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[1.2.336] Changed Guild Skills - Printable Version

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[1.2.336] Changed Guild Skills - Worthyness - 2010-08-25

Eyon Wrote:i have a question about the new counter attack/vengeance skill!

Does ANYBODY know what it does how it works vids, pictures or whut ever!!

I am becoming bowmaster within time and then the Big Bang will be out, I read the skill description and the effects, but I like to see a animation or SOMETHING what indicates me what it is...

i don't think it's been showcased yet only because i believe most archers aren't going to purposefully stand within melee range of an intended target. for vengeance to work, i believe the bowmaster has to be hit physically, which goes against the definition of a ranged class. basically it's a free powerknockback.


[1.2.336] Changed Guild Skills - zesdac - 2010-08-25

Worthyness Wrote:i have a question about the new counter attack/vengeance skill!

Does ANYBODY know what it does how it works vids, pictures or whut ever!!

I am becoming bowmaster within time and then the Big Bang will be out, I read the skill description and the effects, but I like to see a animation or SOMETHING what indicates me what it is...
I believe it is a skill that can give you a chance to KB and faint the enimies around you while attacking.
For exmample, when you reach max level(10) you will get 50% of chance to KB up to 6 monsters near you and faint them for 4 seconds with 500% damage while strafing the monsters.


[1.2.336] Changed Guild Skills - Random_Overlord - 2010-08-25

zesdac Wrote:I believe it is a skill that can give you a chance to KB and faint the enimies around you while attacking.
For exmample, when you reach max level(10) you will get 50% of chance to KB up to 6 monsters near you and faint them for 4 seconds with 500% damage while strafing the monsters.

So it's kinda like a super body pressure then right?

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[1.2.336] Changed Guild Skills - Eyon - 2010-08-26

But with the fact that in KMST are alot of bowmasters, at least 2 that make vids, its kinda rare that a NEW skill never has been shared Sad

Thnx for your thoughts!

Anymore?


[1.2.336] Changed Guild Skills - larmie - 2010-08-26

Eyon Wrote:But with the fact that in KMST are alot of bowmasters, at least 2 that make vids, its kinda rare that a NEW skill never has been shared Sad

Thnx for your thoughts!

Anymore?

Off-topic. Once you start a thread in Maple Q&A or Bowman under Training Center I will give my two bits.

Prices might fluctuate between different localizations of MS if there's a disproportionate number of guilds in one version of Maple than another. Nexon employees probably don't do macro analysis on M1 money supply before determining their taxes (item value) though. Would be interesting if they did.


[1.2.336] Changed Guild Skills - zesdac - 2010-08-26

Random_Overlord Wrote:So it's kinda like a super body pressure then right?

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the skill affect those monsters within the range of 100 pixels


[1.2.336] Changed Guild Skills - Worthyness - 2010-08-27

they made everything last a shorter amount of time and cost less?


[1.2.336] Changed Guild Skills - Fiel - 2010-08-27

Cost more. The cost increased from being linear (200 + x * 100) to being cubed (200 * x * x * x)


[1.2.336] Changed Guild Skills - Link - 2010-08-27

What the hell, Nexon Korea? You made something that sucked and you made it worse. Where is your mind!?


[1.2.336] Changed Guild Skills - Worthyness - 2010-08-27

the prices are just simply ridiculous now for a 30 minute buff. 30 minute attack buff for 1 mil per (re)cast? I might as well get a fighter mule and rage myself >.> The buying of the skills itself is also ridiculous. 100 mil for all the upgrades was pretty decent, because that would be at least 1 mil per guild member, now it's 10 mil for one of the lower level buffs and over 100 mil for the final level? That's WAY more than some people can ever obtain in their time in maple. that's like requireing over half a billion mesos for skills that could easily be replaced by mules. Basically you pay for convenience.


[1.2.336] Changed Guild Skills - holyforest - 2010-08-27

Worthyness Wrote:the prices are just simply ridiculous now for a 30 minute buff. 30 minute attack buff for 1 mil per (re)cast? I might as well get a fighter mule and rage myself >.> The buying of the skills itself is also ridiculous. 100 mil for all the upgrades was pretty decent, because that would be at least 1 mil per guild member, now it's 10 mil for one of the lower level buffs and over 100 mil for the final level? That's WAY more than some people can ever obtain in their time in maple. that's like requireing over half a billion mesos for skills that could easily be replaced by mules. Basically you pay for convenience.

I know, it doesn't seem worth it anymore.


[1.2.336] Changed Guild Skills - MorbidMagus - 2010-08-27

I'm very disappointed.


[1.2.336] Changed Guild Skills - Hanabira.Kage - 2010-08-28

Didn't Nexon learn anything from the previous patch? They went and INCREASED the prices AGAIN. Now they're wayyyy too high (the prices, not Nexon) to be worth spending money on; 250M for +10% EXP gain? WHAT.



[1.2.336] Changed Guild Skills - Takebacker - 2010-08-28

Hanabira.Kage Wrote:
Didn't Nexon learn anything from the previous patch? They went and INCREASED the prices AGAIN. Now they're wayyyy too high (the prices, not Nexon) to be worth spending money on; 250M for +10% EXP gain? WHAT.

I still think they're fair. 250m for something the whole guild benefits from, and ANYONE can pay for it? 3m sounds kind of steep for a half hour of 1.1x, but if you're in a big guild chances are you might just get the buff constantly anyway without having to pay a single meso.


[1.2.336] Changed Guild Skills - Hanabira.Kage - 2010-08-28

Takebacker Wrote:I still think they're fair. 250m for something the whole guild benefits from, and ANYONE can pay for it? 3m sounds kind of steep for a half hour of 1.1x, but if you're in a big guild chances are you might just get the buff constantly anyway without having to pay a single meso.

If it was x1.5, I wouldn't be complaining. However, that price tag is wayyyy too steep for x1.1 exp.



[1.2.336] Changed Guild Skills - Takebacker - 2010-08-28

Hanabira.Kage Wrote:
If it was x1.5, I wouldn't be complaining. However, that price tag is wayyyy too steep for x1.1 exp.

It's still cheaper and easier to get compared to family rep buffs, and it doesn't work for just you. At least 1.1x is more of a decent increase compared to what it was pre-BB.


[1.2.336] Changed Guild Skills - kremechoko - 2010-08-28

ITT: GMS fags raging about high price for 1.1x.

Honestly, what do you expect, 4x?
The guild skills aren't suppose to be a NECESSITY. It's a nice goal and boost to aim for.


[1.2.336] Changed Guild Skills - Cancambo - 2010-08-28

Not really sure how excited I am for this anymore. The prices are ridiculous, especially since the meso is worth much less than it used to be worth. Thankfully, other guild expenses are cheaper so I can expand Century more.


[1.2.336] Changed Guild Skills - Hanabira.Kage - 2010-08-28

kremechoko Wrote:ITT: GMS fags raging about high price for 1.1x.

Honestly, what do you expect, 4x?
The guild skills aren't suppose to be a NECESSITY. It's a nice goal and boost to aim for.

FYI, I play in MSEA. And I'm not a fag.



[1.2.336] Changed Guild Skills - Random_Overlord - 2010-08-28

Knowing Nexon America, they'll nerf it down, blender it and turn it into something completly more pomegranate-like and OP. Just like what they did with the pam's song, Exp curve, DB's, HT nerf nuke, 50% scrolls and more!