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KMST 1.2.451 - Updated Hyper Skills, Hangawi - Printable Version

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KMST 1.2.451 - Updated Hyper Skills, Hangawi - OmegazeroGA - 2012-09-17

In general....
Paladins:Rejoicing
(Certain)Drks: Raging.
Heros: Okay...?
But is it bad to say it's about time Paladins got their due?




KMST 1.2.451 - Updated Hyper Skills, Hangawi - Green4Ever - 2012-09-17

So uh, is it just a bunch of skill description changes for F/Ps? That's what it looks like when I throw it into Google Translate at least. Rolleyes


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Bladester - 2012-09-17

ITT: Paladins are never satisfied. "BOOO we da weakest warrior" now: "BOO, this is too much of a buff."


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Aflac - 2012-09-17

OmegazeroGA Wrote:In general....
Paladins:Rejoicing
(Certain)Drks: Raging.
Heros: Okay...?
But is it bad to say it's about time Paladins got their due?


Heroes were already strong as pomegranate with the last couple revamps and hyper skills so I don't think they mind pallys movin on up right next to em.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Death - 2012-09-17

Bladester Wrote:ITT: Paladins are never satisfied. "BOOO we da weakest warrior" now: "BOO, this is too much of a buff."

We cant help it they cant make it balanced.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - OmegazeroGA - 2012-09-17

Aflac Wrote:Heroes were already strong as pomegranate with the last couple revamps and hyper skills so I don't think they mind pallys movin on up right next to em.

Exactly why...Unless they buff our Raging Blow, then well...poms are going down.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - rattown - 2012-09-17

could the buff for paladins be related to them not being able to equip shield and secondary projectile at the same time ? or can they do that ?


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Arrol - 2012-09-17

rattown Wrote:could the buff for paladins be related to them not being able to equip shield and secondary projectile at the same time ? or can they do that ?

seeing they added their secondary projectile seems to believe they might have fixed the bug.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Sephie - 2012-09-17

ShinkuDragon Wrote:i'm sorry paladins, but WHAT THE FUC.K?

DrK, the mobbing class! but pallies and heroes can hit EIGHT FUC.KING TARGETS, with a PERCENTAGE HIGHER THAN IMPALE.
what the pineapple is this BULLSHIT?

what do drk have going for them now? seriously?

I knew this would happen! Remember way back during the warrior revamp?

Just watch! Sacrifice is going to be 6-8 hits!

-

Also, ACB isn't stronger than Blast since Blast's Hyper gives it more hits + more damage.

At first I thought Paladins would be the best mobbing class but then I realized Hero's Hyper skill makes RB better.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Kunagisa - 2012-09-17

Nexon hates Warriors.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Question - 2012-09-17

Sephie Wrote:I knew this would happen! Remember way back during the warrior revamp?

Just watch! Sacrifice is going to be 6-8 hits!

-

Also, ACB isn't stronger than Blast since Blast's Hyper gives it more hits + more damage.

At first I thought Paladins would be the best mobbing class but then I realized Hero's Hyper skill makes RB better.

it still stronger

it may hit more but the dmg is still stronger than blast hyper skill combine with dmg boost

blast hyper skill 220% x7 = 1,540%
ABC skill is a MOB that does 270% x 6 = 1,620%

and that even worst .... a reg skill is even more powerful than a hyper skill


KMST 1.2.451 - Updated Hyper Skills, Hangawi - PeePeeAyeDeeKay - 2012-09-17

Question Wrote:it still stronger

it may hit more but the dmg is still stronger than blast hyper skill combine with dmg boost

blast hyper skill 220% x7 = 1,540%
ABC skill is a MOB that does 270% x 6 = 1,620%

and that even worst .... a reg skill is even more powerful than a hyper skill

That's if "Blast - Reinforcement" is additive. If it's multiplicative it should be 240% x 7 hit = 1680% not including boosts from Blast's 30% defense ignore & the bonus 50% critical rate.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - valhala556 - 2012-09-17

Question Wrote:it still stronger

it may hit more but the dmg is still stronger than blast hyper skill combine with dmg boost

blast hyper skill 220% x7 = 1,540%
ABC skill is a MOB that does 270% x 6 = 1,620%

and that even worst .... a reg skill is even more powerful than a hyper skill

well u have to keep in mind blast has a lot of specific affects that only affect it. +51% critical rate, +31%ignore PDR,+21% or 31% min critical(think its 30). so if you facter that it it probably ends up being SLIGHTLY better on 1vs1. though keep in mind ACB is a 10 point skill.

Honnestly though I think most the ppl/paladins are just wildly surprised at this upgrade. Honestly though ABC should be one of the Hyper skill upgrades. HH is just pomegranate on a stick.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Question - 2012-09-17

PeePeeAyeDeeKay Wrote:That's if "Blast - Reinforcement" is additive. If it's multiplicative it should be 240% x 7 hit = 1680% not including boosts from Blast's 30% defense ignore & the bonus 50% critical rate.

What you said is IF but we dont know yet

Even so if it multiplicative ... you think extra 60% dmg can make anything much of a diff?
and extra ignore and critical rate..... come on...

how can you even bother to compare it a hyper skill...... you cant compare hyper skill with reg skill....
ofc hyper skill would win... but even so that ACB is more useful than blast...

1. it hit on 8 monsters
2. it has longer range than blast

and not to even counted as hyper skill

reg blast skill would stand fail vs a reg ACB

valhala556 Wrote:well u have to keep in mind blast has a lot of specific affects that only affect it. +51% critical rate, +31%ignore PDR,+21% or 31% min critical(think its 30). so if you facter that it it probably ends up being SLIGHTLY better on 1vs1. though keep in mind ACB is a 10 point skill.

Honnestly though I think most the ppl/paladins are just wildly surprised at this upgrade. Honestly though ABC should be one of the Hyper skill upgrades. HH is just pomegranate on a stick.

you cant compare hyper skill with reg skill ... it pointless usually hyper skill would win....

what we really comparing is the reg skill blast vs a ACB skilll....


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Xario - 2012-09-17

PeePeeAyeDeeKay Wrote:That's if "Blast - Reinforcement" is additive. If it's multiplicative it should be 240% x 7 hit = 1680% not including boosts from Blast's 30% defense ignore & the bonus 50% critical rate.

But if you look at ACB at level 12, it's 294% x 6 = 1764%
even if you look at it your way and multiply
blast would only be 240.8 x 7 = 1685.6

So even with the hyper skill boost, blast wouldn't be strong enough.

And no it's not including the defense ignore or crit or anything. I still think ACB is way to strong.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Untradeable - 2012-09-17

Question Wrote:What you said is IF but we dont know yet

Even so if it multiplicative ... you think extra 60% dmg can make anything much of a diff?
and extra ignore and critical rate..... come on...

how can you even bother to compare it a hyper skill...... you cant compare hyper skill with reg skill....
ofc hyper skill would win... but even so that ACB is more useful than blast...

1. it hit on 8 monsters
2. it has longer range than blast

and not to even counted as hyper skill

reg blast skill would stand fail vs a reg ACB



you cant compare hyper skill with reg skill ... it pointless usually hyper skill would win....

what we really comparing is the reg skill blast vs a ACB skilll....

Do you have any mathmatical proof to backup your claim? Otherwise it seems like your just spouting nonsense. A Hyper skill does not nessicarily have to be stronger than a regular skills, espically if said regular skill has passives from other hyper skills added to it.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - PeePeeAyeDeeKay - 2012-09-17

Xario Wrote:But if you look at ACB at level 12, it's 294% x 6 = 1764%
even if you look at it your way and multiply
blast would only be 240.8 x 7 = 1685.6

So even with the hyper skill boost, blast wouldn't be strong enough.

And no it's not including the defense ignore or crit or anything. I still think ACB is way to strong.

True, Lv 32 Blast would be 244.8% x 7 = 1713.6% if Blast-Reinforcement is multiplicative, is definitely weaker unless you damage cap with Blast-Attack Bonus most likely. Won't argue with that.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Aircalibur - 2012-09-17

[MENTION=10062]Question[/MENTION], everytime you post, I end up having more Questions then answers.

Gooooo Paladins! You rock! Woohoo!

Poor I/L.


KMST 1.2.451 - Updated Hyper Skills, Hangawi - Death - 2012-09-17

It would be best if they just changed ACB to three hits with 520% damage or something. (1560% total damage).
So blast at least seems to be usefull 1 vs 1. Not saying it isn't but yeah...
Also nexon really has to stop putting more hits on skills....
If blast normally would hit 7 times with a hyper skill, then why not make blast cap at 6,999,999 and let it hit once?

That would look sick..



KMST 1.2.451 - Updated Hyper Skills, Hangawi - Dark Link - 2012-09-17

The ACB changes would be warrant enough if there were more boss fights that actually had more than one monster!

The change is godlike amazing for training.
How many bosses have multiple monsters? Zak arms, HT body, Empress summons, and...yeah.
The range increase is amazing for PB statues.