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JapanMS - Patch 1.82 Highlights - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: JapanMS - Patch 1.82 Highlights (/showthread.php?tid=27130) |
JapanMS - Patch 1.82 Highlights - SexPistols - 2010-07-06 does MI work like SP?? is there any difference or just MI mirror 70% and SP mirror 50% dmg JapanMS - Patch 1.82 Highlights - Takebacker - 2010-07-06 SexPistols Wrote:does MI work like SP?? No. JapanMS - Patch 1.82 Highlights - aslemn - 2010-07-06 Takebacker Wrote:No. Yes, doesn't it? Doubles the amount of hits, and the upcoming damage is reduced. Works exactly like Shadow Partner. JapanMS - Patch 1.82 Highlights - Takebacker - 2010-07-06 aslemn Wrote:Yes, doesn't it? Shadow partners damage comes from the corresponding hits from the skill. Mirror image damage comes from your damage range. MI also doesn't use a rock. MI =/= SP. JapanMS - Patch 1.82 Highlights - SexPistols - 2010-07-06 Takebacker Wrote:Shadow partners damage comes from the corresponding hits from the skill. Mirror image damage comes from your damage range. oh so that means SP of triple throw is actually 260% *50% = 130% while MI = 70% of your dmg always?? so chain of hell has 12 MI hits it will be 12 *70% = 840%? JapanMS - Patch 1.82 Highlights - Manu - 2010-07-06 I think he means that for SP, if you hit 5000 on one star, the SP will do 2500 always, while MI will calculate a value corresponding to 70% of the strength of the skill you're using. JapanMS - Patch 1.82 Highlights - Five Second Pose - 2010-07-06 This thread is a discussion of the patch, not comparing communities. JapanMS - Patch 1.82 Highlights - SexPistols - 2010-07-06 Darkmaniak Wrote:I think he means that for SP, if you hit 5000 on one star, the SP will do 2500 always, while MI will calculate a value corresponding to 70% of the strength of the skill you're using. So MI dmg is actually Skill dmg * 70%?? isn't that same as SP then? JapanMS - Patch 1.82 Highlights - Kalovale - 2010-07-06 SexPistols Wrote:So MI dmg is actually Skill dmg * 70%?? isn't that same as SP then? SP: 500% skill, 250% SP MI: 500% skill, 70% MI At least I read so, not really into Dual Blade. JapanMS - Patch 1.82 Highlights - Link - 2010-07-07 Maple Road 85 was just released. Original Text : Nexon Wrote:ぬんぬこ : ぱーちなさん、全部吐きなさい! Basically, it's talking about the release of Evan and Dual Blade and some events. YAY! We get 2 free character slots! JapanMS - Patch 1.82 Highlights - Takebacker - 2010-07-07 SexPistols Wrote:oh so that means SP of triple throw is actually 260% *50% = 130% while MI = 70% of your dmg always?? so chain of hell has 12 MI hits it will be 12 *70% = 840%? Yes basically this is what i meant. Of course, chains of hell hasn't been confirmed to have 12 MI hits. Darkmaniak Wrote:I think he means that for SP, if you hit 5000 on one star, the SP will do 2500 always, while MI will calculate a value corresponding to 70% of the strength of the skill you're using. SexPistols Wrote:So MI dmg is actually Skill dmg * 70%?? isn't that same as SP then? Kalovale Wrote:SP: 500% skill, 250% SP Holy s'hit guys no, lmfao. |