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The games that ruined their series. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71) +---- Forum: General Gaming (https://www.southperry.net/forumdisplay.php?fid=74) +---- Thread: The games that ruined their series. (/showthread.php?tid=72299) |
The games that ruined their series. - Thugnificent - 2014-08-16 Niernen Wrote:(galeforce anyone?) I wouldn't say it ruined the game, but it definitely creates an exploit of sorts, in which practically everybody guaranteed to have something to the effect of galeforce, counter, or sol. However, it did make for VERY interesting skirmishes with other players. Not to mention the child system which gave you basically a fusion of your best units skills and growths. My real complaint would be how they did away with the unique fighting animation each class and their advancements had. The swordmaster used to be my favorite to watch fight just because he always did something badass with his lightning fast actions, but now its just a basic sword strike. Chrom's advancement was pretty lackluster as well and his attack animations didn't change when he used Falchion or a lance. Alas, they did make the equipped weapons show up in the battle sequence, I personally would've liked to see those truly unique critical animations that actually truly engage me. That's why FF7 has a special place for me since all the lords had unique battle styles and weapons that gave them alternate ones... SOL KATTI ARMADS But that's just me.... . The games that ruined their series. - Niernen - 2014-08-16 Children were pretty broken, especially after people analyzed the pairings to find the best max stats and galeforces on everyone, you could literally have a full galeforce army, which broke the story mode pretty much. As long as you didn't sWhen you can just stand there and let your enemies throw themselves against you and die, or solo armies, its pretty bad. There also the fact that the AI prioritized weapon triangle over if they could actually hit you or do damage to you, and that they would never retreat. The games that ruined their series. - Icedemontrihorn - 2014-08-16 I wouldn't say Awakening killed it for me but rather that it didn't have as much replay value compared to Radiant Dawn/Path of Radiance. The first time seeing the mechanics with the children felt different compared to the other games but in a good way. Although, when I started playing on hard, all I was focusing on was getting gale force or counter on my units that normally couldn't get it and it didn't seem as fun compared to the first time I played it. Kinda felt like Pokemon and egg moves. It didn't seem that bad but then again, this is coming from a person who started playing Fire Emblem with what some people called it one of the worst in the series (Sacred Stones) and the fact that I never tried Lunatic due to the fact that it was all rng based (I mean, units had frigging Luna+ in the first mission. I turned off the 3ds when I first saw that. )
The games that ruined their series. - ShinkuDragon - 2014-08-16 Evolite Wrote:Sonic 06no, sonic adventure 2
Spoiler
Dark Link Wrote:Battle Network 5 is, to this very day, the only BN game I've never actually finished / 100%. I'm glad BN6 didn't continue the whole "Mission" system.final hallway at least had the very entertaining archlytte steppe, if it hadn't been for that i wouldn't have enjoyed the game at all. 13-2 was ok, pokemon system for bloating though. haven't played LR. Niernen Wrote:My friend would have said Fire Emblem Awakening, he hates it with passion. Mostly because you could grind out the DLC (you really had to for lunatic though, or you get slaughtered) and class switch till you had nearly every skill and max stats. It takes forever, but you can reach a point where you can beat whole armies with just a handful characters on normal/hard. I remember I accidentally placed Chrom one space too far, and every single enemy attacked him and got killed on the counterattack, without him taking any damage. Or the fact that it had a casual mode that removed the permadeath (I actually liked it, so you didn't have to restart every time someone died from a small mistake). The whole grind for max stats and skills was not typical for Fire Emblem. Such easy class switches made the characters themselves mostly useless as everyone could be nearly any class and some class/skills were far superior (galeforce anyone?).this game seems more aimed at casuals that have never played a fire emblem game in their life. i found it more difficult than FE8 at least. Thugnificent Wrote:I wouldn't say it ruined the game, but it definitely creates an exploit of sorts, in which practically everybody guaranteed to have something to the effect of galeforce, counter, or sol. However, it did make for VERY interesting skirmishes with other players. Not to mention the child system which gave you basically a fusion of your best units skills and growths. My real complaint would be how they did away with the unique fighting animation each class and their advancements had. The swordmaster used to be my favorite to watch fight just because he always did something badass with his lightning fast actions, but now its just a basic sword strike. Chrom's advancement was pretty lackluster as well and his attack animations didn't change when he used Falchion or a lance. Alas, they did make the equipped weapons show up in the battle sequence, I personally would've liked to see those truly unique critical animations that actually truly engage me. That's why FF7 has a special place for me since all the lords had unique battle styles and weapons that gave them alternate ones... SOL KATTIi wanted the animations so bad too, the epic general three-step and chained lances, swordmasters cloning. lethality looks like poop. i think they didn't add it because they were fearing for space though, like feet. The games that ruined their series. - Lozmaster - 2014-08-16 >Sonic adventure 2 > Too good Yeah, no-one could ever accuse sonic fans of setting a high bar when it comes to standards. The games that ruined their series. - ShinkuDragon - 2014-08-17 Lozmaster Wrote:>Sonic adventure 2 not sure if sarcasm or not. The games that ruined their series. - Lozmaster - 2014-08-17 ShinkuDragon Wrote:not sure if sarcasm or not. No sarcasm. Both Sonic adventures are turds. As are most of the sonic 3d games. They had something good with colours/generations, but they were quick enough to throw those away, and we went back to pomegranate with Lost world/sonic boom. You just have to compare how badly they've aged with any other brand named platformer from that day to see my point. It was only ever considered good when it was a sega exclusive and we all kidded ourselves (because we only had a dreamcast) that it was playable. It's hilarious to think mario 64 came out years before it and anyone at all wanted to play Sonic adventure. I clearly had terrible taste in games as a child, fortunately, the cure is to play nearly any of the other major brand name platformer. Hell, they weren't even the best dreamcast platformers, Rayman 2 was a much better game, even if that hasn't aged particularly well either. The games that ruined their series. - ShinkuDragon - 2014-08-17 Lozmaster Wrote:No sarcasm. Both Sonic adventures are turds. As are most of the sonic 3d games. They had something good with colours/generations, but they were quick enough to throw those away, and we went back to pomegranate with Lost world/sonic boom. do note i never had the dreamcast version, i had the GC version, and that's still my opinion. i still play SA2:B from time to time, be it for the final fight, to play a speedy game, or if only to get to the chao garden. for me personally, SA2B was one of the best games of the console. i haven't played the colors/gen ones, but i've had the "pleasure" to beat the team one, werewolf one, and the story ones (round table, thousand and one nights) all of them really lackluster to say the least. sure though, in 64 SM64 is/was my fav game along with smash, but for GC SA2B is at the top with very few others around The games that ruined their series. - Phoenix Wright - 2014-08-17 SA2B was a pretty decent game. I liked it enough to get all the emblems, anyways. A lot of the levels were fun to play (particularly Sonic/Shadow levels). I didn't really consider Sonic dead until Sonic '06. The games that ruined their series. - ShinkuDragon - 2014-08-17 Phoenix Wright Wrote:SA2B was a pretty decent game. I liked it enough to get all the emblems to this day still haven't done this. some levels are bullshit. The games that ruined their series. - Phoenix Wright - 2014-08-17 ShinkuDragon Wrote:to this day still haven't done this. some levels are bullshit. A lot of levels have weird cheese strats you can do to get enough points. The only one that gave me any trouble in particular was Radical Highway because pineapple that. Getting an A on the 4th mission on that stage is ass. Mad Space was kind of a pain too. On another note, when did Sonic Heroes came out? I remember that game being extremely tedious. I can't remember if it came before or after SA2B though... The games that ruined their series. - CrimsonJohnny - 2014-08-17 ShinkuDragon Wrote:to this day still haven't done this. some levels are bullpomegranate."Don't hit the walls!" I wish I hadn't just reminded myself of that. And you had to do that in both racing levels. Like the above post, I considered Mad Space to be one of, if not the worst level to get all emblems in, but a few others (space levels in general) give it a run for its money. The games that ruined their series. - ShinkuDragon - 2014-08-17 Phoenix Wright Wrote:A lot of levels have weird cheese strats you can do to get enough points. The only one that gave me any trouble in particular was Radical Highway because pineapple that. Getting an A on the 4th mission on that stage is ass. Mad Space was kind of a pain too. CrimsonJohnny Wrote:"Don't hit the walls!" i love radical highway so much, i could probably still A it after not playing in months. including the 3-minute mission that you mention. >don't hit the walls OR the cars! those were annoying. eggman and tails ones are horrible for me though, the rushing ones specially. and well knuckles and rouge are just knowing where the emerald is from the first clue. >fucking >Cannon-s >Core The games that ruined their series. - KhainiWest - 2014-08-17 Lozmaster Wrote:No sarcasm. Both Sonic adventures are turds. As are most of the sonic 3d games. They had something good with colours/generations, but they were quick enough to throw those away, and we went back to pomegranate with Lost world/sonic boom. MY DARK CHAO SAYS F-UCK YOU SCRUB I also played the gamecube version and to this day I think it was by far the best sonic game I ever played The games that ruined their series. - Lozmaster - 2014-08-18 KhainiWest Wrote:MY DARK CHAO SAYS F-UCK YOU SCRUB Have you played any of the good soni games? I know there aren't many of them, but "best" doesn't mean much if you're only comparing piles of poop. Also that a barebones pet sim is one of the best parts of the game should tell you just how poor a platformer it was. The games that ruined their series. - Dark Link - 2014-08-18 I rather enjoyed SA2B. Can't say the same for SA1 though. The games that ruined their series. - y0y0y0y0shi0 - 2014-08-18 Every single sonic game has been a giant pile of trash...but I've still loved them all (except for Unleashed's night stages. We don't discuss that.) SA2: Chaos were great, the pseudo-exploration was interesting, the stages were usually pretty iconic/unique, and the story wasn't actually all that bad? SA1: Pretty much the same, but the overworld was rather random and there wasn't much direction. Plus, gamma. 06 would've been good if it wasn't bad... The games that ruined their series. - Hypermug - 2014-08-18 I too enjoyed SA2B, except for the Tails/Eggman stages. Definitely a step back from Gamma's stages in SA1. Enjoyed raising chaos. I didn't care at first for the direction they went with the stages in general (SA1 tried to stick true to Sonic levels), but I grew to like them. Sonic Heroes - meh. It wasn't terrible, but not great either. Sonic 06 - aaaha Sonic Colours - I enjoyed it. Sonic Generations - Really enjoyed it. Sonic 4 - Okay. Uh. Why has it been nearly impossible for Sonic Team to get the rolling physics right? How is it that fangamers can make proper rolling physics, but a team of professionals can't? It really does bother me. Sonic is not supposed to be able to walk up 45 slopes like this. Rolling down slopes is not supposed to slow you down. My god. It was like that in Generations, but more bearable. I'm not a programmer, but I'd like to believe that if they could accomplish this goal in the 90's...they should be able to do it 15+ years later. Anyway, /end rant. Out of these, I would definitely say Sonic 06 ruined the series that was already going downhill. ---- Agreed on Dawn of Mana. It's a shame Secret of Mana 2 never saw a release outside of Japan. The games that ruined their series. - Five Second Pose - 2014-08-18 I actually liked BN5, but the fact I can play it on my 3DS is helpful in that. Some parts of the game are so FRUSTRATING though, Team Colonel's navis were more useful than Team Protoman's. I liked BN3 too, hated 4 though. Haven't played the others. |