Southperry.net
Warrior %/s (KMS You & I + GMS Unleashed) - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32)
+---- Forum: Warrior (https://www.southperry.net/forumdisplay.php?fid=46)
+---- Thread: Warrior %/s (KMS You & I + GMS Unleashed) (/showthread.php?tid=45629)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2013-06-19

Paladin:
 Sword
 Blunt Weapon
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - Bomber - 2013-06-19

Why the hell cant nexon get blast right?


Warrior %/s (KMS You & I + GMS Unleashed) - High - 2013-06-19

JoeTang Wrote:Assuming Raging Blow still has its special Enrage effect, added the damage bonus.

It doesn't, from Max's blog:
Raging Blow: changed damage when Enrage is active has been removed, now Raging BlowÂ’s damage will be increased by 10% when Enrage is active, axe effect has been added.


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2013-06-19

High Wrote:It doesn't, from Max's blog:
Raging Blow: changed damage when Enrage is active has been removed, now Raging BlowÂ’s damage will be increased by 10% when Enrage is active, axe effect has been added.

Thank you, fixed.

Dark Knight:
 Spoiler
 Lamancha Spear
 Sharp Eyes
 50% HP
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2013-06-19

Dark Knight:
 Spoiler
 Lamancha Spear
 Sharp Eyes
 50% HP
 Hyper

60s Sacrifice.


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2013-06-19

hero. 1v1. 0%PDR:
19123%/s
DrK: 25423%/s

100% PDR:
9624%/s
16859%/s

100% boss:
28198%/s and 14191%/s
32733%/s and 21604%/s

[MENTION=535]JoeTang[/MENTION]; hold me, hold me and never let me go, for i might wake up.
(and we're slightly better EVEN WITHOUT THE SIXTY SECOND THINGUIE!.)


Warrior %/s (KMS You & I + GMS Unleashed) - Chicocl - 2013-06-19

At this rate they'll have to revamp aran again...

Also, I'm still interested in how Void Charge works, If it eliminates physical resistance then Paladins, Heroes and Drk are "balanced" on important bosses.


Warrior %/s (KMS You & I + GMS Unleashed) - Arrol - 2013-06-19

Chicocl Wrote:At this rate they'll have to revamp aran again...

Also, I'm still interested in how Void Charge works, If it eliminates physical resistance then Paladins, Heroes and Drk are "balanced" on important bosses.

How far are we post RED?


Warrior %/s (KMS You & I + GMS Unleashed) - Chicocl - 2013-06-19

Arrol Wrote:How far are we post RED?

Pretty much bottom again...


Warrior %/s (KMS You & I + GMS Unleashed) - Takebacker - 2013-06-19

Chicocl Wrote:At this rate they'll have to revamp aran again...

Also, I'm still interested in how Void Charge works, If it eliminates physical resistance then Paladins, Heroes and Drk are "balanced" on important bosses.

Ignoring elemental resistance = ignoring physical resistance. It's the same reason the change to traits was so good, because all classes can work towards some increase in ignoring a bit of the 50% cut in their damage.


Warrior %/s (KMS You & I + GMS Unleashed) - Arrol - 2013-06-19

Chicocl Wrote:Pretty much bottom again...

At least we have Status Resistance. That's all that matters, right? Right?


Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2013-06-20

At least spamming Blast is beneficial now...


Warrior %/s (KMS You & I + GMS Unleashed) - KillerZero - 2013-06-20

Dark Link Wrote:At least spamming Blast is beneficial now...

yeah ;_; still wish it were a little higher than considering we are dealing half the damage heroes are dealing, and less than half damage of spearman. But wait paladins still have uber defense.... but dont mean jack at boses cause they bypass it with % hp attacks q....q

im hoping that the % will be higher at bosses with physical resistance


Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2013-06-20

KillerZero Wrote:yeah ;_; still wish it were a little higher than considering we are dealing half the damage heroes are dealing, and less than half damage of spearman. But wait paladins still have uber defense.... but dont mean jack at boses cause they bypass it with % hp attacks q....q

im hoping that the % will be higher at bosses with physical resistance

considering that we DrK just got what in my opinion is a better sacrosanctity, i have to agree. if you do ignore phys resistance though, a 50% damage increase would seem appropriate imo, what you think you should get?


Warrior %/s (KMS You & I + GMS Unleashed) - KillerZero - 2013-06-20

ShinkuDragon Wrote:considering that we DrK just got what in my opinion is a better sacrosanctity, i have to agree. if you do ignore phys resistance though, a 50% damage increase would seem appropriate imo, what you think you should get?

i was just hoping someting along the lines as heroes are 28198%/s and 14191%/s(im goin to assume that heroes will get raised to about 19,000-23000%(cause we all know we cant have heroes out damage by any other adventurer warrior(or his clone mihile)
32733%/s and 21604%/s and dark knights are
24000%/s and 18000%/s ~ a la paladin


Warrior %/s (KMS You & I + GMS Unleashed) - Encyclopedic - 2013-06-26

Demon Impact only hits up to 4.
http://maplearchive.com/skill-wp.php?id=31121001
It lists that it hits 4 in-game as well.


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2013-06-26

Encyclopedic Wrote:Demon Impact only hits up to 4.
http://maplearchive.com/skill-wp.php?id=31121001
It lists that it hits 4 in-game as well.

It only hits four in the table. I have it used until 6 mobs for some reason, I can't remember why. Probably to sync with Demon Slash for whatever reason.


Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2013-06-27

KMST 1.2.481:
Paladin:
 Sword
 Blunt Weapon
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2013-06-27

KMST 1.2.481:
Dark Knight:
 Spoiler
 Lamancha Spear
 Sharp Eyes
 50% HP
 Hyper



Warrior %/s (KMS You & I + GMS Unleashed) - TagerBustah - 2013-06-29

Finally the proof that elemental void actually does ignore physical resistance as expected! So doesn't this make Paladins have the highest %/s at basically all major bosses in the game out of all warriors classes? Im so happy paladins are finaly great! http://www.youtube.com/watch?v=QCYXsJFFpUg#t=1m27s

I love that blast does 10 hits now and that according to the latest new skill tables lighting and holy charge finally both hit 9 targets again! But if elemental void make lightning charge the strongest charge now and we have to use ice+lightning attack pattern, it is stupid if ice is only going hit 7 targets while lighting is hitting 9.


[MENTION=535]JoeTang[/MENTION] Are you going to update the paladin tables with the new data (9 targets ACB and new attack pattern)? and Also what crit rate are you using for paladins, 65%? if im not mistaken assuming Elemental void makes lightning stronger than holy and ice+burn stronger than holy, what would the best recharge pattern be after activating blast buff? we still have to alternate to build charges so im thinking fire1, ice2, lightning3, ice4, lightning5?