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Adventurer Rings discussion - Printable Version

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Adventurer Rings discussion - SaptaZapta - 2010-03-23

Why is Lilin's Ring better than Cruel Ring for a Hero training solo?


Adventurer Rings discussion - Stephen - 2010-03-23

is getting these rings part of a time-limited event, or is it a permanent, ongoing feature ?


Adventurer Rings discussion - Andos. - 2010-03-23

Critical ring pls. Poast


Adventurer Rings discussion - HighOnMushrooms - 2010-03-23

darksyte Wrote:what if we already have a character that is less than 51 but not quite beginner (say 39)
Get to 51 otherwise you don't get either quest.
Stephen Wrote:is getting these rings part of a time-limited event, or is it a permanent, ongoing feature ?
Time limited event.


Adventurer Rings discussion - Stereo - 2010-03-23

3 str 3 dex 3 atk vs. 3 atk 5%/20% crit...

On ACB the crits are boosting 350% to 351%. The extra STR goes from like 750 to 753 str. The str increase (0.4%) is better than the crit increase (0.28%). For Brandish, the crit is 260 to 261% afaik (or is it 494 to 495). If it's the first it's 0.39% and will actually beat Lilin's ring at higher levels.


ed: More specifically
Paladin - ACB: 1050- str: Lilin's
Paladin - ACB: 1050+ str: Cruel Ring
Hero - Brandish (1): 780 str - Lilin's / Cruel
Hero - Brandish (2): 1482 str - Lilin's / Cruel
Paladin - Blast: 1650 str

I believe it's confirmed that Brandish(2) is how it works with SE, so it's probably better to stick with Lilin's soloing.



Is there any word on how the 8% stun works? If it's a per-hit chance, then TT (3 hits) has 22% stun, Savage Blow (6 hits) 39% stun, Demo (8, right?) has 49% stun o.o



Adventurer Rings discussion - LegendGospel - 2010-03-23

I thought Demolition and Snatch always stun? Don't hear me much though, I've just used Demo on level 1 a few times.

Even for barrage it would be a little useless, since it already has has stun side-effects (triggers Stun Mastery for the next attack), but doesn't actually stun nor shows the stun animation. Not like stun is needed with all the invincibility frames, we just need stuns for criticals, since they're the condition to our passive crits.

Since a Bucc's Double Uppercut, Backspin Blow, Barrage, Demolition, Snatch, and Energy Blast (50% chance at re-balance patch) already activate Stun Mastery, the Magical Ring's 8% stun would only help to the Corkscrews, Lolersaults, and Dragon Strikes you use in-between combos.

So the real question is, what's better, 8% chance to stun for about 3 skills (and raise Energy Blast to 58%) and raise Stun Mastery 60/60 crits to 65/80 in chance/dmg... (Magical Ring)?
or...
Just raise our 60/60 crits to 70/70 plus 1 more weapon attack... (Critical Ring)?


Adventurer Rings discussion - Takebacker - 2010-03-23

Demo and snatch always stun, except demo doesn't show stun like barrage.

For all situations the stun ring is worse than the crit ring. The only situation where they're comparable is if a 3rd job marauder uses it, and that it stacks with blasts chance of stunning.

Blasts % chance of stunning is 45% iirc, not 50%.


Adventurer Rings discussion - Baklava - 2010-03-24

f'ags


Adventurer Rings discussion - Kalovale - 2010-05-05

I just happened to visit Spadow during this month's blue moon, and it's come to my attention that:

Spadow Wrote:Adventurer’s Cruel Ring
REQ LV: 30
Weapon Attack: +3
Magic Attack: +1
HP: +180
MP: +100
Has a chance to instant kill an enemy
5% chance of dealing Critical Damage (50% Damage)


Adventurer’s Critical Ring
REQ LV: 30
Weapon Attack: +2
Magic Attack: +1
HP: +180
MP: +100
Has a chance to instant kill an enemy
15% chance of dealing Critical Damage (50% Damage)


Adventurer’s Magical Ring
REQ LV: 30
Weapon Attack: +1
Magic Attack: +5
HP: +100
MP: +180
Has a chance to stun an enemy
10% chance of dealing Critical Damage (50% Damage)

The pineapple is this?


Adventurer Rings discussion - Link - 2010-05-05

Kalovale Wrote:I just happened to visit Spadow during this month's blue moon, and it's come to my attention that:



The pineapple is this?

I believe those were the original strings for the rings. They were changed soon after.

Spadow Wrote:Adventurer’s Cruel Ring
REQ LV: 30
Weapon Attack: +3
Magic Attack: +1
HP: +180
MP: +100
Has a 1% chance to instant kill 1 enemy
5% chance of dealing Critical Damage (20% Damage)


Adventurer’s Critical Ring
REQ LV: 30
Weapon Attack: +2
Magic Attack: +1
HP: +180
MP: +100
Has a 1% chance to instant kill 1 enemy
10% chance of dealing Critical Damage (10% Damage)


Adventurer’s Magical Ring
REQ LV: 30
Weapon Attack: +1
Magic Attack: +5
HP: +100
MP: +180
Has an 8% chance to stun an enemy for 6 seconds
5% chance of dealing Critical Damage (20% Damage)

Those are the current values.


Adventurer Rings discussion - Kalovale - 2010-05-05

ShiKage Wrote:I believe those were the original strings for the rings. They were changed soon after.



Those are the current values.

I freaked out for nothing. Thanks. Stunned