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Mu Lung Training Center(Dojo) Guide - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Mu Lung Training Center(Dojo) Guide (/showthread.php?tid=11782) |
Mu Lung Training Center(Dojo) Guide - KaidaTan - 2009-05-29 Deviant Wrote:I beleive they're (the medals) time limited, but to how long? if its like a month and someone finds an easy way to clear the PQ, a little time for a godly medal isnt too too bad of a tradeoff... I disagree considering how absurd it is to get the 5 attack medal. For all the others... does anyone even care? Mu Lung Training Center(Dojo) Guide - Takebacker - 2009-05-29 An easy way = being a bucc. Lulz. Also, the medals most likely last 1 month. Mu Lung Training Center(Dojo) Guide - sinisterboy9 - 2009-05-29 Takebacker Wrote:An easy way = being a bucc. Lulz. All that work for 1 month of 5 Atk...so not worth it Mu Lung Training Center(Dojo) Guide - pikAchu1986 - 2009-05-29 clear the thngy up..im MSEA player... the belt do NOT haf time limit...bt is also untradeable, can b scissored doh... the medal are time limited, and only limited for 1 day, yea mind u ONLY 1 DAY!...u gain the medal by deafeating 100 time of the particular boss, startin wif mano..u can only get 2nd boss medal after u gt the 1st mano medal..so getting the mugong medal, u need to kill each and every boss 100 time... the training point is not constant...everytime to reach a rest point, the next level training point will be increase by 1...which mean from mano to centipede, 1 training point each,faust to alishar 2 point..and so on...notice tat mugong dun award training point... 1st white belt require 200 training point, 2nd yellow require 1800, 3rd blue require 4000 4th require 9200 and 5th black require 17000 about the charging ultimate, i do not know wheter MSEA having glitch or wad...our version can only charge the bar by taking damage from the boss, not by attking it, which is different from the KMS version where they can charge the bar by attaking it.... lastly, the point where challenge start is from manon and onward...why this happen, becox startin from manon and onward, the boss cast 1hp 1mp skill, which if happen before any pot drop out, basically u and ur pt are doomed...drain doesnt help since you cant use it when u only haf 1 mp...and the summoning rate of the minion are very low..for manon and onward, i only see it summon twice for the whole time...sometime the minion dun even drop a single pot...-.-||| for the last mugong, the pain part would be zombify...once he cast zombify, the zombify sign doesnt show up after 1 or 2 sec...when that happen, if ur bs heal only ONCE, is a mass tomb event..as 1 heal is enuf to kill every1 of u.. Mu Lung Training Center(Dojo) Guide - blitzkrieg - 2009-05-29 pikAchu1986 Wrote:about the charging ultimate, i do not know wheter MSEA having glitch or wad...our version can only charge the bar by taking damage from the boss, not by attking it, which is different from the KMS version where they can charge the bar by attaking it.... kMS changed it to this long before MSEA got the dojo. it's because captains and bowmasters were able to keep a constant rage bar (which means constant invincibility and use of the bamboo skill) at monsters like papulatus, which meant gaining massive amounts of EXP from killing them extremely quickly. AvatarDelta Wrote:After every fifth round, there is a resting floor that has no time limit for you to recharge HP/ MP. You can also talk to So Gong at the resting floors to save your progress so that you can teleport directly to that resting floor the next time you come in. However, if you die, the progress is cancelled and you must start from scratch. You do not lose exp if you die in the Dojo. the bolded part is not true. I almost always die at manon in dojo and it still lets me start over at the resting point before gumiho. Mu Lung Training Center(Dojo) Guide - bio9205 - 2009-05-29 Being unable to pot is a pain in the ass. I got killed by Papa Pixie and Frankenroid a few times now, Papa Pixie can use seal/darkness, and Frankenroid is just... Painful. In MSEA you can't use the skills as well, I admit. And Manon is impossible (for me, at least =p) to defeat in Solo Mode, his 1/1 attacks are deadly. Mu Lung Training Center(Dojo) Guide - Stereo - 2009-05-29 blitzkrieg Wrote:kMS changed it to this long before MSEA got the dojo. it's because captains and bowmasters were able to keep a constant rage bar (which means constant invincibility and use of the bamboo skill) at monsters like papulatus, which meant gaining massive amounts of EXP from killing them extremely quickly. You'd think the fix would be "make it so attacks that do 100% only charge 1/6 as much as attacks that do 150%x4"... not "whoops, classes that attack 500 times per minute are too good... make it so attacks can't charge". Mu Lung Training Center(Dojo) Guide - Cyanne - 2009-05-29 Or just make it time-activated... people who are already doing better than others should not get their bar filled faster, and you shouldn't have to try to cripple yourself to use the skills. Mu Lung Training Center(Dojo) Guide - Takebacker - 2009-05-29 You could just bump into an easy boss that does almost no damage but will fill the bar anyway. That's what i'm gonna do if doing the PQ is actually hard. Mu Lung Training Center(Dojo) Guide - IsaacGS - 2009-05-29 Takebacker Wrote:You could just bump into an easy boss that does almost no damage but will fill the bar anyway. That's what i'm gonna do if doing the PQ is actually hard.it's in direct relation to how much damage you take. Not once since they made this change have I even managed to get the bar half full. Mu Lung Training Center(Dojo) Guide - MasPan - 2009-05-29 IsaacGS Wrote:it's in direct relation to how much damage you take. Not once since they made this change have I even managed to get the bar half full. eww...they really ought to change it to something more fair... Mu Lung Training Center(Dojo) Guide - Takebacker - 2009-05-30 IsaacGS Wrote:it's in direct relation to how much damage you take. Not once since they made this change have I even managed to get the bar half full. What the f'uck. Oh well, guess i'll have to milk the whole "take as many hits as possible without dying and drain it all back to increase my bar as much as i can" strategy. Any idea how it applies for 1/1s? Mu Lung Training Center(Dojo) Guide - Dusk - 2009-05-30 Cyanne Wrote:Or just make it time-activated... people who are already doing better than others should not get their bar filled faster, and you shouldn't have to try to cripple yourself to use the skills. B> all boss attacks dodgable, bar fills for successful dodges Mu Lung Training Center(Dojo) Guide - Taiketo - 2009-05-30 B > Buccaneers ability to take absolutely no damage at bosses. <_< Mu Lung Training Center(Dojo) Guide - IsaacGS - 2009-05-30 Dusk Wrote:B> all boss attacks dodgable, bar fills for successful dodgesCause that wouldn't totally overpower thieves at all... Mu Lung Training Center(Dojo) Guide - Dusk - 2009-05-30 IsaacGS Wrote:Cause that wouldn't totally overpower thieves at all... Dodge as in not get hit at all, not just take a miss. Edit: Like when I was fighting Luster Pixies back in the day as a level 3x archer hitting 3 digit damages, timing jump Double Shots. Except in boss form ![]() I really think bosses should make use of dodgable attacks more. It would make fights a lot more interesting if you could jump out of the way to avoid a seducing laser or step away from marks on the ground where pillars fall and deal massive damage. Mu Lung Training Center(Dojo) Guide - Takebacker - 2009-05-30 IsaacGS Wrote:Cause that wouldn't totally overpower thieves at all... He means projectile attacks.
Mu Lung Training Center(Dojo) Guide - Nintendo_Otaku - 2009-05-30 how many times can you repeat this pq aday? is it like ludi pq <unlimited> or cwkpq?<like 2 times> also is this pq like 1 per ch or like 100 ppl per ch? cause it will take along time to get in if its 1 per ch since anyone from 20-200 can go in. Mu Lung Training Center(Dojo) Guide - Link - 2009-05-30 Nintendo_Otaku Wrote:how many times can you repeat this pq aday? You can gain up to 3,500 points a day. TRUST ME, you won't be doing that much unless you're insane... I did 2k the other day and I was doing it ALL DAY LONG just because I had nothing else do... I was bored as hell doing it, too. XD Trust me, without gauging your eyes out and cutting your hands off, you won't be doing 3,500 a day. Mu Lung Training Center(Dojo) Guide - Somarius - 2009-05-30 Dusk Wrote:Dodge as in not get hit at all, not just take a miss. Maplestory bosses are terrible... It shouldn't be a battle of can I survive this hit? (even with HB) Or I can just continuously KB it.... Bosses should take some more skill to kill, like these dodgable attacks. I get bored just sitting there shooting all the time. Its like oh look I got hit xxxx, more than 80% of my health...heal full, repeat...or boss 1 hit kills me, cursed with low hp. Lets have a little more action in the boss battles... like Giest...except with better AI |