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[1.2.382] Archer Skill Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.382] Archer Skill Changes (/showthread.php?tid=42198) |
[1.2.382] Archer Skill Changes - Mike - 2011-05-23 Kenta PQ: cool goggles as the reward? I must do this. [1.2.382] Archer Skill Changes - kruimel0 - 2011-05-23 SwordStaker Wrote:DOOOOOOOOOOOO FKINGGGGGGGGGGGGGGGGG WANTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Ahyea, now that you say it. Way too many effects =/ Want to see the changes to current PQs though. Guess we'll have to wait for spadow to find out exactly how everything works. [1.2.382] Archer Skill Changes - Takebacker - 2011-05-23 Mike Wrote:Kenta PQ: cool goggles as the reward? OH S'HIT. THOSE GOGGLES ARE LEVEL 80 AND HAVE SLOTS. [1.2.382] Archer Skill Changes - Chilly - 2011-05-23 Abysseon Wrote:Videos I love it. Although nothing appears novel (see: DRPQ, El Nath/H PQs, JQs, EFPQ, PPQ), the rewards are great and there's just enough mixing and matching among the aforementioned PQs to give something fresh. The balance between time spent and reward is better than what I expected (I'm looking at you HobPQ and especially at you Shammos). Finally! Monsters in the water that swim, sure it's nothing more than DRPQ and flying monsters with dips, but it's long overdue. [1.2.382] Archer Skill Changes - Kubi - 2011-05-23 Always saw MMs as a class that hits hard with a single hit, but these tweaks are making things wierd here and there. Maybe it's just me though o.o I also have a few questions though. I know the new skills have new skillIDs, but what about the books? In the other thread though, I see nothing new or modded except for mastery books that has 100% success rates. Would existing skill books get changed to work with them? So would it be wise to keep all the frostprey,phoenix, concentrate,dragonbreath, etc books? [1.2.382] Archer Skill Changes - Dudewitbow - 2011-05-23 Takebacker Wrote:OH S'HIT. THOSE GOGGLES ARE LEVEL 80 AND HAVE SLOTS. ..... Deflation of Specs/Glassess [1.2.382] Archer Skill Changes - White - 2011-05-23 SwordStaker Wrote:Fiel is Concentrate still potion smart? Concentrate isn't pot smart, it just flat out stacks. But that's a good question, is there any way to know if it'll still stack with Jump? [1.2.382] Archer Skill Changes - Takebacker - 2011-05-23 White Wrote:But that's a good question, is there any way to know if it'll still stack with Jump? Watch the videos in other threads. Conc+dragon milk. [1.2.382] Archer Skill Changes - White - 2011-05-23 Ha, brain fart on that one. YAY! I love how it stacks, and being like rage in that it's spammable is very exciting. [1.2.382] Archer Skill Changes - Fiel - 2011-05-23 The Korean earlier in this thread was correct. My scripts did not output a change due to a checksum collision. I'll be getting that fixed... [1.2.382] Archer Skill Changes - byakugan - 2011-05-23 White Wrote:Concentrate isn't pot smart, it just flat out stacks. This is a stupid quetion i know but... since when Concentrate stacks with attack potions? Chaos? [1.2.382] Archer Skill Changes - TamilTiger1 - 2011-05-23 byakugan Wrote:This is a stupid quetion i know but... since when Concentrate stacks with attack potions? Chaos? Since big bang. It stacks now in GMS. Sadly it can get dispelled though, hope they change that for jump. [1.2.382] Archer Skill Changes - White - 2011-05-23 It's never been dispelled for me. I noticed that like a day or two after Big Bang came out while I was at Horned Tail, I spammed in caps for a couple seconds. [1.2.382] Archer Skill Changes - Killed - 2011-05-23 White Wrote:It's never been dispelled for me. I noticed that like a day or two after Big Bang came out while I was at Horned Tail, I spammed in caps for a couple seconds. It always gets dispelled for me inside HT. [1.2.382] Archer Skill Changes - White - 2011-05-23 Wow...that's strange, and i'm sorry for you, lol. It hasn't been dispelled for me at ht, cht, czak or pb. :/ [1.2.382] Archer Skill Changes - Dark Link - 2011-05-23 Wow, for once NexonKR OVERBUFFED the classes instead of underbuffed. The nerfs were expected though. new PQs will be fun. [1.2.382] Archer Skill Changes - White - 2011-05-23 Looks like those belts from the LHC pq give atk, if they aren't too impossible to get (as i'm sure they won't be) we could have a bunch of godly belts enter the market and become standard. [1.2.382] Archer Skill Changes - Mike - 2011-05-23 Takebacker Wrote:OH S'HIT. THOSE GOGGLES ARE LEVEL 80 AND HAVE SLOTS. Really? Even better. Awesome looks + good stats = sweet [1.2.382] Archer Skill Changes - Locked - 2011-05-23 White Wrote:Wow...that's strange, and i'm sorry for you, lol. It hasn't been dispelled for me at ht, cht, czak or pb. :/ Er.. It dispels. The icon is still there, but the attack is gone. [1.2.382] Archer Skill Changes - Viaje - 2011-05-23 ghostofhalo Wrote:My main concern is for Marksmen. It was stated in the last Archer update that BMs destroy Marksmen in 1v1 DPS. I'm not sure why BMs need more boosts to 1v1 DPS when a Marksmen is only better at mobbing. Until they release a boss that has multiple bodies (I'm speaking of KMS, not GMS and CWK), I'm not seeing Marksmen being nearly as much help at a boss other than for Sharp Eyes.Zakum. Horntail. Pink Bean. Chaos Zakum. Chaos Horntail. Cygnus. All have multiple "bodies". All have summons. Even if you don't need to deal severe damage to every monster you can hit, the possibility of hitting +2mil on the last hit alone is a pretty big deal. |