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KMST 1.2.410 - Skill Changes - Printable Version

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KMST 1.2.410 - Skill Changes - valhala556 - 2011-12-07

hamad138 Wrote:Now delete stun mastery, and give buccs stance like every other melee vlass

doesnt energy charge have 90% stance? and God i really cant play my bucc anymore. energy charge is SO ULGY


KMST 1.2.410 - Skill Changes - Worthyness - 2011-12-07

annnndddd still has shitty animations...

annndd buccaneers still get boned by Nexon.

p.s. Dash level increased to 10, but I don't care cause I'm never gonna use flash fist ever again.

At least we get a mastery boost >.>

General reaction:

(╯°□°)╯︵ ┻━┻


KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-07

valhala556 Wrote:doesnt energy charge have 90% stance? and God i really cant play my bucc anymore. energy charge is SO ULGY
it have?? I want permanent stance..


KMST 1.2.410 - Skill Changes - Arrg - 2011-12-07

hamad138 Wrote:Now delete stun mastery, and give buccs stance like every other melee vlass
Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60%crit chance to stunned mobs, i.e. 100% crit rate with dice 4. Why is that so horrible to you?


KMST 1.2.410 - Skill Changes - ElderTree - 2011-12-07

With all of the critical skills for Buccs:

Without dice:
* Rate = 5% (Base) + 20% (Basic Crit) + 15% (Crit Rage) = 40%
* Min = 20% (Base) + 10% (Basic Crit) + 20% (Crit Rage) = 50%
* Max = 50% (Base) = 50%

So buccs will always be hitting the "maximum" crit (unless you have SE ofc).

If you add in a stunned monster, we're looking at 100% crit rate without Dice/SE/Rings/Potions/Potentials.
On bosses, it's a 60% crit rate.

Quite the critical hit junkies now.

So with a 40/60/100% chance to do +50% or more damage, and a 40% chance to ignore 100% of defense, it looks like Nexon wanted to make Buccs the class that can deliver random, strong blows.


KMST 1.2.410 - Skill Changes - CarrionCrow - 2011-12-07

Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60% chance to stun, i.e. 100% stun rate with dice 4. Why is that so horrible to you?

Because it does not work on bosses or LHC/Monster Park type enemies, the only viable exp sources at higher levels?


KMST 1.2.410 - Skill Changes - Takebacker - 2011-12-07

Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60% chance to stun, i.e. 100% stun rate with dice 4. Why is that so horrible to you?

.......

Dice 4 gives stun rate? >_>


KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-07

CarrionCrow Wrote:Because it does not work on bosses or LHC/Monster Park type enemies, the only viable exp sources at higher levels?
u 1hit every mob expect lhc and bosses. Whats the use of it?


KMST 1.2.410 - Skill Changes - ElderTree - 2011-12-07

Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60% chance to stun, i.e. 100% stun rate with dice 4. Why is that so horrible to you?

You don't even need Dice 4 to get 100% crit on a stunned mob!

CarrionCrow Wrote:Because it does not work on bosses or LHC/Monster Park type enemies, the only viable exp sources at higher levels?

Critical Rage now gives +20% crit rate vs. bosses.


KMST 1.2.410 - Skill Changes - CarrionCrow - 2011-12-07

ElderTree Wrote:You don't even need Dice 4 to get 100% crit on a stunned mob!



Critical Rage now gives +20% crit rate vs. bosses.

We were talking about stun mastery though. You can't stun bosses or LHC type mobs.


KMST 1.2.410 - Skill Changes - Liteness - 2011-12-07

nexon should replace stuns with blind for buccs Rolleyes so much more useful


KMST 1.2.410 - Skill Changes - Arrg - 2011-12-07

Takebacker Wrote:.......

Dice 4 gives stun rate? >_>

Typo'd a few things horribly.

Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60%crit chance to stunned mobs, i.e. 100% crit rate with dice 4. Why is that so horrible to you?



KMST 1.2.410 - Skill Changes - ElderTree - 2011-12-07

Liteness Wrote:nexon should replace stuns with blind for buccs Rolleyes so much more useful

Giving the monsters black eyes.


KMST 1.2.410 - Skill Changes - Takebacker - 2011-12-07

Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs?


KMST 1.2.410 - Skill Changes - Chilly - 2011-12-07

Liteness Wrote:nexon should replace stuns with blind for buccs Rolleyes so much more useful

Regarding some of the new animations, this might be more appropriate.


KMST 1.2.410 - Skill Changes - IllegallySane - 2011-12-07

Takebacker Wrote:Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs?

Buccs potentially stunlocking bosses? Buccs would get their boss utility back!


KMST 1.2.410 - Skill Changes - valhala556 - 2011-12-07

Takebacker Wrote:Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs?
as well as a cooldown. so you cant stun lock it by chance.


KMST 1.2.410 - Skill Changes - IllegallySane - 2011-12-07

valhala556 Wrote:as well as a cooldown. so you cant stun lock it by chance.

How big a cooldown do you have in mind?


KMST 1.2.410 - Skill Changes - xJunkun - 2011-12-07

Frown when I saw this update, I'll get use to it I guess. I played a bucc cause of punching and jabbing Goggleemoticon

Why nexon why!!!


KMST 1.2.410 - Skill Changes - GhostShip - 2011-12-07

I knew it was a long shot, but alas I'm still pissed off. Paralyze 960%, chain lightning 1200%, angel ray 1260%. Really goddamn fair nexon.