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KMST v1.2.495 - You & I (The Seed) - Printable Version

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KMST v1.2.495 - You & I (The Seed) - SoR0XaS - 2014-01-09

Ivangold Wrote:So at least some robots being able to move?:f6:

Don't Mechs have a skill that's a robot factory which sends out mini mobile robots to selfdestruct at the enemy?


KMST v1.2.495 - You & I (The Seed) - Mazz - 2014-01-09

I hope they make all teleport skills work in the air rather than just Explorer magician ones, Evan teleport is awful compared to all the others now... Luminous doesn't really need it though, since their teleport goes so far anyway.


KMST v1.2.495 - You & I (The Seed) - Spadow - 2014-01-09

Crosshunter is a bit changed and most importantly, Zero can finally accept and complete the quests.


KMST v1.2.495 - You & I (The Seed) - hadriel - 2014-01-09

ITT Luminous needs skills with lower delay. Despite our long-ranged and relatively flexible teleport skills, we're sitting ducks when we attack. And my FPS takes a nose-dive when I do Absolute Kill spam with Equilibrium echo.

Actually, those changes hardly apply to GMS, because idgaf about gauge changes. Come on... give me something like 2-5% damage increase per gauge point filled?

Hadriel


KMST v1.2.495 - You & I (The Seed) - Alloy - 2014-01-09

Razmos Wrote:Biggrin
ARAN JUMP GOOD.

Holy crap. ROCKET POWERED HERO!


KMST v1.2.495 - You & I (The Seed) - KillerZero - 2014-01-09

Razmos Wrote:[video=youtube;fRrZSqBB7z8]http://www.youtube.com/watch?v=fRrZSqBB7z8[/video]

Biggrin
ARAN JUMP GOD.


Fixed it for you, and dat jump LOL LF> NOW please q.q


KMST v1.2.495 - You & I (The Seed) - Declaimed - 2014-01-09

Jesus, that Wizard of Oz concept is even more of a blatant rip (or "homage", whichever you'd like to refer to it as) than Root Abyss ended up being.


KMST v1.2.495 - You & I (The Seed) - ponsez - 2014-01-09

hadriel Wrote:ITT Luminous needs skills with lower delay. Despite our long-ranged and relatively flexible teleport skills, we're sitting ducks when we attack. And my FPS takes a nose-dive when I do Absolute Kill spam with Equilibrium echo.

Actually, those changes hardly apply to GMS, because idgaf about gauge changes. Come on... give me something like 2-5% damage increase per gauge point filled?

Hadriel

Getting KMS Luminous, lowering the delay on Reflection, Apocalypse and Ender, an increase in equilibrium time would be nice, but nerfing Reflection spread range to match Blaze and CL ones.

Though this would involve turning which is currently the best mobbing class into another bossing oriented job. Maybe its better to just get KMS Luminous and stay with the current skill status.


KMST v1.2.495 - You & I (The Seed) - DavyJonesx - 2014-01-09

Declaimed Wrote:Jesus, that Wizard of Oz concept is even more of a blatant rip (or "homage", whichever you'd like to refer to it as) than Root Abyss ended up being.

Can't they get sued for this?


KMST v1.2.495 - You & I (The Seed) - IcyHaze - 2014-01-09

Razmos Wrote:[video=youtube;fRrZSqBB7z8]http://www.youtube.com/watch?v=fRrZSqBB7z8[/video]

Biggrin
ARAN JUMP GOOD.

lmao hacker. This remind me of the very old days when lots of ppl are using pseudo FJ script.

DavyJonesx Wrote:Can't they get sued for this?

Erm wiki says the book was published in 1900. More then a century ago. The ownership is no longer there.


KMST v1.2.495 - You & I (The Seed) - TrueBlitz - 2014-01-09

DavyJonesx Wrote:Can't they get sued for this?

Pfft no the copyright has expired a long time ago, otherwise we wouldn't have so many ripoffs and parodies.


KMST v1.2.495 - You & I (The Seed) - Icedemontrihorn - 2014-01-09

I feel happy for the Arans. ^^ Before Red, it's been Drks and Arans that were the weakest warriors. Now Arans get a buff. Hopefully, it will be enough the meditate the lack of survivability they have. Confused


KMST v1.2.495 - You & I (The Seed) - Niernen - 2014-01-09

There are way to many Wizard of Oz themed things now a days. Yes people recognize it, but come up with something a little more original. It just keeps getting remaked and redone.

(I know a few people thought it sounded like SAO from Inkwell's Diary, SAO had a Wizard of Oz themed sidequest too).


KMST v1.2.495 - You & I (The Seed) - fodjgngf - 2014-01-09

How to fix mechanics : Re-tool class into walking robot instead of lousy slow tank.
end.


Those wind archer buffs!


KMST v1.2.495 - You & I (The Seed) - Takebacker - 2014-01-09

I severely doubt that the range on that aran combat step is intended.


KMST v1.2.495 - You & I (The Seed) - Justin - 2014-01-09

Takebacker Wrote:I severely doubt that the range on that aran combat step is intended.

I kind of saw it coming considering it's a completely friction-based movement skill. I think they meant to simply turn it into a flash jump, not this crazy pomegranate lmao


KMST v1.2.495 - You & I (The Seed) - Worthyness - 2014-01-09

Razmos Wrote:Biggrin
ARAN JUMP GOOD.

This makes me miss when Canonneers could do the flying across the screen with cannon jump, double jump, and backstep shot in KMST Sad That would have been SOOOOOO much fun and worth the switch to canoneer.


KMST v1.2.495 - You & I (The Seed) - Declaimed - 2014-01-09

Anybody got a video for that in-air adventurer teleport? It kind of sucks that Battle Mages won't be getting it.


KMST v1.2.495 - You & I (The Seed) - Dark Link - 2014-01-09

Oh Nexon, don't you know that as long as you don't let Kaiser utilize Wingbeat correctly, they'll still be incredibly weak?


KMST v1.2.495 - You & I (The Seed) - Razmos - 2014-01-09

Declaimed Wrote:Anybody got a video for that in-air adventurer teleport? It kind of sucks that Battle Mages won't be getting it.
[video=youtube_share;h7pnz4j-XaM]http://youtu.be/h7pnz4j-XaM[/video]