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Original General Dungeon Fighter Thread - Printable Version

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Original General Dungeon Fighter Thread - Mark - 2011-06-11

 TOO HOT FOR SP!

Looks like a shirt to me.


Original General Dungeon Fighter Thread - tehflyer - 2011-06-12

CrimsonJohnny Wrote:Awww yeah, got mah builds. How are these?

[Image: slayerbuild.png]

Not shown: Ancient Memory, Intelligence Training, Good Hit, Short Sword Mastery, WWS. Anything missing here? Kalla can be maxed if I leave Lunar Curtain at 5 and Fear of Darkness at 4, but I don't know if that's a good idea.
Blache sucks and the passive isn't all that great. Kalla is amazing power skill, invest into it. You sir, need to go back to the Soul Bender academy.


Original General Dungeon Fighter Thread - CrimsonJohnny - 2011-06-12

But I never went to begin with D:


Original General Dungeon Fighter Thread - Capricorn - 2011-06-12

CrimsonJohnny Wrote:But I never went to begin with D:

Wow, I cannot believe Karen even associates herself with such a casual dropout boyfriend. My pity for the strong and powerful Bellatrix that has to put up with you.


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-12

Capricorn Wrote:Wow, I cannot believe Karen even associates herself with such a casual dropout boyfriend. My pity for the strong and powerful Bellatrix that has to put up with you.

Quiet, hybrid.


Original General Dungeon Fighter Thread - Capricorn - 2011-06-12

still top tier bro


Original General Dungeon Fighter Thread - Jormungandr - 2011-06-12

IllegallySane Wrote:That, and since it's pretty high single target damage once Second Impact hits. Swatter + Swatter EX = ???

What does swatter EX do anyway?


Original General Dungeon Fighter Thread - Kevin - 2011-06-12

Jormungandr Wrote:What does swatter EX do anyway?
It's just a huge ass swatter that does a lot of damage.


Original General Dungeon Fighter Thread - Jormungandr - 2011-06-12

Kevin Wrote:It's just a huge ass swatter that does a lot of damage.

That doesn't tell me anything lol.


Original General Dungeon Fighter Thread - JPTheMonkey - 2011-06-12

[Image: skill.png]

No clue what the new skills are, so I left them out for now. Not shown are wws+cancel and gore cross and leap, QR, and physical critical.


Original General Dungeon Fighter Thread - Dyxanije - 2011-06-12

You should max Triple Slash since you're getting the EX passive.


Original General Dungeon Fighter Thread - Anihpares - 2011-06-12

[Image: DFOScreenshot00048-1.jpg]

And that is all.


Original General Dungeon Fighter Thread - MariettaRC - 2011-06-12

Grats, Sera... again. :B

Soooo, who's up for Verd during 3x today?!


Original General Dungeon Fighter Thread - Dredragon - 2011-06-12

[COLOR="blue"]Me if I don't have to do laundry.. If I'm like 5 minutes late don't start, I'll just post here if I can't come. =x
Group of two so far?
Yaahh, no laundry today. If possible can we keep it a duo? =x[/COLOR]


Original General Dungeon Fighter Thread - MariettaRC - 2011-06-12

Dredragon Wrote:If possible can we keep it a duo? =x

Any specific reason for that? Does having more people reduce the EXP reward? o.o

And mind you, I've never been to Verd (seeing as I leveled to 53 just yesterday), so I'll be a complete noob at it at first.


Original General Dungeon Fighter Thread - FelixTM - 2011-06-12

Individual monster exp increases per party member, but final clear exp reduces per member. I prefer Duo myself, as I think it's the optimal setting (most efficient, most fun). But honestly it's not a big deal... If you want the MOST you should be Soloing anyway.

Rather than factoring in experience, I think it's best to run with whatever is most comfortable to you. Three is pretty fun. Four feels like overkill just about anywhere that isn't Otherverse.


Original General Dungeon Fighter Thread - MariettaRC - 2011-06-12

Well in that case, Duo's fine. :3


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-12

May not be able to attend today's 3x. Going to get a new phone, and gonna hit the gym sometime after.


Original General Dungeon Fighter Thread - mrcowcow - 2011-06-12

JPTheMonkey Wrote:
 Spoiler

No clue what the new skills are, so I left them out for now. Not shown are wws+cancel and gore cross and leap, QR, and physical critical.

The new skills weren't added quite some time until after 2nd Impact; that planner might be off because SP reqs might have been changed here and there to make room for those skills, but I'm not quite sure.


Original General Dungeon Fighter Thread - Dredragon - 2011-06-12

Eww, the gym? You should be at home with us in front of the computer screen with a bag of chips. Rolleyes