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[1.2.326] (4) Really last chance! - Printable Version

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[1.2.326] (4) Really last chance! - Lasten - 2010-07-09

Hanabira.Kage Wrote:
Yup, it seems like...

[Image: thisisitposteri.jpg]

Sad Aran is sad Sad


[1.2.326] (4) Really last chance! - TamilTiger1 - 2010-07-09

Dusk Wrote:What the hell are you guys talking about? Shadow Partner does 50% in that entire video. The damage just shows up after all your regular hits, making it look confusing.

At the end of the first form, he does lower damage on the bottom 3 attacks of assassinate and the shadow partners damage does a lot more than that of the actual attack. This probably has something to do with how shadow partner works for large damage ranges. During the 400% damage buff from the pyramid glitch NLs were doing 199,999k on the shadow partner attacks and much lower on the actual TT attacks.


[1.2.326] (4) Really last chance! - Dusk - 2010-07-09

TamilTiger1 Wrote:At the end of the first form, he does lower damage on the bottom 3 attacks of assassinate and the shadow partners damage does a lot more than that of the actual attack. This probably has something to do with how shadow partner works for large damage ranges. During the 400% damage buff from the pyramid glitch NLs were doing 199,999k on the shadow partner attacks and much lower on the actual TT attacks.

Yeah, already responded to that, but didn't know about the TT thing. It looks like something is causing SP to do 1.5x normal damage instead of 0.5x.


[1.2.326] (4) Really last chance! - Cyanne - 2010-07-09

It's because the modifier also applies to the shadow partner modifier, which already mirrors the modified damage, so basically the effect of charging is squared on the shadow partner hits.


[1.2.326] (4) Really last chance! - TamilTiger1 - 2010-07-09

http://www.insoya.com/bbs/zboard.php?id=ucc&no=12621

In that video, from ~8sec charged assassinate (i think thats max) he did 2.5x the regular damage.

He is hitting over 500k here, but MM's snipe only does 500k per hit. Are they changing the damage cap back and forth or is snipe just made to do 500k dmg instead of damage cap?


[1.2.326] (4) Really last chance! - rattown - 2010-07-10

TamilTiger1 Wrote:http://www.insoya.com/bbs/zboard.php?id=ucc&no=12621

In that video, from ~8sec charged assassinate (i think thats max) he did 2.5x the regular damage.

He is hitting over 500k here, but MM's snipe only does 500k per hit. Are they changing the damage cap back and forth or is snipe just made to do 500k dmg instead of damage cap?

the cap is 999,999 and snipe is capped at 500k.


[1.2.326] (4) Really last chance! - Abysseon - 2010-07-10

Fiel Wrote:Since the video file is downloaded, it has to logically go somewhere. Check your browser cache.

Well, pandora doesn't seem to show up in my ie/firefox cache. =/

It can appear in my temp folder as .tmp but due to the video breaking up, I can never get
a complete file...


[1.2.326] (4) Really last chance! - Random_Overlord - 2010-07-10

Fiel Wrote:The reason why it was 30k is because it's close to 32767, which is the maximum value of a signed short (16 bits). Maplestory exclusively uses signed numbers, so for it to be greater than 32767, it would have to be a signed word (32-bits). Since it must be a signed int, that would make the theoretical maximum of 2.1 billion HP, but I bet the ceiling is much lower than that.

I thought the maximum for hex and decimals was always:

0000 - 0
000F - 15
00FF - 255
0FFF - 4095
FFFF - 65535 <- Isnt this the absolute maximum value for a variable working under 16 bits?

If Hp goes beyond 32767 which is "8000" in hex and decimals, it's probably working by using the full variable.


[1.2.326] (4) Really last chance! - Hanabira.Kage - 2010-07-10

Random_Overlord Wrote:I thought the maximum for hex and decimals was always:

0000 - 0
000F - 15
00FF - 255
0FFF - 4095
FFFF - 65535 <- Isnt this the absolute maximum value for a variable working under 16 bits?

If Hp goes beyond 32767, it's probably working by using the full variable

Well, that explains why FFIX's Ozma has 65535 HP. Oh, and that 255 was the maximum stat value or something.



[1.2.326] (4) Really last chance! - JoeTang - 2010-07-10

Random_Overlord Wrote:I thought the maximum for hex and decimals was always:

0000 - 0
000F - 15
00FF - 255
0FFF - 4095
FFFF - 65535 <- Isnt this the absolute maximum value for a variable working under 16 bits?

If Hp goes beyond 32767 which is "8000" in hex and decimals, it's probably working by using the full variable.

Signed bits have a sign. You have 65535 values, 32767 over zero, 32767 under zero, and zero.


[1.2.326] (4) Really last chance! - Ormykka - 2010-07-10

someone in Basil found a picture of Paladins new Blast :o

http://www.insoya.com/bbs/zboard.php?id=job_warrior&no=24993

I see stacking charges! this might be good Smile Just waiting someone to post a vid of Paladin so can actually see how they work. I really like the change they made for Paladins overall but making Blast hitting 3 times is kinda, weird. Hope it will be good Smile


[1.2.326] (4) Really last chance! - SlayerZach - 2010-07-10

I noticed that there's a "New" Aufheben Circlet up there, with 400 accuracy.

That's kinda.. insane. :f6:


[1.2.326] (4) Really last chance! - Ormykka - 2010-07-10

Found Paladin videos!

http://www.insoya.com/bbs/zboard.php?id=ucc&no=12625

If they load :O


[1.2.326] (4) Really last chance! - Dual - 2010-07-10

Ormykka Wrote:someone in Basil found a picture of Paladins new Blast :o

http://www.insoya.com/bbs/zboard.php?id=job_warrior&no=24993

I see stacking charges! this might be good Smile Just waiting someone to post a vid of Paladin so can actually see how they work. I really like the change they made for Paladins overall but making Blast hitting 3 times is kinda, weird. Hope it will be good Smile

New Blast looks really ugly imo.


[1.2.326] (4) Really last chance! - Bountyan - 2010-07-10

Ormykka Wrote:Found Paladin videos!

http://www.insoya.com/bbs/zboard.php?id=ucc&no=12625

If they load :O
Ughhh they won't fucking load. Tongue


[1.2.326] (4) Really last chance! - Stereo - 2010-07-10

JoeTang Wrote:Signed bits have a sign. You have 65535 values, 32767 over zero, 32767 under zero, and zero.

Actually you have 32768 under zero, since 0x8000 is -32768 signed.


[1.2.326] (4) Really last chance! - Lasten - 2010-07-10

Sorry for asking such a stupid question, but:

Is 1.2.326 the final KMST patch or is it the same patch as (the now) officially released 1.2.102?


[1.2.326] (4) Really last chance! - Baklava - 2010-07-10

Sup question.

For WKs, does charge blow not remove your charge anymore? The description doesn't mention it anymore.


[1.2.326] (4) Really last chance! - shagreen heart - 2010-07-10

i swear you asked that before, baklava (mmm), and it blows your charge out, yeah. advanced charge blow increases your charge blow damage, mastery, and of course, charge hold.


[1.2.326] (4) Really last chance! - Random_Overlord - 2010-07-10

Does anyone know if Corsairs with their new 5 shot cannon + bullseye have HAX-like damage after the revamp?

I mean 300% + crit + Bullyeye 620% x 5 = Alot of damage, maybe too much especialy when they have a damage multiplier of 1.6%. :f6: