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[1.2.170] Elemental Pirates? New pet! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.170] Elemental Pirates? New pet! (/showthread.php?tid=4092) |
[1.2.170] Elemental Pirates? New pet! - NoWaizMatt - 2008-10-09 So from what I can see... Infighters are getting a summon skill (Lightning), and an attack skill that ties into it along with a Lightning Charge, and Gunlingers are and infighters are getting a KB skill... Will just have to see when vids are released. [1.2.170] Elemental Pirates? New pet! - Corn - 2008-10-09 erich336 Wrote:but its a pet anyone can have. and its awesome 2.4ish k for 10 hours? Nah (I'm assuming that). [1.2.170] Elemental Pirates? New pet! - Devil - 2008-10-09 NoWaizMatt Wrote:So from what I can see...First of all, tnx to Fiel for the Extractions! ![]() Yeah I think you're right about this! It's just added skills to the excisting pirate class! ![]() Vipers are already lightning based. Watch the (Super) Transform animation, you'll see the lightning sparks in the hand of the character. Also don't forget: - Energy Charge - Energy Buster - Energy Orb - Shockwave All sound a bit Electric like right? ![]() Btw, Spark reminds me of Ninja Ambush - Recolored... Does Nexon really think that skill is usefull? ![]() And yeah, Captains really needed a pushback skill (Sharks) like BM's/MM's have. Evil Thought: Nexon wants to sell SP resets? :+) [1.2.170] Elemental Pirates? New pet! - Takebacker - 2008-10-09 Pirate skill trees are already complicated though, unless the shark pushback skill is in second job for gunslingers we can put the points used on bomb into that. We can't possibly take points off any other skill since they're all useful/required... If it was 1st i guess we'd have to kick quick motion, and 4th...mind control? Also, i don't see a difference between the string level 9 and 20 except for 1 MP. What's the point?... [1.2.170] Elemental Pirates? New pet! - Sn1perJohnE - 2008-10-09 Baklava Wrote:That's not what it means by bullet. true, either way its nice to see new class ideas being explored. Hopefully they do chose STR and INT for this one, and if its a 2 tier class, hope fully a ranged possibility would be DEX and INT. [1.2.170] Elemental Pirates? New pet! - Rain - 2008-10-09 Ohh. I really oughta make a infighter. [1.2.170] Elemental Pirates? New pet! - Kabanaw - 2008-10-09 Baklava Wrote:That's not what it means by bullet. As I said before, this could easily be a new skill for a class. Who knows, maybe these skills are the first 5th job skills to come out? Also, I doubt that the lightning attacks are for a new job. They don't really base attacks for a job around one element, otherwise the person is screwed if they come across a monster strong to the element. Personally, I'm waiting for the next patch to make any decisions, but if there're new skills, such as the poison equivilant of the new skills, then I'd bet on them being new. [1.2.170] Elemental Pirates? New pet! - jrvillarreal - 2008-10-09 Cool skills, but still rip-offs from other classes -_- love the sharks
[1.2.170] Elemental Pirates? New pet! - Takebacker - 2008-10-09 Why would they work on and release pirate 5th job before the other classes? [1.2.170] Elemental Pirates? New pet! - Dyxanije - 2008-10-09 Hm, very interesting. I look forward to seeing what the third branch of Pirates will be if/when we get more information. [1.2.170] Elemental Pirates? New pet! - NoWaizMatt - 2008-10-09 Takebacker Wrote:Why would they work on and release pirate 5th job before the other classes? It's not fifth job. From what I understand, it's just elemental skills and summons. [1.2.170] Elemental Pirates? New pet! - Alloy - 2008-10-09 Uhm... This makes me think: Why did they do these skills if it wasn't for a new job? If anything, it could be a new pq, where each class has their own finishers, depending on their own level, since they can't be for the build we already know... So, either a new pirate branch, or an odd use, like a pq. [1.2.170] Elemental Pirates? New pet! - Cyanne - 2008-10-09 This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill. [1.2.170] Elemental Pirates? New pet! - Kawasari Mimoto - 2008-10-09 Energy Charge + Buster... reminds me of this:
[1.2.170] Elemental Pirates? New pet! - GameMX - 2008-10-09 I don't know, after seeing it again, it seems more like for something of a PQ... [1.2.170] Elemental Pirates? New pet! - Takebacker - 2008-10-09 NoWaizMatt Wrote:It's not fifth job. From what I understand, it's just elemental skills and summons. No pumpernickel, i was denying kabanaW's suggestion of this being 5th job skills. cyanne Wrote:This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill. I agree completely with this. [1.2.170] Elemental Pirates? New pet! - EngelRod - 2008-10-09 Woah that's nice, I hope it is a new branch of the pirates, I wonder what weapon will they use. :O [1.2.170] Elemental Pirates? New pet! - ยป-Chris-> - 2008-10-10 Will be interesting to see what this ends up being. [1.2.170] Elemental Pirates? New pet! - SuGaRnSp1C3 - 2008-10-10 Snail pet!!!! WWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! [1.2.170] Elemental Pirates? New pet! - Russt - 2008-10-10 Cyanne Wrote:This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill.Sounds very logical (I wouldn't've thought of that) but it still doesn't explain why the first job is different and it only goes up to three. Oh well, time will tell. 4th job was a mess too when it was being tinkered with in KMST. |