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[1.2.318] Maplestory 2.0 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] Maplestory 2.0 (/showthread.php?tid=26656) |
[1.2.318] Maplestory 2.0 - Link - 2010-06-28 Hazzy Wrote:Can you go lower than 56? How low are you wanting me to go? There's a limit, you know. 56 is extremely close to that limit. The fact is, accuracy doesn't play a role anymore as far as we can see. [1.2.318] Maplestory 2.0 - Hazzy - 2010-06-28 What's the limit? I don't remember all the skill changes. 4 Dex and 4 Luk means 4 or 5 accuracy. I'm guessing there's 20 from a skill somewhere, so 24? I'd like to see under 10 accuracy, but I don't know how all the changes work. [1.2.318] Maplestory 2.0 - Link - 2010-06-28 Hazzy Wrote:What's the limit? I don't remember all the skill changes. 4 Dex and 4 Luk means 4 or 5 accuracy. I'm guessing there's 20 from a skill somewhere, so 24? ![]() Satisfied? 20 accuracy and I still hit 100%. That's with all of my equips off and only using a Durability Eclipse. [1.2.318] Maplestory 2.0 - Kitteh - 2010-06-28 I'd like to know how necessary % equips are currently, like if you need at least a few to "keep up" with new training areas or bosses. [1.2.318] Maplestory 2.0 - Hazzy - 2010-06-28 Okay, 100% rate of hitting everything under your level. I like this. Could you play with stuff above your level, please? Go see how much accuracy you need to 50% something above your level. [1.2.318] Maplestory 2.0 - Link - 2010-06-28 Hazzy Wrote:Okay, 100% rate of hitting everything under your level. I like this. Seems the same with all of my gear on and all of my gear off + the Eclipse. So... I guess it's 100% level-based. Edit : Also, it seems as though the defense cap is no longer 999. lol
[1.2.318] Maplestory 2.0 - Hazzy - 2010-06-28 100% level based? Statless classes will be happy. Very happy. [1.2.318] Maplestory 2.0 - Dusk - 2010-06-28 Hazzy Wrote:100% level based? Statless classes will be happy. Very happy. Accuracy only matters for Warriors. For other classes, statless vs. regular has always been an issue of how much stat = 1 attack. [1.2.318] Maplestory 2.0 - vx-2 - 2010-06-29 Hazzy Wrote:100% level based? Statless classes will be happy. Very happy. ROFL, that means u can only go HT when u're at level 160 or above ==" and zakum at level 140. Total domination for higher level population character [1.2.318] Maplestory 2.0 - Link - 2010-06-29 vx-2 Wrote:ROFL, that means u can only go HT when u're at level 160 or above ==" That's not necessarily a bad thing. It gives people goals to work toward. Besides, with the new EXP table, getting to 140+ is a breeze. Hell, without much dedication, I've done 1~100 on 1x EXP on KMST. [1.2.318] Maplestory 2.0 - IllegallySane - 2010-06-29 Hazzy Wrote:100% level based? Statless classes will be happy. Very happy. What is the point of accuracy then? So you must equal level to hit 100% regardless of accuracy, but if you are even one level below the monster you have a set miss rate in which no amount of accuracy can reduce it? Hell defense and avoidability seems like they will be more useful that accuracy will be at this rate. Also @ Shikage: over 1k defense unbuffed at level 100. Huh!? [1.2.318] Maplestory 2.0 - Takebacker - 2010-06-29 vx-2 Wrote:ROFL, that means u can only go HT when u're at level 160 or above ==" To be fair, this isn't different from how it already is. If you aren't above that level for those bosses you aren't usually considered an attacker. Zak isn't really that strong but at HT this is very much the case. [1.2.318] Maplestory 2.0 - Zacairga - 2010-06-29 Should be a patch tomorrow... Gonna be interesting to see what they come up with. |