but is not reasonable at some bosses.


The Ultimate 4th Job DPM Thread - jojojo - 2008-11-20

excuseme, what means '' ms '' ? =x


The Ultimate 4th Job DPM Thread - Dusk - 2008-11-20

jojojo Wrote:excuseme, what means '' ms '' ? =x

Milliseconds. A millisecond is 1/1000 of one second. That's the delay between the cast of each skill.

Edit: LazyBui's Demolition times indicate that you overestimated Demolition's speed by about 50%. Running the numbers with his speeds, Buccaneers are weaker than Shadowers while spamming Demolition... I think something's wrong here.


The Ultimate 4th Job DPM Thread - Tamillan - 2008-12-30

Hmm Demolition with SI and Knuckle Booster is only 26/min. I timed it multiple times spamming in the free market. So this makes a huge difference in your calculations.