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Scheduled Game Update - November 28, 2012 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Scheduled Game Update - November 28, 2012 (/showthread.php?tid=59171) |
Scheduled Game Update - November 28, 2012 - InvictHero - 2012-11-29 MuscleWizard Wrote:probably getting posted when the servers go down Yeah I was thinking the same... Now the question is, do I stay up another 20 minutes for them. Scheduled Game Update - November 28, 2012 - MuscleWizard - 2012-11-29 InvictHero Wrote:Yeah I was thinking the same... Now the question is, do I stay up another 20 minutes for them. no because you're not going to be play for infinity hours anyway may as well check in the morning g'nite Scheduled Game Update - November 28, 2012 - SaptaZapta - 2012-11-29 MuscleWizard Wrote:no because you're not going to be play for infinity hours anyway I'm a bit concerned that the reason for the delayed update notes is because they contain some (unpleasant) surprise we're not allowed to know about before servers are safely down. If it's deletion of yet more duped items (*cough* 27 att VSS), I'm all for it. But it could be other things they just don't want us preparing for. Ah well. Gotta wait and see. Scheduled Game Update - November 28, 2012 - Curtiss - 2012-11-29 SaptaZapta Wrote:I'm a bit concerned that the reason for the delayed update notes is because they contain some (unpleasant) surprise we're not allowed to know about before servers are safely down. Update notes are out now. Scheduled Game Update - November 28, 2012 - MuscleWizard - 2012-11-29 where's luminous Scheduled Game Update - November 28, 2012 - Dark Link - 2012-11-29 MuscleWizard Wrote:where's luminous December 5th / 6th? Did you not read the multiple posts saying he was coming out during that timeframe? Scheduled Game Update - November 28, 2012 - InvictHero - 2012-11-29 Lol these update notes seem pretty boring to me if I say so myself. Scheduled Game Update - November 28, 2012 - SaptaZapta - 2012-11-29 Curtiss Wrote:Update notes are out now. Knew I had to summon Murphy. Scheduled Game Update - November 28, 2012 - Notify - 2012-11-29 [url][/url] Nexon Wrote: Scheduled Game Update - November 28, 2012 - Justin - 2012-11-29 They finished this freaking early? holy crap o_O Scheduled Game Update - November 28, 2012 - SaptaZapta - 2012-11-29 Oh God! 586 SP to click one by one... and that's just one char *sob* Why couldn't they have implemented a new UI for assigning skills. You know, like in Red Leaf High, "How many points do you want to put in this skill?" Or even one extra button for "max this skill"... Scheduled Game Update - November 28, 2012 - Chameleonic - 2012-11-29 SaptaZapta Wrote:Oh God! 586 SP to click one by one... and that's just one char *sob* Doesnt help that the button is so very small and has an interminable delay. Scheduled Game Update - November 28, 2012 - KhainiWest - 2012-11-29 SaptaZapta Wrote:Oh God! 586 SP to click one by one... and that's just one char *sob* I've been whining for a new skill AI since like 2008
Scheduled Game Update - November 28, 2012 - SaptaZapta - 2012-11-29 KhainiWest Wrote:I've been whining for a new skill AI since like 2008 Well, yeah, but until they started with these semi-annual revamps-that-require-complete-SP-reset, it wasn't that big of a deal. Scheduled Game Update - November 28, 2012 - Kirov - 2012-11-29 Even if you could just click and hold the button and watch the sp count rise. Scheduled Game Update - November 28, 2012 - Sephie - 2012-11-29 I did some tests with Shield Mastery and Guardian since I have 0 SP in everything. It seems that Shield Mastery does not stack with Guardian according to the numbers I got. When you have lvl1 Guardian, Shield Mastery's Guard Proc just stops altogether. When you put 1 point into Guardian, you actually lower your guard proc from 20% to 11%. |