![]() |
|
v.112 Renegades: Jett Update Notes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: v.112 Renegades: Jett Update Notes (/showthread.php?tid=55137) |
v.112 Renegades: Jett Update Notes - Sephie - 2012-06-27 v.112 Renegades: Jett Update Notes - Mazz - 2012-06-27 Midnight Carnival? :| Doesn't Shadower Instinct only ignore 20% DEF in KMS? Assuming the 30% is a typo for now. v.112 Renegades: Jett Update Notes - Jedward - 2012-06-27 No one noticed this. Well, you should! Quote:Breakable/hittable reactors can now be hit with skills in addition to normal attacks. v.112 Renegades: Jett Update Notes - MrFry - 2012-06-27 Infection Wrote:No one noticed this. Well, you should! That'd make training with aran less annoying right on maps with breakable items? Or no? v.112 Renegades: Jett Update Notes - SaptaZapta - 2012-06-27 Infection Wrote:No one noticed this. Well, you should! Whee, yet another advantage for classes with heavily multi-hit skills. Definitely time to replace my spearman APQ mule. As if the new high-mobility classes that outstrip all Haste, and the slowing down of my Pumpkin Spear, were not enough. So, which class does the most hits per second in 2nd job, and has good mobility? MrFry Wrote:That'd make training with aran less annoying right on maps with breakable items? Or no? No. But it would make training there on ANY class just as annoying. v.112 Renegades: Jett Update Notes - Arrol - 2012-06-27 As expected. v.112 Renegades: Jett Update Notes - PirateIzzy - 2012-06-27 I know what my Jett shall be named: StolenRevamp. v.112 Renegades: Jett Update Notes - Ninjaman43 - 2012-06-27 Eh i'll try jett after i finally play my assassin to level 80
v.112 Renegades: Jett Update Notes - MapleCookie - 2012-06-27 Reddish Wrote:I can't seem to understand this clearly, but does that sort of mean we get +400 Weapon ATK for a level 200 Paladin and +400 Magic ATK for a level 200 I/L Archmage? :f6: I hear that it adds that much to your range, not weapon/magic attack. For example, if your range is 39283~45923, your range will now be 39683~46323. v.112 Renegades: Jett Update Notes - Bomber - 2012-06-27 MY PVPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!............
v.112 Renegades: Jett Update Notes - Untradeable - 2012-06-27 Quote:- The default attack speed has been increased. huh? v.112 Renegades: Jett Update Notes - Arrol - 2012-06-27 Untradeable Wrote:huh? Didn't see that in KMS. v.112 Renegades: Jett Update Notes - ElderTree - 2012-06-27 Does anyone know what Jett's character card is? The notice got cut off rather early... I am excited that the description of Jett hints that the card would be an adventurer/explorer pirate... which is perfect for my planned deck! (Assuming the individual effect is no worse than a sair) v.112 Renegades: Jett Update Notes - Arrol - 2012-06-27 ElderTree Wrote:Does anyone know what Jett's character card is? The notice got cut off rather early... Durations of Summons: +2/4/8/10% v.112 Renegades: Jett Update Notes - ElderTree - 2012-06-27 Arrol Wrote:Durations of Summons: +2/4/8/10% Ah, exactly the same as a sair. Pretty much what I expected since Mikhail/Mihile copied Heros/DWs. Decks will now be Bucc + Jett + Cannon, and Mech + BaM + Demon
v.112 Renegades: Jett Update Notes - SaptaZapta - 2012-06-27 Untradeable Wrote:Quote:- The default attack speed has been increased.huh? That is indeed a cryptic statement. [MENTION=1]Fiel[/MENTION]; is this something we'll be able to see the meaning of in extractions, or will we have to wait for people to experiment and measure? v.112 Renegades: Jett Update Notes - Pink Bean - 2012-06-27 Quote:PRIMARY STAT: Dexterity (DEX) - needed for damage ![]() nexon pls there are enough dex users anyway YES monster park changes + INSTANCED HT wait five time limit NO pineapple YOU v.112 Renegades: Jett Update Notes - Jon - 2012-06-27 Wow, such detailed patch notes. +1, Nexon.
v.112 Renegades: Jett Update Notes - Chameleonic - 2012-06-27 Pink Bean Wrote:anyway YES monster park changes + INSTANCED HT I hope they mean you can buy only 5 tickets a day, not go a max 5 times a day. Only able to go 5 times a day makes monster park almost useless... v.112 Renegades: Jett Update Notes - Fiel - 2012-06-27 SaptaZapta Wrote:That is indeed a cryptic statement. It really, really depends. They are being extremely vague. I don't know what attack speed they are talking about. If it's for a standard hit (like a sin throwing one star or a brawler throwing one punch), that would be in there. But other delays like the delay between each arrow in hurricane is in the EXE and not in the WZ files. If they were more specific I could tell you. |