Southperry.net
Original General Dungeon Fighter Thread - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7)
+--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95)
+--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-16

Oh my god, [SIZE="7"]YES.[/SIZE]


Things just keep looking better and better, this upcoming patch.


Original General Dungeon Fighter Thread - Dyxanije - 2011-06-16

SI turns the game into what it should be.

TAKEN FROM DFOS FOR MY SP BUDDIES
[Image: 50axf.png]
[Image: ScreenShot2011_0615_211531137.jpg]
3 days, 7 days, and unlimited are the selectable durations.
[Image: screenshot2011061520282.jpg]

Haerhee Wrote:- No Slotted Avatars
- No Altar of Infinite
- New Skill Sprites
- Customizable Inputs
- New Class Skills Implemented
- Emotes
- Sharp Eyes Cost 3 Red Cube Fragments
- Profession Cap Increase
- Shared Dungeon Difficulties
HellMuT Wrote:lets see what else
55 buyable epics
no legacy recipes
i think someone mentioned none of the new pvp equips at grubeck too
enchanting beads



Original General Dungeon Fighter Thread - Capricorn - 2011-06-16

guys guys guys ppvpvpvpvpvpvp


Original General Dungeon Fighter Thread - Mark - 2011-06-16

This update.

THIS UPDATE.

It...It's beautiful.


Original General Dungeon Fighter Thread - Daku - 2011-06-16

*goes to buy nx and waits*....
I dont even know how to I'm excite for patch this i talk cant.


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-16

>NO SLOTTED AVATARS.

This......... means those changes to bind cubes imply they can bind with our current avas. I have.... 5 bind cubes and 2 goldens stashed away for all this time on Exo. All my saved Priest avas...

[Image: DFOScreenshot01185.jpg]

[Image: heavy_reaction.png]


Original General Dungeon Fighter Thread - MariettaRC - 2011-06-16

What are slotted avatars? o_o


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-16

MariaColette Wrote:What are slotted avatars? o_o

Basically certain avatars that have slots to add stats to them with stuff called emblems (meaning you pretty much gotta buy new avatars, and I'm sure not all of the newest avas have slots). It's incredibly expensive because the best emblems are gained by grinding up (yes, you're reading that correct) advanced and rare avas. Pretty much goldbuyer tier.


Original General Dungeon Fighter Thread - Capricorn - 2011-06-16

Rares only now, lololol

Well, at least the most worthwhile emblems should only be used on rares anyways.

This more or less drops all avatars by one tier though effectively speaking, rares are new adv, adv new basic, basic is garbage

Rare clones are gold buyer.


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-16

http://www.dfosource.com/forum/998543-post368.html
jhun cakes Wrote:Dendroids Jungle was made shorter.


http://www.dfosource.com/forum/998584-post382.html
Erionn Wrote:-6 rooms from 1st spine, so 8-9.

-6 rooms from 2nd spine, so 10, 13 if you do the 3 optional rooms.


http://www.dfosource.com/forum/998603-post387.html
jhun cakes Wrote:also to add onto this, hitting the exposed behemoth flesh will always(maybe high chance) increase the gravity, meaning dorniar can be hit without jumping.
oh yeah, wisps won't teleport behind you.



No more 1st Snore or 2nd Snore! Shorter Dendroid/Purg/Silver Night dungeons!
Silver Night Dorniers no longer trolling us by staying in the sky!
>WISPS WON'T TELEPORT BEHIND YOU.

[video=youtube;P3ALwKeSEYs]http://www.youtube.com/watch?v=P3ALwKeSEYs[/video]


Original General Dungeon Fighter Thread - Mark - 2011-06-16

1st Spine was fine. Stop hatin'!

Also, the PTS is laggin' hard right now.


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-16

Mark Wrote:1st Spine was fine. Stop hatin'!

Never! He'etakos groping your face somehow makes all your attacks including summons miss, attack speed + hit recovery + speed Devourers, and dat Great Troll'etako can all go die in a fire.



DAT SHORTER 1st SPINE
http://www.dfosource.com/forum/998653-post396.html
[Image: aughyeah.png]



DAT SHORTER 2nd SPINE. No more starting in the dumb middle!
[video=youtube;IKtNCktgYrs]http://www.youtube.com/watch?v=IKtNCktgYrs&feature=player_embedded[/video]


Original General Dungeon Fighter Thread - MariettaRC - 2011-06-16

IllegallySane Wrote:post of pure awesome about Behemoth

[Image: %2BD.jpg]

That dungeon has me in more rage than Storm Pass and Aphelia COMBINED. (Okay, maybe not that much rage but still...)


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-16

Oh my god. Slayers finally getting that STR on their Heavy armor, meaning Zerkers will be getting STR on their armor too! They also get for no raison free MP and MP regen as well!

http://www.dfosource.com/forum/987925-post2.html

 Open gently, Berserkers
It's like my Zerker's birthday has arrived early.




*Haha, Karen. What anime is that scene from?


Original General Dungeon Fighter Thread - Dredragon - 2011-06-16

[COLOR="#0000ff"]http://www.dfosource.com/forum/998321-post304.html


Quote:So so far we've established:

- No Dual Builds
- No Altar of Infinite
- New Skill Sprites
- Customizable Inputs
- New Class Skills Implemented
- Emotes
- Skill Transparency Slider

Did I miss something?

Quote: [SIZE="7"]- Skill Transparency Slider[/SIZE]

Yes! No lag for me while waiting for my new computer! Big Grin

Also, shared difficulties so I can just run Kings all day, and multiple mail slots.
Now I may not buy a new set for my elementalist, lol. Big Grin
[/COLOR]


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-16

Oh how did I miss that? Summoners will have a much easier time in parties now that the summons can pretty much be made near invisible. :>


Original General Dungeon Fighter Thread - FenixR - 2011-06-16

Quote:- Revamped Character Selection Screen (Movable Characters + 16 Slots)
- Revamped Mailing System (Multiple Attachments)
- Subclass Videos added to Advancement Quests
- New SI Skill Values
- Fixed Damage Scales with level
- New Quest List Interface
- New Party Interface
- Customizable Skill Inputs
- New Skill Animations
- Emoticons
- Sharp Eye Cost Change (3 Red Cube Fragments)
- Profession Cap Increase (Lorianne sells level 9 Alchemy Recipes, so this is assumed, will confirm once I'm 60)
- Shared Dungeon Difficulties across Account
- Practice Mode
- Level 55 Epics in Grandis' Shop
- Invites/Scrolls/Stones of Apparition (Hell Mode in North Myre)
- Invites/Scrolls/Stones of Vibration (Hell Mode in Oceanic Express)
- Lucid Cosmo Soul (New Eye, costs 2 Radiants)
- Revamped Behemoth Dungeons
- Revamped Alphelia Post Dungeons
- Independent Attack Strength
- Revamped Guild Joining Methods (Can now search for guilds to join by name)
- Asura Plate Mastery Revamped (Now gives MP Regen and Casting Speed)

And the list keeps growing.


Original General Dungeon Fighter Thread - FenixR - 2011-06-16

Quote:- Revamped Character Selection Screen (Movable Characters + 16 Slots)
- Revamped Mailing System (Multiple Attachments)
- Subclass Videos added to Advancement Quests
- New SI Skill Values
- Fixed Damage Scales with level
- New Quest List Interface
- New Party Interface
- Customizable Skill Inputs
- New Skill Animations
- Emoticons
- Sharp Eye Cost Change (3 Red Cube Fragments)
- Profession Cap Increase (Lorianne sells level 9 Alchemy Recipes, so this is assumed, will confirm once I'm 60)
- Shared Dungeon Difficulties across Account
- Practice Mode
- Level 55 Epics in Grandis' Shop
- Invites/Scrolls/Stones of Apparition (Hell Mode in North Myre)
- Invites/Scrolls/Stones of Vibration (Hell Mode in Oceanic Express)
- Lucid Cosmo Soul (New Eye, costs 2 Radiants)
- Revamped Behemoth Dungeons
- Revamped Alphelia Post Dungeons
- Independent Attack Strength
- Revamped Guild Joining Methods (Can now search for guilds to join by name)
- Asura Plate Mastery Revamped (Now gives MP Regen and Casting Speed)

And the list keeps growing.


Original General Dungeon Fighter Thread - Capricorn - 2011-06-16

So like apparently, when you bind avas the only reason why you should bind them post patch is because the resultant will also retain the same type of characteristics.

i.e. Binding slotted avas can result in slotted rares, likewise this means binding non-slotted avas result in non-slotted avas

Therefore Nexon better be selling some slot generators or something for a while, and during that sales period, it'd be probably cheaper to bind non-slotted rares and then buy the slots onto them.

Assuming they don't pineapple us up trololol.


Original General Dungeon Fighter Thread - Capricorn - 2011-06-16

I do not care if this is double posting:

[video=youtube;WMEZMC3OX3Y]http://www.youtube.com/watch?v=WMEZMC3OX3Y&feature=player_embedded[/video]

My hands shall never again have to suffer the previous travesty they once had to.