Southperry.net
Ask a Pirate Thread - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32)
+---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40)
+---- Thread: Ask a Pirate Thread (/showthread.php?tid=2740)



Ask a Pirate Thread - Worthyness - 2008-12-12

Oak barrel or Mp recovery?


Ask a Pirate Thread - Russt - 2008-12-13

I was wondering... does Energy Drain have any value as a single target attack, if maxed? It's faster than Flash Fist (seems Double Fire speed) and deals 360% damage. It also heals you, meaning you can abuse your energy bubble and/or MP Recov, and has a decent range as well.

Basically what I'm getting at is... would it be worth it to use in place of Flash Fist when possible?


Ask a Pirate Thread - Takebacker - 2008-12-13

Russt Wrote:I was wondering... does Energy Drain have any value as a single target attack, if maxed? It's faster than Flash Fist (seems Double Fire speed) and deals 360% damage. It also heals you, meaning you can abuse your energy bubble and/or MP Recov, and has a decent range as well.

Basically what I'm getting at is... would it be worth it to use in place of Flash Fist when possible?

For third job? I wouldn't think so. Unless you get a lot of points in it before transform and shockwave at 11x, it's going to be weak. In fourth job: other skills easily replace flash fist, and thus drain. Drain is just for training and only as a pot saver. :/

Edit: Looking over the skill tables again, drain does 265% at level 1. o.o You could easily slap a point in there early/mid third job and replace FF. :O


Ask a Pirate Thread - Russt - 2008-12-13

Yeah, I was curious about it and did some DPS calculations. Stun mastery out of the picture, spamming Drain level 1 is surprisingly close to DU + 2FF.

ED being anywhere between 0.42 and 0.51 seconds long:

ED (conservative estimate): 265/.51 = 520%/sec
ED (liberal estimate): 265/.42 = 631%/sec

DU + 2FF: (580+270+270)/(.96+.51+.51) = 566%/sec

Wish I had the exact time of ED, though.

Stun mastery in the picture, ED spam fails, but you could also use DU + 2ED.


Ask a Pirate Thread - Takebacker - 2008-12-13

Yup, but it's only level 1 and it's ranged. Slap some more points in there and you (finally) got a really good single attack spammer.

The verdict now is: What's better? Max blast or max drain?

Edit: DU + 2 ED might fail because ED is apparently really fast. Fast enough where you could throw out 2 ED before the delay on DU is finished. DU + 3 ED would be better in that case.


Ask a Pirate Thread - Russt - 2008-12-13

I'd still say Blast is definitely better. Mob > single target.


Ask a Pirate Thread - Takebacker - 2008-12-13

Agreed. Then we have orb in fourth job, which wreaks both, but is still really outclassed by other skills.


Ask a Pirate Thread - Russt - 2008-12-14

Heh.

Gotta hate that damage % inflation Hurt


Ask a Pirate Thread - Hazzy - 2008-12-16

I've seen two builds max Screw Punch by level 50 for an Infighter. If I want to be a cPQ hoar, is this a good idea? What about training? Magatia seems to have some nice new maps. ;D

Worthyness Wrote:Oak barrel or Mp recovery?

Get one of each and compare?


Ask a Pirate Thread - psychopat - 2008-12-16

Hazzy Wrote:I've seen two builds max Screw Punch by level 50 for an Infighter. If I want to be a cPQ hoar, is this a good idea? What about training? Magatia seems to have some nice new maps. ;D
It makes sense...

By 50, you have 61 points. The early essentials are 19 mastery, maxed hp increase, 6 booster, 1 backspin, 1 corkscrew

That's only 37 points, which still leaves 24. Corkscrew does the most damage out of any of your skills so it's logical to put 19 to that next. It also gets much better range as it goes up. Backspin still stuns, hits 3 and has its maximum range at level 1 so it can wait a little bit.

In CPQ, I'm often waiting for the monsters to respawn so I charge up corkscrew. As soon as it spawns, it's a high damage attack that helps form groups for backflip kick. I'd probably go 1 DU for a front-facing stun and the other 4 for backspin with the rest of the points but I'm only 42.

Quote:Get one of each and compare?
Not a good idea. MP Recovery is a max or none type of skill. In the long run, it saves a little bit of money once you use %-based potions. That's it. I defer to the higher level pirates for the usefulness of barrel :-P


Ask a Pirate Thread - Hazzy - 2008-12-16

psychopat Wrote:It makes sense...

By 50, you have 61 points. The early essentials are 19 mastery, maxed hp increase, 6 booster, 1 backspin, 1 corkscrew

That's only 37 points, which still leaves 24. Corkscrew does the most damage out of any of your skills so it's logical to put 19 to that next. It also gets much better range as it goes up. Backspin still stuns, hits 3 and has its maximum range at level 1 so it can wait a little bit.

In CPQ, I'm often waiting for the monsters to respawn so I charge up corkscrew. As soon as it spawns, it's a high damage attack that helps form groups for backflip kick. I'd probably go 1 DU for a front-facing stun and the other 4 for backspin with the rest of the points but I'm only 42.

The charge up was my only concern. Lv 1 Screw does have pathetic range, so I'm glad to hear it goes up. xD
I'm currently Dexless so I'ma try for 20 Mastery. D;
Thanks for clearing that up. ;D

Quote:psychopat:119611]Not a good idea. MP Recovery is a max or none type of skill. In the long run, it saves a little bit of money once you use %-based potions. That's it. I defer to the higher level pirates for the usefulness of barrel :-P

Oops? I'm a skill hoar, so I have a point in just about everything atm... xD


Ask a Pirate Thread - psychopat - 2008-12-16

According to Fiel's post, level 1 corkscrew is exactly half the range of level 20 (as well as 285% more damage... lol)

MP recovery actually makes you lose money when you use it until it's maxed, where you break even. It's more useful in versions that don't have NLC pots. Of course, you start saving money with it when you start using %-based potions.


Ask a Pirate Thread - Worthyness - 2008-12-16

So is it better for GMS ers to go MP recovery or oak barrel? D=


Ask a Pirate Thread - Takebacker - 2008-12-16

Worthyness Wrote:So is it better for GMS ers to go MP recovery or oak barrel? D=

I'm thinking now that drain is known to be godly, MP recovery would be extremely helpful.


Ask a Pirate Thread - Russt - 2008-12-16

Drain isn't really "godly" per se. It still has only limited use, and most other skills can outdo it in training.


Ask a Pirate Thread - Takebacker - 2008-12-16

Russt Wrote:Drain isn't really "godly" per se. It still has only limited use, and most other skills can outdo it in training.

Still, it makes recovery much much much more appealing.


Ask a Pirate Thread - Russt - 2008-12-16

Indeed.


Ask a Pirate Thread - Manu - 2008-12-19

Has been answered many times but I want a real answer.... See my build will be energy first (more like one on everything and then entegy) like:

70: +1 transform (haste)
71: +1 Shockwave +1 Energy charge +1Energy drain
72: +1 Blast +1 Stun mastery (shinny numbers) +1 Charge (2)
73 - 75: + 3 Charge (11)
76: +1 Charge (12) +2 Drain (3)
77: +2 Charge (14) +1 Drain (4)
78: +2 Charge (16) +1 Drain (5)
79 - 80: +3 Drain(11)

Ok so till there I'm kinda sure, but after that, I don't know what to do, My only question is: Should I go for Max drain or max Blast? basically my 2 options for the end build are

a) Everything maxed exept Blast(21)
b) Everything maxed exept Drain(11)


Ask a Pirate Thread - ZachAttack - 2008-12-19

Darkmaniak Wrote:Has been answered many times but I want a real answer.... See my build will be energy first (more like one on everything and then entegy) like:

70: +1 transform (haste)
71: +1 Shockwave +1 Energy charge +1Energy drain
72: +1 Blast +1 Stun mastery (shinny numbers) +1 Charge (2)
73 - 75: + 3 Charge (11)
76: +1 Charge (12) +2 Drain (3)
77: +2 Charge (14) +1 Drain (4)
78: +2 Charge (16) +1 Drain (5)
79 - 80: +3 Drain(11)

Ok so till there I'm kinda sure, but after that, I don't know what to do, My only question is: Should I go for Max drain or max Blast? basically my 2 options for the end build are

a) Everything maxed exept Blast(21)
b) Everything maxed exept Drain(11)

Max everything except shockwave.
Blast and Drain are both godly. Shockwave SUCKS!



Ask a Pirate Thread - Link - 2008-12-19

You people highly under-estimate Shockwave...