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[1.2.318] All changed mobs - Printable Version

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[1.2.318] All changed mobs - holyforest - 2010-06-18

Pride Wrote:Blizzard/Meteo is still here.
WIN.

Yeah what Meta said, ALL the ultimates have cooldowns. I really want to see how magicians will have to train now.


[1.2.318] All changed mobs - Turtally - 2010-06-18

holyforest Wrote:Yeah what Meta said, ALL the ultimates have cooldowns. I really want to see how magicians will have to train now.

By using our other skills, hopefully. I'm pretty glad about the ultimate changes. I definitely wasn't looking forward to spend the rest of my Maple career spamming Blizz.


[1.2.318] All changed mobs - holyforest - 2010-06-18

Turtally Wrote:By using our other skills, hopefully. I'm pretty glad about the ultimate changes. I definitely wasn't looking forward to spend the rest of my Maple career spamming Blizz.

Yeah, I mean spamming something in general is boring. If they move around the map more, it'll be more interesting, especially with Teleport which is now amazing.


[1.2.318] All changed mobs - SwordStaker - 2010-06-18

Arroz Wrote:And that's a problem why? Hell most of the time EVERY ONE is training in the same map and no matter how many noobs there are they will never remotely fill the amount of monster maps available to them. This basically enables us to see just about every monster here and there throughout the game. And any one from 06 knows YOU GET TO STAB FKIN ZOMBIES IN THE FACE WITH 4TH JOB SKILLZHeartHeartHeart
Still don't see upsides.


[1.2.318] All changed mobs - FrozNlite - 2010-06-18

Just wanted to make the comment (from the perspective of a Lv. 200 Magician), in light of all Magicians getting cooldowns, that while spamming ultimates till kingdom come to reach the max level may seem "boring," there are many ways of making it "fun." I burned through half of the entire series of both Law and Order SVU and Will & Grace from ~185-200.

Not saying that I'm excited to train with real skills (or at least, mob with them...), but that ultimate spamming is so mindless you can turn your attention more easily to other forms of entertainment than other classes.


[1.2.318] All changed mobs - TaichouNoChiizu - 2010-06-18

SwordStaker Wrote:Still don't see upsides.

Debbie Downer.

This change signals either 1 of 2 things.
1) The real end of MapleStory is near. By real end I mean true end-game content involving the game's final boss.
2) With the EXP sliced in half, it sets up for a level cap increase.


[1.2.318] All changed mobs - SethElite - 2010-06-18

TaichouNoChiizu Wrote:With the EXP sliced in half, it sets up for a level cap increase.

My thoughts exactly.


[1.2.318] All changed mobs - FrozNlite - 2010-06-18

TaichouNoChiizu Wrote:Debbie Downer.

This change signals either 1 of 2 things.
1) The real end of MapleStory is near. By real end I mean true end-game content involving the game's final boss.
2) With the EXP sliced in half, it sets up for a level cap increase.

@ 1: Doubt it. MMORPGs never end.

@ 2: By process of elimination, this would then be the correct response. Please dear lord no.


[1.2.318] All changed mobs - Giullare - 2010-06-18

TOO MANY CHANGES

TOO

MANY

CHANGES

*head explodes*

No, really, this is going to feel like a totally different game or something. I've been playing since 2006 and wouldn't have expected such big changes made to the game.

Lol, 120+ will train at Zombies.. The old times.. It'll be so fun!

But yeah, maybe they're also doing this because some training areas were completely unused.. not that this will change much, really.

Level 60 Ariant Sand Rabbits. Lol, wat.


[1.2.318] All changed mobs - RicewarriorZero - 2010-06-18

I knew the EXP curve had a catch to it.

FrozNlite Wrote:I definitely support this patch wholeheartedly, so long as all of the skill and formula changes we've seen, in conjunction with the probability scrolling system, allow us to kill these mobs reasonably (not ohkoing, but like people said earlier - 3-5 hits would be nice). .

Honestly, if this is the case then all this will do is have people rely on the potential orwhateveryoucall it scrolling system in order to kill reasonably. People who don't utilize the system will be screwed over.

And exactly how rare are these potential scrolls?


[1.2.318] All changed mobs - Tay - 2010-06-18

What did they do.
This is going to make everyone distraught.

Oh wow, just wow.
Nice monster changes I guess, HP:EXP ratios aren't bad?
Just going to be a change to actually train on monsters at 7x that I did at 2x. >_>


[1.2.318] All changed mobs - TaichouNoChiizu - 2010-06-18

FrozNlite Wrote:@ 1: Doubt it. MMORPGs never end.

@ 2: By process of elimination, this would then be the correct response. Please dear lord no.

That's the thing. Nexon announced last winter that they already had "MapleStory 2" planned out.

Tay Wrote:What did they do.
This is going to make everyone distraught.

Oh wow, just wow.
Nice monster changes I guess, HP:EXP ratios aren't bad?
Just going to be a change to actually train on monsters at 7x that I did at 2x. >_>

Aw c''mon.

Training on super powered Herb Town mobs sounds like fun. Big Grin
Also tons of mind-blowing funny.


[1.2.318] All changed mobs - Worthyness - 2010-06-18

reminicing about KS wars at zombies is no more! Now you can have an ACTUAL KS war at zobies, but with 4th job skills! It'll be just like the old days, but even better graphically (bad mouthing and insults like nubzorz and hax not included.)


[1.2.318] All changed mobs - Chameleonic - 2010-06-18

MetaSeraphim Wrote:Say hello to your fake high level content guys.

Yeah trust Nexon to pull a fast one on us... Rolleyes


[1.2.318] All changed mobs - Typhoon - 2010-06-18

Worthyness Wrote:reminicing about KS wars at zombies is no more! Now you can have an ACTUAL KS war at zobies, but with 4th job skills! It'll be just like the old days, but even better graphically (bad mouthing and insults like nubzorz and hax not included.)

lolminidungeon


[1.2.318] All changed mobs - Veneni - 2010-06-18

This is very good. At least new players will have new things to do and new areas toe explore at lvl 120!

Also yay for heaven's hammer to be useful outside oblivion 4 xD


[1.2.318] All changed mobs - cleric1213 - 2010-06-18

Lets try to picture what happens in stone golems after this patch

....

....

HOLY CRAP CANNOT BE UNSEEN
level1x killing those big things so easily =/


[1.2.318] All changed mobs - Chuey - 2010-06-18

Although it's going to be weird that I get kicked down two types of monster from Time Temple if I don't level another 30 times (oblivion to memory) before this amazing patch, I really like this. At first I was semi-disappointed, like with the Victoria Shuffle. But to think of it, now the game kind of wants you to train on everything. For me, I haven't had many training spots. Because I joined two years ago from Sunday, I never trained at zombies, on any monster in Deep Ludi, and now this game would let me do that now, since training spots in later levels weren't quite abundant. But I just want to see what happens to NLC....

Nexon Wrote:Due to the forces of the Black Magician, Victoria Island has completely changed form! However, the magic has ruined the island of Masteria to the west, plunging it into the deep waters of the ocean for another thousand years....
Not sure on if Masteria is believed to be to the west of Vic, I just always imagined it there.

Lastly, with the new PQ changes, I can Orbis PQ! Yeah, missed out on that. o-o (never did it when I could have)


[1.2.318] All changed mobs - ZakumSlaYers - 2010-06-18

Chuey Wrote:Although it's going to be weird that I get kicked down two types of monster from Time Temple if I don't level another 30 times (oblivion to memory) before this amazing patch, I really like this. At first I was semi-disappointed, like with the Victoria Shuffle. But to think of it, now the game kind of wants you to train on everything. For me, I haven't had many training spots. Because I joined two years ago from Sunday, I never trained at zombies, on any monster in Deep Ludi, and now this game would let me do that now, since training spots in later levels weren't quite abundant. But I just want to see what happens to NLC....


Not sure on if Masteria is believed to be to the west of Vic, I just always imagined it there.

Lastly, with the new PQ changes, I can Orbis PQ! Yeah, missed out on that. o-o (never did it when I could have)

Nexon's story is so unrealistic to be true...


[1.2.318] All changed mobs - Herbert Jablonski - 2010-06-18

I'm actually liking most of these changes. The monster changes also explain why they're temporarily removing monster book too, they have to rearrange the whole thing since the monsters are getting different levels meaning that they'll appear on a different colored tab than they originally appeared on.

It also should mean that an area that doesn't get visited too much like Mu Lung would get a bit more traffic instead being a ghost town. This could also explain why Korea has been making their own version of World Tour areas, because they wanted those things to be a part of the Maple World and put all the existing parts of it to better use.