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[1.2.314] Battlemage Job - Printable Version

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[1.2.314] Battlemage Job - Bribery - 2010-05-25

ShiKage Wrote:Their HP is much higher than a ranged. At level 33 or 34, I had 1337 hp. XD I heard the auras don't stack. I haven't put any points in the 2nd job auras yet, so I can't confirm nor deny that.

The finish attack is a piece of crap. It's an active skill that you use when you attack a couple of times with triple attack and the damage is sh'it. Quad Blow is powerful as hell. With Tespia equips (equips that you get form monster drops lol), I was doing ~2k damage at level 37 with maxed Quad Blow. It's crazy. This game plays a LOT like an Aran.

Hmm, the HP gain isn't that bad afterall then. Seems to be ~40 HP per level up based on your numbers.

Quad Blow sounds epic though o_o. How's the attack speed on it?

I'm really looking forward to this class....well not the carpal tunnel though. Rolleyes


[1.2.314] Battlemage Job - Link - 2010-05-25

Bribery Wrote:Hmm, the HP gain isn't that bad afterall then. Seems to be ~40 HP per level up based on your numbers.

Quad Blow sounds epic though o_o. How's the attack speed on it?

I'm really looking forward to this class....well not the carpal tunnel though. Rolleyes

Yeah, 35 ~ 40ish seems about right. When I leveled up, my HP went from 1337 to 1374 or so.

The attack speed is decent. It's pretty much the same as the Aran attacks. At least, that's how it felt to me. I don't know how the actual attack speeds differ in milliseconds, though.

TakeBacker and KaidaTan are also playing the same account as me, so you're probably going to get more data about the classes from them. Tongue


[1.2.314] Battlemage Job - Takebacker - 2010-05-26

Info on auras:

Auras last forever. Well maybe not forever...but it's at least a few hours duration. Auras do not stack (unless you're in super body effect apparently). Auras are pretty buggy while partied. If you're close, the aura will last. If not, it will flicker on and off pretty rapidly. Whether this is a glitch or not i have no idea.


[1.2.314] Battlemage Job - Bribery - 2010-05-26

Takebacker Wrote:Info on auras:

Auras last forever. Well maybe not forever...but it's at least a few hours duration. Auras do not stack (unless you're in super body effect apparently). Auras are pretty buggy while partied. If you're close, the aura will last. If not, it will flicker on and off pretty rapidly. Whether this is a glitch or not i have no idea.

Boo, that's a little disappointing, but it was what I was expecting. Any word whether two Battlemages can stack different Auras?


I don't think Super Body actually lets you use all Auras at once. Running those "first/last" strings through Google Translate says that it improves the active Aura's effect for a set period of time (most notably 40% damage increase for 30 seconds with Dark Aura).


[1.2.314] Battlemage Job - Takebacker - 2010-05-26

More about auras:

They actually do last "forever"...in that every few seconds the buff recasts itself and this goes on for an infinite amount of times. Why they did this i don't really know, but it's probably because of this mechanic that the game gets confused somehow when in parties which causes the flickering glitch mentioned above. Blue aura shaves off a % of damage. At level 1, it takes off 11% damage. I can only imagine the damage i'll be taking with adv blue...but i haven't been in a party to see how the distribution part of the skill works.

Oh by the way, their HP/MP gain is insane for this kind of class.


[1.2.314] Battlemage Job - MorbidMagus - 2010-05-26

Brb hoarding all the Staff scrolls.


[1.2.314] Battlemage Job - Takebacker - 2010-05-26

Video:

[video=youtube;Ns8NIbHl6NY]http://www.youtube.com/watch?v=Ns8NIbHl6NY[/video]


[1.2.314] Battlemage Job - MorbidMagus - 2010-05-26

I like what I'm seeing so far. Auras lasting for ever is pretty nice, sucks they can't stack though. I assume they can be dispelled?


[1.2.314] Battlemage Job - Takebacker - 2010-05-26

MorbidMagus Wrote:I assume they can be dispelled?

Uncomfirmed. The way the skill works implies that it can't be, though.


[1.2.314] Battlemage Job - Mazz - 2010-05-26

Takebacker Wrote:Video:

[video=youtube;Ns8NIbHl6NY]http://www.youtube.com/watch?v=Ns8NIbHl6NY[/video]

Big Grin there's my beautiful pineapple!

glad to see you guys are making use of it!


[1.2.314] Battlemage Job - Zeanion - 2010-05-26

I'm really digging blood drain. As long as you aren't taking a lot of dmg it looks like you need minimal hp pots.


[1.2.314] Battlemage Job - Takebacker - 2010-05-26

Oh yeah...something i forgot to mention that's actually kind of important...

As of right now, you cannot add SP from a later job advancement into an earlier one. Consider that before you make your builds.


[1.2.314] Battlemage Job - Bribery - 2010-05-26

That looks like so much fun. I didn't realize Dark Chains was like Snatch. o.o

So Quad Blow basically adds a 4th stronger hit to Triple Blow?


[1.2.314] Battlemage Job - Hanabira.Kage - 2010-05-26

Bribery Wrote:That looks like so much fun. I didn't realize Dark Chains was like Snatch. o.o

So Quad Blow basically adds a 4th stronger hit to Triple Blow?

Someone over at the MapleSEA forums conducted some observations, and came to the conclusion that the basic attack stated on the Quad/Death/etc. Blows is only factored in in full on the last hit. So perhaps the blows' basic attack is only for one hit, and the first 2 hits will be complete crap.

Can any KMST testers confirm this? ._.

Oh, and does Blue Aura really transfer damage taken to party members? If so, is the % damage transferred based on the original damage taken (before guard) or on the guarded damage?



[1.2.314] Battlemage Job - LiquidSwing - 2010-05-26

Man I hope they improve the melee damage of the staff SOMEHOW.....80 damage at level 49? Jesus. It looks like there is no point in melee'ing with those guys except for Quad Blow.


[1.2.314] Battlemage Job - Fiel - 2010-05-26

Hanabira.Kage Wrote:
Someone over at the MapleSEA forums conducted some observations, and came to the conclusion that the basic attack stated on the Quad/Death/etc. Blows is only factored in in full on the last hit. So perhaps the blows' basic attack is only for one hit, and the first 2 hits will be complete crap.

Can any KMST testers confirm this? ._.

Oh, and does Blue Aura really transfer damage taken to party members? If so, is the % damage transferred based on the original damage taken (before guard) or on the guarded damage?

I can confirm this. Now that I've seen it used I can more fully understand what the data is doing. It's not based upon a multiplier - the basic attack and range is explicitly stated in the wz files for each hit of the attack.

For max level of this Quad/Death/whatever blow is like this for each hit (in basic attack):

98
98
98
64
64
268


[1.2.314] Battlemage Job - Bribery - 2010-05-26

Fiel Wrote:I can confirm this. Now that I've seen it used I can more fully understand what the data is doing. It's not based upon a multiplier - the basic attack and range is explicitly stated in the wz files for each hit of the attack.

For max level of this Quad/Death/whatever blow is like this for each hit (in basic attack):

98
98
98
64
64
268

Well that's a little disappointing. The basic attack is only the total of each of the hits. Well I guess a 690 x 6 attack was too good to be true anyways xD.

How fast is the 6 hit Blow anyways?


[1.2.314] Battlemage Job - Vovez - 2010-05-26

Casuals opinion on battlemage :uninteresting :p

has no superbly flashy skills

no big dragon/wolf/element/mecha/chinchilla summon.

doesn't seem to bring any new form of gameplay...





at least Wild Hunter has a war mount/skill he can use,that's something ...

saddens me that Pirate didn't turned out to have black magician version.


[1.2.314] Battlemage Job - Kalovale - 2010-05-26

Bribery Wrote:How fast is the 6 hit Blow anyways?

Sex Blow. Biggrin
Sorry, had to say it.

Battlemage doesn't seem worth it to me, both the playstyle and the damage potential. Wild Hunter can be fun post 4th job. Big Grin


[1.2.314] Battlemage Job - FrozNlite - 2010-05-26

Fiel Wrote:I can confirm this. Now that I've seen it used I can more fully understand what the data is doing. It's not based upon a multiplier - the basic attack and range is explicitly stated in the wz files for each hit of the attack.

For max level of this Quad/Death/whatever blow is like this for each hit (in basic attack):

98
98
98
64
64
268

Blech. Do not like. If the advanced aura in 4th Job that increasing attacking speeds by two levels can't stack with other auras, and thus won't be used as frequently, I can't imagine a skill like this being cast fast enough to dish out decent DPS.