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Original General Dungeon Fighter Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95) +--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577) Pages:
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Original General Dungeon Fighter Thread - Mark - 2011-06-29 I am pretty pleased with these builds. Was kind of iffy about picking the VitalityEX because I'm not quite sure how much 55 Vitality will enhance Strike. If it's nothing major I'll end up throwing those TP into evasion or something.
Physical
Magical
Original General Dungeon Fighter Thread - IllegallySane - 2011-06-29 Totally gunna steal 90% of your P. Exo build, Mark. Original General Dungeon Fighter Thread - Dyxanije - 2011-06-29 Here are a few new videos by that one Rogue with a +13 pink. [video=youtube;qCXWVAh7zp4]http://www.youtube.com/watch?v=qCXWVAh7zp4[/video] [video=youtube;B-KX7oWYNT0]http://www.youtube.com/watch?v=B-KX7oWYNT0[/video] [video=youtube;ar18vrk-Pa8]http://www.youtube.com/watch?v=ar18vrk-Pa8[/video] Original General Dungeon Fighter Thread - Piggy 2.0 - 2011-06-29 IllegallySane Wrote:Totally gunna steal 90% of your P. Exo build, Mark. Why just 90%? Go for the whole slab o' meat! Original General Dungeon Fighter Thread - IllegallySane - 2011-06-29 Dyxanije Wrote:Here are a few new videos by that one Rogue with a +13 pink. I can't tell, but is that weapon a pair of Twin Swords, or Daggers? Original General Dungeon Fighter Thread - Dyxanije - 2011-06-29 IllegallySane Wrote:I can't tell, but is that weapon a pair of Twin Swords, or Daggers? ![]() +13 Assassin's Greeting - Level 60 pink dagger, Physical Critical Hit +10%, Melee weapon attack power increased by 10%, 10% critical damage increase physical (copied from Arad Wiki). Original General Dungeon Fighter Thread - Capricorn - 2011-06-29 Mark Wrote:I am pretty pleased with these builds. Was kind of iffy about picking the VitalityEX because I'm not quite sure how much 55 Vitality will enhance Strike. If it's nothing major I'll end up throwing those TP into evasion or something. Stark Wrote:Increases to Physical Attack and STR are multiplied by (1 + VIT/500) The same formula will work for all priests, the issue is that the buffs will never be as effective as a Crusadar's because obvious reason. Also pretty sure the EX stat passives increase by 25/50/75 points per TP, and if you're gonna fawn over that might as well get the Slow Heal EX for the same amount of bonus stats. It's 75 spirit/vit as well at max for Slow Heal EX. That's about 150 stats into whichever buff you want, therefore basic math involved: 1 + (150/500) = 1.3 multiplier Yeah, your call for giving a pomegranate about it lol. Otherwise my builds are pretty much the same as Mark's looooooool. Explain the maxed tigers and lightning amulet though. Original General Dungeon Fighter Thread - Mark - 2011-06-29 No comprende formulas. Gonna need it in plain english. Capricorn Wrote:Explain the maxed tigers and lightning amulet though. Where else is SP going to go? Lightning Amluet is awesome, so why not? Original General Dungeon Fighter Thread - Capricorn - 2011-06-29 Mark Wrote:No comprende formulas. Gonna need it in plain english. Capricorn Wrote:1 + (150/500) = 1.3 multiplier Also, pretty sure mobs don't aggro to amulets still. So I guess it'd help them survive TWO hits instead of ONE hit under indiscriminate fire. Yeah so, help me find the HP scaling on these things. Otherwise some physical utility would look nice. Mind you by the way, I'd say the stat buffs are all around worth if you stack them enough, considering equips and base stats provide ample amounts of vitality/spirit for either type. So in actuality, you'd probably be looking at 2x or 3x overall if you can acquire that much base...but of course these calculations are based off of pre-patch, so the formula might change thinking about it now >_> Original General Dungeon Fighter Thread - Daku - 2011-06-29 Y I NO HAVE ENOUGH POINTS TO GET MY QUICK REBOUND ? K WELL I CANT LINK IT BRB TAKIN PIC.
Original General Dungeon Fighter Thread - Mark - 2011-06-29 Capricorn Wrote:Also, pretty sure mobs don't aggro to amulets still. So I guess it'd help them survive TWO hits instead of ONE hit under indiscriminate fire. Yeah so, help me find the HP scaling on these things. Otherwise some physical utility would look nice. Amulet HP is mostly irrelevant in PvE. Mobs don't actively attack them, and the only time I've had mine break was from Skasa or Headless Knight being a jerk. (Latter was my fault.) You shouldn't be close to mobs to begin with for them to break your amulets. Magic Exorcists have quite a bit of skills to keep them out of harm's way. SitS is all you really need. I max Lightning Amulet because of the damage it can do to a big dense mob. Original General Dungeon Fighter Thread - Capricorn - 2011-06-29 It still seems to remain mainly percentile and scales badly like before though. BRBDATA Original General Dungeon Fighter Thread - MariettaRC - 2011-06-29 Daku Wrote:Y I NO HAVE ENOUGH POINTS TO GET MY QUICK REBOUND ? I got the exact same build. The planner has an incorrect SP count, it's apparently supposed to be 7080 total SP. o.o Original General Dungeon Fighter Thread - Mark - 2011-06-29 Capricorn Wrote:It still seems to remain mainly percentile and scales badly like before though. You gotta stop looking at the base damage, and consider what Lightning Amulet is capable of in a giant mob. Three bolts come down at once, so that is already the base percentage multiplied by 3. THEN the bolts can hit multiple enemies if they're on top of each other. The goblin room in Vilmark is a good example of how Lightning Amulet can tear through mobs. Original General Dungeon Fighter Thread - Sinnuendo - 2011-06-29 Oh god I found a build for Fire/Light/Dark Elem on DFOSource and it only has 1 Black Hole, and apparently 1 Black Hole sucks ass now. It takes 960 SP to max Black Hole. ffff Thinking about trading Lightning for it since the build has Halloween Buster, BUT it has Light/Dark Masteries and minimal Lantern/Pillar levels. ff Maybe I'll just do Fire/Dark with max Florae because ffffsp >:I Edit: It's this build and Aerial Lantern puts it 5 SP over max. y so many skills
Original General Dungeon Fighter Thread - Daku - 2011-06-29 TOO CUTE [video=youtube;sxTMF869qoI]http://www.youtube.com/watch?v=sxTMF869qoI&feature=related[/video] Original General Dungeon Fighter Thread - Kersmack - 2011-06-29 MariaColette Wrote:I got the exact same build. The planner has an incorrect SP count, it's apparently supposed to be 7080 total SP. o.o That is actually based off the SP we KNOW we will have after patch, so it's better to use that current amount. As for you Ceddy the solution is simple, drop your 1 point in drill. I will also be spending 50k NX on those empyrean sets as they are just too nice...red fgunner set and white mage one (so my witch will finally have adv avas) Original General Dungeon Fighter Thread - MariettaRC - 2011-06-29 Kersmack Wrote:That is actually based off the SP we KNOW we will have after patch, so it's better to use that current amount. As for you Ceddy the solution is simple, drop your 1 point in drill. I'm binding the two tops I have for the black Empyrean coat. C: Though that's all I can do since I can't get NX, lol... Original General Dungeon Fighter Thread - Dyxanije - 2011-06-29 http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00CMg http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00CMf Original General Dungeon Fighter Thread - Mark - 2011-06-29 Some solid events except for Hot Time. The answer to inflation is not to insert more Gold into the economy. Stupid Nexon. Daku Wrote:TOO CUTE Oh god. The kawaii levels are off the charts. |