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Diablo III: Reaper of Souls - Printable Version

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Diablo III: Reaper of Souls - Justin - 2014-04-09

Razmos Wrote:I was wondering the same thing, I have that set, but it's level 31. I didn't even know there were level 70 versions of those early sets.

There are lower level sets as well as level 70 versions of the same sets. Each has their own plans.


Diablo III: Reaper of Souls - Evilince - 2014-04-09

Justin Wrote:I cant say for sure, but that's what people on the forums are assuming. I tried it on my wolves and it seemed either hardcapped at a certain amount or it got hotfixed. People were saying their pets were hitting 20-25mils or some crazy pomegranate like that.

I'm calling bullshit on 20-25mils. My wolf after patch does about a max of 3mil crits and before patch was doing maybe 600k crits. Most people don't even hit 20-25mil with cluster arrow and thats 770% damage, wolf does 150%.


Diablo III: Reaper of Souls - Justin - 2014-04-09

Evilince Wrote:I'm calling bullpomegranate on 20-25mils. My wolf after patch does about a max of 3mil crits and before patch was doing maybe 600k crits. Most people don't even hit 20-25mil with cluster arrow and thats 770% damage, wolf does 150%.

Yeah I'm thinking people were lying to try and get witch doctors nerfed for some reason. People really hate even the slightest notion of that class being viable it seems. Tongue My wolves were only doing about 4mils top end with 500% crit damage.


Diablo III: Reaper of Souls - Polantaris - 2014-04-09

IllegallySane Wrote:So how much did Frozen Orb really get nerfed? Regardless, better plan that Sleetstorm Melee Wizard build.

Honestly, overall Frozen Orb is a little worse, but it's not that big of a deal in my opinion. My only problem with the change is that it doesn't seem like the hit range fits the animation anymore. My build wasn't really affected at all. I don't know what this super special Frozen Orb build was, either.

Dark Link Wrote:Also them portraits.

[Image: portraits.jpg]

I think they look dumb with the stars. I saw someone post them on reddit with an In-Game screenshot and I thought they looked pretty dumb In-Game too.
Dark Link Wrote:It's mostly the Electrocute nerf that hurt the build. I haven't read anything on how much the Frozen Orb fixes affected the setup. There's also the whole "Double / Triple Dip" thing from Frozen Orb that people still aren't sure is intended or not.

What's the whole "Double / Triple Dip" thing?


Diablo III: Reaper of Souls - Evilince - 2014-04-09

Polantaris Wrote:I think they look dumb with the stars. I saw someone post them on reddit with an In-Game screenshot and I thought they looked pretty dumb In-Game too.
Yeh I agree, I'm not sure I even like the one without the stars. Seems like no effort at all went into them.


Diablo III: Reaper of Souls - Shidoshi - 2014-04-09

Yeah, it's the level 70 craftable set. It's pretty neat.


Diablo III: Reaper of Souls - Dark Link - 2014-04-09

Polantaris Wrote:What's the whole "Double / Triple Dip" thing?

Frozen Orb hits multiple times per cast.
~2/3 tooltip damage on passthrough
Full tooltip damage on explosion
Then a second hit on explosion for ~1/3 tooltip damage.

There's somewhat a debate if this is intentional or not and people are comparing the skill to other skills that also Double / Triple dipped the tooltip damage and got nerfed cause of it.


Diablo III: Reaper of Souls - Polantaris - 2014-04-09

Dark Link Wrote:Frozen Orb hits multiple times per cast.
~2/3 tooltip damage on passthrough
Full tooltip damage on explosion
Then a second hit on explosion for ~1/3 tooltip damage.

There's somewhat a debate if this is intentional or not and people are comparing the skill to other skills that also Double / Triple dipped the tooltip damage and got nerfed cause of it.

Ah, yeah, that's what I thought you meant but I wanted to be sure.

I dunno, I would imagine that if they were going to nerf it they would have done it this patch...but then again the other runes on Arcane Orb suck in comparison so there's no real way to know.


Diablo III: Reaper of Souls - JoeTang - 2014-04-09

[Image: SbINPqq.png]

Made the mistake of making one of these. Don't.

The damage rolls from [1117-1439] to [1410-1788], so I got royally pineappleed there.
The proc rolls from 25% to 50%, so I got a lower end on that. Except it doesn't matter because the fireball does ~3000 damage.

Apparently, Sunder's proc does no damage, so any craftable 2Hs are pretty pomegranate.

In other news

 Spoiler



Diablo III: Reaper of Souls - Dark Link - 2014-04-09

http://us.battle.net/d3/en/forum/topic/12471197317

THAT RIFT BUFF!

Quote:Hey all,

A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game.

I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.

Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.

Without further delay here is a list of the changes that will be coming in the hotfix.

Quote:The Bad!
Unique monsters now drop less items.
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

The Good!
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

Good hunting and link the loot!



Diablo III: Reaper of Souls - Razmos - 2014-04-09

Wow, that's awesome.


Diablo III: Reaper of Souls - Foolyz - 2014-04-09

JoeTang Wrote:
 Spoiler

GET YOURSELF A RING OF ROYAL GRANDEUR RIGHT NOWWWW


Diablo III: Reaper of Souls - TugboatWilly - 2014-04-09

I'd love those hotfixes if I wasn't disconnecting every 5 minutes. Tongue


Diablo III: Reaper of Souls - Polantaris - 2014-04-09

Those hotfixes make me so happy.

I've been getting more legendaries from chests than from monsters. It's pretty ridiculous. I have at least a 2:1 legendary drop from Chests:Mobs right now. I was wondering what the point of killing mobs was recently.

The Kadala rates have been making me sad too. I've only ever gotten 2 from her ever, and they were the same exact Set piece one after another, with exactly the same stats, so I really only consider it one legendary ever from her.

Looking forward to checking this out.


Diablo III: Reaper of Souls - MuscleWizard - 2014-04-09

[Image: sRbU4kQ.png]

awwww yisssss


Diablo III: Reaper of Souls - PennyPacker - 2014-04-09

Can Kadala give you the torment exclusive legendaries if you buy from her on Torment difficulties? Also, I hope they adjust crafting material requirements if they are nerfing the drop rate of uniques from elite monsters.


Diablo III: Reaper of Souls - Dark Link - 2014-04-09

PennyPacker Wrote:Can Kadala give you the torment exclusive legendaries if you buy from her on Torment difficulties? Also, I hope they adjust crafting material requirements if they are nerfing the drop rate of uniques from elite monsters.

Kadala can give every Legendary except Bounty and Torment exclusive legendaries.


Diablo III: Reaper of Souls - Justin - 2014-04-09

PennyPacker Wrote:Can Kadala give you the torment exclusive legendaries if you buy from her on Torment difficulties? Also, I hope they adjust crafting material requirements if they are nerfing the drop rate of uniques from elite monsters.

For the first one, No.

For the second part,

[Image: 82P2f.png]


Diablo III: Reaper of Souls - PennyPacker - 2014-04-09

[MENTION=18]Justin[/MENTION];

I was thinking about the veiled crystals that you get from salvaging uniques. Enchanting and crafting can cost as much as 20 of those an item, so if we're getting less uniques that can get annoying.


Diablo III: Reaper of Souls - MuscleWizard - 2014-04-09

http://us.battle.net/d3/en/forum/topic/12473177427#10

the critical hit damage scaling for all pets is an intended change.

HAIL HYDRA.