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Original General Dungeon Fighter Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95) +--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577) Pages:
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Original General Dungeon Fighter Thread - Dual - 2011-07-06 [COLOR="green"]Hey Felix, you know that scythe you found? It looks like this: so much want[/COLOR] Original General Dungeon Fighter Thread - Baklava - 2011-07-06 http://www.oldmanclub.org/asps/2nd/asura.html?KAm030G1lljlll1llllllillDlDlllllleDeiiililllillllllllillillilliTCaDRRIllXiVlSilQNJilll Does this look like a decent build? Iono.
Original General Dungeon Fighter Thread - Miek - 2011-07-06 Since probably 99% of TeamRocket is PROBABLY level 70 by now... I'm hoping the 1% would be near my level (61) and would like to grind the whole day tomorrow at Final Pursuit Kings (Full)? D: I'm an FS sader if that helps! I heard it's great EXP for a majority of 60-70, I also have like 9 (2hour) EXP pots I'd like to use hehe Original General Dungeon Fighter Thread - Capricorn - 2011-07-06 Baklava Wrote:http://www.oldmanclub.org/asps/2nd/asura.html?KAm030G1lljlll1llllllillDlDlllllleDeiiililllillllllllillillilliTCaDRRIllXiVlSilQNJilll - Wave Mani. EX is honestly only useful for orb spammers - Get a mastery if you're considering hit rate passive -[SIZE="1"] Evade/Elemental boost are also good choices[/SIZE] - Random lv 5 ghost orb, I'unno what this is. It's 1 or max. - Murderous Wave isn't that good unless you plan on melee/being in range alot [SIZE="1"] - If you're gonna max it might as well consider the ex passive as well right?[/SIZE] -Fire Wave is crap personally speaking, but it's viable max. Consider opting it after trying it a little to see if it suits you. Mainly if you're melee based, drop it to 5 otherwise max if you enjoy nuking. Likewise if you do enjoy melee based fighting I'd suggest deadly enticer, but you're not gonna get a +11 weapon really on an asura now are you? - You can also get a bunch of combat utilities as well, but I'd advise against if you don't find yourself xxx enough anyways - Mind's Eye passive only works when you're guarding/back attacks/attacking or otherwise whenever you're not walking or standing or running really, just FYI if you're thinking of stacking evade. Oh and learn to use guard, it's pretty nifty at times. Miek Wrote:Since probably 99% of TeamRocket is PROBABLY level 70 by now... I'm hoping the 1% would be near my level (61) and would like to grind the whole day tomorrow at Final Pursuit Kings (Full)? D: I'm an FS sader if that helps! lol Original General Dungeon Fighter Thread - MariettaRC - 2011-07-06 Miek Wrote:Since probably 99% of TeamRocket is PROBABLY level 70 by now... I'm hoping the 1% would be near my level (61) and would like to grind the whole day tomorrow at Final Pursuit Kings (Full)? D: I'm an FS sader if that helps! I'm 63 and still in need of Final Pursuit. C: Original General Dungeon Fighter Thread - Miek - 2011-07-06 MariaColette Wrote:I'm 63 and still in need of Final Pursuit. C: Would you like to do some duo mega grinding with me tomorrow MariaColette! ?
Original General Dungeon Fighter Thread - Baklava - 2011-07-06 Capricorn Wrote:- Wave Mani. EX is honestly only useful for orb spammers 5 for the cancel because it's a good random melee interrupter. I feel like I can skip mastery because I'm going for a purely fixed damage nuke asura. Fire wave is actually pretty good for blowing up a frozen mob or for push back and burst damage. I'm not sure about murderous wave because I end up in melee range a lot, but it drains MP like a little whore. Deadly enticer is annoying to use and sorta impractical because it scatters all the enemies after, and asuras like to have everything clumped... Original General Dungeon Fighter Thread - IllegallySane - 2011-07-06 Baklava Wrote:I feel like I can skip mastery WHY. Enjoy missing a ton of your nukes and hearing "THUNK THUNK THUNK THUNK THUNK THUNK THUNK THUNK" far more than you'd like. Original General Dungeon Fighter Thread - Capricorn - 2011-07-06 Baklava Wrote:5 for the cancel because it's a good random melee interrupter. So do you find yourself melee oriented or ranged. That'd help a lot in me making some build. Also mastery increases damage on skills as well. I'd say disregard hitrate EX, but I've never really been trolled by misses. Ever. But there are folks I guess. Ghost Orb size increases with level, but it's mainly percent based as well so might as well drop down to 1 really. I for one am not a fan of murderous wave, but I'd rather not be against it either if you're melee based and within range of mobs often enough. And for deadly enticer, it's strong enough to wipe out mobs anyways....if you're geared. But of course max fire wave does the samething, and even better the EX version. So hurrr. Original General Dungeon Fighter Thread - MariettaRC - 2011-07-06 Miek Wrote:Would you like to do some duo mega grinding with me tomorrow MariaColette! Why yes I would! :3 Original General Dungeon Fighter Thread - FenixR - 2011-07-06 Dark Link Wrote:Ah, didn't know. Remember, I've only "fully" returned to DFO since SI, I didn't touch the game for over half a year before then, so I'm still new to a lot of the more recent additions Same here dood. I Stopped Playing DFO since a year ago, i believe it was a month after the AH release. IllegallySane Wrote:WHY. Shock Trooper Kings road FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUuuuu Original General Dungeon Fighter Thread - IllegallySane - 2011-07-06 Capricorn Wrote:Also mastery increases damage on skills as well. I'd say disregard hitrate EX, but I've never really been trolled by misses. Ever. Hit Rate is the biggest damage increase you can get, better than 75 STR/INT. Also, haven't you ever gotten screwed when your grab goes "THUNK!" and then you die? That's me, oh so many times. Original General Dungeon Fighter Thread - Piggy 2.0 - 2011-07-06 MariaColette Wrote:Why yes I would! :3 -COUGH- Original General Dungeon Fighter Thread - Capricorn - 2011-07-06 IllegallySane Wrote:Hit Rate is the biggest damage increase you can get, better than 75 STR/INT. Also, haven't you ever gotten screwed when your grab goes "THUNK!" and then you die? That's me, oh so many times. Pretty sure just you. Also Agni and GQ can only miss if you whiff so lol. But otherwise for an asura, throw waves blindly in general directions = win game. Original General Dungeon Fighter Thread - Sinnuendo - 2011-07-06 Enjoying wrecking pomegranate with my Necro and +12 wand but it's getting a bit boring fast. Enter room, cast Web, drop Grudge+Lure -> everything dead. I was gonna roll a Soul Bender but but AFAIK it's the same thing. :I L> fast, actiony, less ezmoad class Edit: Also PC> Ordinary Yin and Yang Robe, found it in a Silver Night hell. Original General Dungeon Fighter Thread - Baklava - 2011-07-06 Capricorn Wrote:So do you find yourself melee oriented or ranged. That'd help a lot in me making some build. Mastery increases weapon/magic attack...but all of my skills are unaffected because of being fixed... ;_; More melee based, I would say. Original General Dungeon Fighter Thread - Capricorn - 2011-07-06 Then horrible news for you, most of your melee based skills are all mainly percent based aside from ghost orb. Only because orb is ranged blah blah. It's gonna look like some weird hybrid PvP/PvE build though honestly. But try something like this: http://www.oldmanclub.org/asps/2nd/asura.html?KAm030G1lljME1l4HlClsHtOll1llll1lillllllllllleDeii1lilllillllTlllillillilliTlaDRRillXiVDIilQNJilll Swap GQ for fire wave if you like the latter more, but keep lv 1 GQ for utility. Granted if you can also justify acquiring other utility skills and dropping magic crit, but utility is only useful if you use it, otherwise forget it. Murderous wave is your call, but I've seen the numbers so I can't reason having it for myself anyways. Oh and choose your own TP passives, since it's personal preference and only 1m anyways to reset. Oh, just so you don't get the wrong idea, my build is nothing like this and I just spec'd to my preferences. Just do you what you want really as long as you max waves and level skills from asura tree. It's honestly hard to go wrong with asura without trying. Original General Dungeon Fighter Thread - FenixR - 2011-07-06 You get the mastery on a Asura for the increased Hit Rate, Who doesn't like More hit rate? Its like the most important stat in the game. Original General Dungeon Fighter Thread - Baklava - 2011-07-06 Okay, melee-centric asura is getting really annoying past 1st spine. What's the generic build for a ranged based asura and how bad is the MP consumption? Burning a lot of mp right now as is.
Original General Dungeon Fighter Thread - Mark - 2011-07-06 Jesus Christ. They didn't even bother to extend our Merchant Kits after trapping our items in the AH for 4 days while they "fixed" it. |