![]() |
|
KMST 1.2.410 - Skill Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.410 - Skill Changes (/showthread.php?tid=49423) |
KMST 1.2.410 - Skill Changes - valhala556 - 2011-12-07 hamad138 Wrote:Now delete stun mastery, and give buccs stance like every other melee vlass doesnt energy charge have 90% stance? and God i really cant play my bucc anymore. energy charge is SO ULGY KMST 1.2.410 - Skill Changes - Worthyness - 2011-12-07 annnndddd still has shitty animations... annndd buccaneers still get boned by Nexon. p.s. Dash level increased to 10, but I don't care cause I'm never gonna use flash fist ever again. At least we get a mastery boost >.> General reaction: (╯°□°)╯︵ ┻━┻ KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-07 valhala556 Wrote:doesnt energy charge have 90% stance? and God i really cant play my bucc anymore. energy charge is SO ULGYit have?? I want permanent stance.. KMST 1.2.410 - Skill Changes - Arrg - 2011-12-07 hamad138 Wrote:Now delete stun mastery, and give buccs stance like every other melee vlassStun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60%crit chance to stunned mobs, i.e. 100% crit rate with dice 4. Why is that so horrible to you? KMST 1.2.410 - Skill Changes - ElderTree - 2011-12-07 With all of the critical skills for Buccs: Without dice: * Rate = 5% (Base) + 20% (Basic Crit) + 15% (Crit Rage) = 40% * Min = 20% (Base) + 10% (Basic Crit) + 20% (Crit Rage) = 50% * Max = 50% (Base) = 50% So buccs will always be hitting the "maximum" crit (unless you have SE ofc). If you add in a stunned monster, we're looking at 100% crit rate without Dice/SE/Rings/Potions/Potentials. On bosses, it's a 60% crit rate. Quite the critical hit junkies now. So with a 40/60/100% chance to do +50% or more damage, and a 40% chance to ignore 100% of defense, it looks like Nexon wanted to make Buccs the class that can deliver random, strong blows. KMST 1.2.410 - Skill Changes - CarrionCrow - 2011-12-07 Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60% chance to stun, i.e. 100% stun rate with dice 4. Why is that so horrible to you? Because it does not work on bosses or LHC/Monster Park type enemies, the only viable exp sources at higher levels? KMST 1.2.410 - Skill Changes - Takebacker - 2011-12-07 Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60% chance to stun, i.e. 100% stun rate with dice 4. Why is that so horrible to you? ....... Dice 4 gives stun rate? >_> KMST 1.2.410 - Skill Changes - hamad138 - 2011-12-07 CarrionCrow Wrote:Because it does not work on bosses or LHC/Monster Park type enemies, the only viable exp sources at higher levels?u 1hit every mob expect lhc and bosses. Whats the use of it? KMST 1.2.410 - Skill Changes - ElderTree - 2011-12-07 Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60% chance to stun, i.e. 100% stun rate with dice 4. Why is that so horrible to you? You don't even need Dice 4 to get 100% crit on a stunned mob! CarrionCrow Wrote:Because it does not work on bosses or LHC/Monster Park type enemies, the only viable exp sources at higher levels? Critical Rage now gives +20% crit rate vs. bosses. KMST 1.2.410 - Skill Changes - CarrionCrow - 2011-12-07 ElderTree Wrote:You don't even need Dice 4 to get 100% crit on a stunned mob! We were talking about stun mastery though. You can't stun bosses or LHC type mobs. KMST 1.2.410 - Skill Changes - Liteness - 2011-12-07 nexon should replace stuns with blind for buccs so much more useful
KMST 1.2.410 - Skill Changes - Arrg - 2011-12-07 Takebacker Wrote:....... Typo'd a few things horribly. Arrg Wrote:Stun mastery gives us a 20% chance to stun any mob aside from bosses, and gives us +60%crit chance to stunned mobs, i.e. 100% crit rate with dice 4. Why is that so horrible to you? KMST 1.2.410 - Skill Changes - ElderTree - 2011-12-07 Liteness Wrote:nexon should replace stuns with blind for buccs Giving the monsters black eyes. KMST 1.2.410 - Skill Changes - Takebacker - 2011-12-07 Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs? KMST 1.2.410 - Skill Changes - Chilly - 2011-12-07 Liteness Wrote:nexon should replace stuns with blind for buccs Regarding some of the new animations, this might be more appropriate. KMST 1.2.410 - Skill Changes - IllegallySane - 2011-12-07 Takebacker Wrote:Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs? Buccs potentially stunlocking bosses? Buccs would get their boss utility back! KMST 1.2.410 - Skill Changes - valhala556 - 2011-12-07 Takebacker Wrote:Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs?as well as a cooldown. so you cant stun lock it by chance. KMST 1.2.410 - Skill Changes - IllegallySane - 2011-12-07 valhala556 Wrote:as well as a cooldown. so you cant stun lock it by chance. How big a cooldown do you have in mind? KMST 1.2.410 - Skill Changes - xJunkun - 2011-12-07 when I saw this update, I'll get use to it I guess. I played a bucc cause of punching and jabbing Why nexon why!!! KMST 1.2.410 - Skill Changes - GhostShip - 2011-12-07 I knew it was a long shot, but alas I'm still pissed off. Paralyze 960%, chain lightning 1200%, angel ray 1260%. Really goddamn fair nexon. |