Southperry.net
GMS v142 Dawnveil: Demons of Tynerum - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13)
+--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68)
+--- Thread: GMS v142 Dawnveil: Demons of Tynerum (/showthread.php?tid=67300)

Pages: 1 2 3 4 5 6


GMS v142 Dawnveil: Demons of Tynerum - Ivangold - 2013-10-15

Colossus COMMING!! HAHAH, WHO SAYED IT WASN'T COMMING SOON?CoolGlitter, that's w00t, and people just complaining about the uptate.... but there's one more thing Hurt the rate drop of unlimited and also the drops, also the rest of the bosses revamp.


GMS v142 Dawnveil: Demons of Tynerum - Dodoch - 2013-10-15

Locked Wrote:
 Misc Skills

Dat skill


GMS v142 Dawnveil: Demons of Tynerum - Foolyz - 2013-10-15

Ivangold Wrote:Colossus COMMING!! HAHAH, WHO SAYED IT WASN'T COMMING SOON?CoolGlitter, that's w00t, and people just complaining about the uptate.... but there's one more thing Hurt the rate drop of unlimited and also the drops, also the rest of the bosses revamp.

I don't quite understand what you are happy about, regarding the drops. Care to explain?


GMS v142 Dawnveil: Demons of Tynerum - Dark Link - 2013-10-15

Arrol Wrote:The command system requires you to use the Dragon Link, a skill in the beginner set, during a combo instead of using it with just attack like Aran. For example, with Wing Beat, you had to do left key, right key and Dragon Link. It's not as fluid as the attack key, but doing it with the command key restores a portion of health.

Hopefully the command system actually restores its intended % HP, instead of a fixed amount like what it currently does.


GMS v142 Dawnveil: Demons of Tynerum - Dodoch - 2013-10-15

Dark Link Wrote:Hopefully the command system actually restores its intended % HP, instead of a fixed amount like what it currently does.

That would be lovely.


GMS v142 Dawnveil: Demons of Tynerum - hilced7 - 2013-10-15

So does this mean Battle Mages keep Union Aura? Or did I miss it by accident? :f6:


GMS v142 Dawnveil: Demons of Tynerum - Arrol - 2013-10-15

Ivangold Wrote:Colossus COMMING!! HAHAH, WHO SAYED IT WASN'T COMMING SOON?CoolGlitter, that's w00t, and people just complaining about the uptate.... but there's one more thing Hurt the rate drop of unlimited and also the drops, also the rest of the bosses revamp.

Colossus looks so boring. And what do you mean the drop rate?


GMS v142 Dawnveil: Demons of Tynerum - PeePeeAyeDeeKay - 2013-10-16

hilced7 Wrote:So does this mean Battle Mages keep Union Aura? Or did I miss it by accident? :f6:

Union Aura is gone. It gets replaced by Battle Master.

However, Body Boost duration got increased, so that basically compensates for Union Aura.


GMS v142 Dawnveil: Demons of Tynerum - Even - 2013-10-16

hilced7 Wrote:So does this mean Battle Mages keep Union Aura? Or did I miss it by accident? :f6:

You trade union aura for this:

Battle Master: Become a master of battle, fighting without fear, increasing your stance by 100%, your maximum critical damage by 20%, and your damage cap by 5,000,000 for 180 seconds. [required level: 150]

& Body boost 60 sec -> 150 sec


GMS v142 Dawnveil: Demons of Tynerum - SaptaZapta - 2013-10-16

Presumably you won't be able to collect enough Sengoku-High coins for all the totems (and the skill) without buying a large amount of the cash shop extra passes.


GMS v142 Dawnveil: Demons of Tynerum - Ivangold - 2013-10-16

Arrol Wrote:Colossus looks so boring. And what do you mean the drop rate?

I don't think Colossus is boring!Mad, and about the drop rate, i mean the bosses that wasn't fully revamped and also the drop rate of the bosses, like arkariumConfusedhould drop the dominator pendant also the snakes should be with more hp but all classes should hit, Zakum or other bosses:it's summoners still need the upgrade life that i know, the exp would be worst compared to today but the drop rate would rise. There's also the occult cube dropping from monsters/bosses, and the Flame of Reincarnation that is something good dropped from bosses or got in events Rolleyes.
Here:http://orangemushroom.wordpress.com/2012/12/05/kms-ver-1-2-179-maplestory-unlimited-system-reorganizations/
KMS got it in unlimited.


GMS v142 Dawnveil: Demons of Tynerum - VerrKol - 2013-10-16

Ivangold Wrote:I don't think Colossus is boring!Mad, and about the drop rate, i mean the bosses that wasn't fully revamped and also the drop rate of the bosses, like arkariumConfusedhould drop the dominator pendant also the snakes should be with more hp but all classes should hit, Zakum or other bosses:it's summoners still need the upgrade life that i know, the exp would be worst compared to today but the drop rate would rise. There's also the occult cube dropping from monsters/bosses, and the Flame of Reincarnation that is something good dropped from bosses or got in events Rolleyes.
Here:http://orangemushroom.wordpress.com/2012/12/05/kms-ver-1-2-179-maplestory-unlimited-system-reorganizations/
KMS got it in unlimited.

There is no indication that any or all of those changes are intended to happen in GMS. We got our own flavor of Unlimited on purpose, although there appear to be some unintended side effects...


GMS v142 Dawnveil: Demons of Tynerum - iVege - 2013-10-16

I'm quite happy that the pre-nerfed AB skills have been KMS-fied.


GMS v142 Dawnveil: Demons of Tynerum - MountLag - 2013-10-16

Ivangold Wrote:I don't think Colossus is boring!Mad, and about the drop rate, i mean the bosses that wasn't fully revamped and also the drop rate of the bosses, like arkariumConfusedhould drop the dominator pendant also the snakes should be with more hp but all classes should hit, Zakum or other bosses:it's summoners still need the upgrade life that i know, the exp would be worst compared to today but the drop rate would rise. There's also the occult cube dropping from monsters/bosses, and the Flame of Reincarnation that is something good dropped from bosses or got in events Rolleyes.
Here:http://orangemushroom.wordpress.com/2012/12/05/kms-ver-1-2-179-maplestory-unlimited-system-reorganizations/
KMS got it in unlimited.

There's no updated Arkarium snakes in the extraction so it's safe to say we aren't getting any of that this time either.


GMS v142 Dawnveil: Demons of Tynerum - Ivangold - 2013-10-16

VerrKol Wrote:There is no indication that any or all of those changes are intended to happen in GMS. We got our own flavor of Unlimited on purpose, although there appear to be some unintended side effects...

Well it would be incomplete so they may uptate later, if not..nexon just want suck our money because the boss are stronger for not much at all(most bosses aren't that good to get drop), if they won't uptate(maybe unfair?) they should at least do like how it was i think, because some changes are really unfair(like CPB and empress with 30min max duration or arkarium with a super high life and ''nothing'' good after exp).


GMS v142 Dawnveil: Demons of Tynerum - GunPowder - 2013-10-16

Does anyone know how you're supposed to obtain those permanent Lidium Hearts?


GMS v142 Dawnveil: Demons of Tynerum - VerrKol - 2013-10-16

GunPowder Wrote:Does anyone know how you're supposed to obtain those permanent Lidium Hearts?

I believe all those perm hearts come from Gacha, but can't source it since they took the update pages down.


GMS v142 Dawnveil: Demons of Tynerum - LegendGospel - 2013-10-16

Even Wrote:You trade union aura for this:

Battle Master: Become a master of battle, fighting without fear, increasing your stance by 100%, your maximum critical damage by 20%, and your damage cap by 5,000,000 for 180 seconds. [required level: 150]

& Body boost 60 sec -> 150 sec

Why do "+5m damage cap" skills exist after the 50m damage cap was implemented?
We'll never know. Rolleyes

I guess the 2-3 people in the world that can hit 50m every line must be happy. Rolleyes


GMS v142 Dawnveil: Demons of Tynerum - GunPowder - 2013-10-16

VerrKol Wrote:I believe all those perm hearts come from Gacha, but can't source it since they took the update pages down.
Why am I not surprised...?
I wonder if Beryl Hearts are gonna deflate by a lot Hurt


GMS v142 Dawnveil: Demons of Tynerum - Takebacker - 2013-10-16

LegendGospel Wrote:Why do "+5m damage cap" skills exist after the 50m damage cap was implemented?
We'll never know. Rolleyes

I guess the 2-3 people in the world that can hit 50m every line must be happy. Rolleyes

It's a balance mechanic. It doesn't matter if a battle mage and a F/P for example don't cap, the battle mage would have that going for him in that situation.

Besides, KMSers still cap very often. You think we wouldn't get it as if KMS didn't do most of the work for GMS?