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[1.2.378] Magicians in Jump - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.378] Magicians in Jump (/showthread.php?tid=40584) |
[1.2.378] Magicians in Jump - Shidoshi - 2011-04-14 dante9898 Wrote:Knockback means Nothing at bosses like zak,horntail, Heck they don't mean anything at all at Big Bosses since you could always have a warrior or bucc to Rush the monster if needed. Not in LHC/Monster Park [1.2.378] Magicians in Jump - FenixR - 2011-04-14 Shidoshi Wrote:Not in LHC/Monster Park I have yet to see how exactly did LHC/Moster Park changed before saying anything else. But my point stand, Multi Hit > Single Hit. [1.2.378] Magicians in Jump - yo72 - 2011-04-14 Shidoshi Wrote:Not in LHC/Monster Park Multi-hit skills work better at KBing at LHC [1.2.378] Magicians in Jump - Sorien - 2011-04-14 Are all of those mob changes for the Monster Park, or are the regular monsters all getting changed too? [1.2.378] Magicians in Jump - Punch - 2011-04-14 Video of new F/P and Bishop? ![]() I/L looks very cool but that new F/P skill looks shweet.. [1.2.378] Magicians in Jump - Sarah - 2011-04-14 Fiel Wrote:Hitting more times is still better because you get more chances to crit. Also nice with the new accuracy formula. Rather than 1 miss and no damage you can get 3 hits and 3/4's the damage you would get if you had hit. Any damage is better than no damage. [1.2.378] Magicians in Jump - Nesso - 2011-04-14 Elemental decrease removed? I like where this is going. Anymore info about elements, or did they just pineapple Mages over? Infinity has stance now? Am I reading that right? All the other skills look pretty. Not too happy about FD and ID, and they could have done more with bishops. I like that they changed a lot of the monsters to have a party bonus too, although I'm worried on how that will turn out. [1.2.378] Magicians in Jump - FenixR - 2011-04-14 yo72 Wrote:Multi-hit skills work better at KBing at LHC Hes saying that is easier reaching the Damage needed to KB a monster with single hits than multi hits. Thing that iirc don't happen much since i think for KB purposes it add the damage of every hits to decide if it KB the monster or not (I think it work like that with Blast at least) [1.2.378] Magicians in Jump - yo72 - 2011-04-14 Sarah Wrote:Also nice with the new accuracy formula. Rather than 1 miss and no damage you can get 3 hits and 3/4's the damage you would get if you had hit. Any damage is better than no damage. 25% miss rate=25% miss rate doesn't matter ur hits dante9898 Wrote:Hes saying that is easier reaching the Damage needed to KB a monster with single hits than multi hits. Thing that iirc don't happen much since i think for KB purposes it add the damage of every hits to decide if it KB the monster or not (I think it work like that with Blast at least)KB at LHC is 1 so multi hit skills KB some monster multiple times http://www.youtube.com/watch?v=H73lnt66VaQ [1.2.378] Magicians in Jump - Izwardo - 2011-04-14 OO new mage ring? please tell how to get?
[1.2.378] Magicians in Jump - Sarah - 2011-04-14 yo72 Wrote:25% miss rate=25% miss rate doesn't matter ur hits Think of it like quad blow on Battle Mages. If one hit misses they don't all miss even if they're all a part of one attack. This will be the same. [1.2.378] Magicians in Jump - Fiel - 2011-04-14 ![]() There's now a unicorn pet. [1.2.378] Magicians in Jump - FenixR - 2011-04-14 yo72 Wrote:25% miss rate=25% miss rate doesn't matter ur hits 25% miss rate per hit. You could deal 4 hits with one skill and only land 1-3, or you could deal 1 hit and don't land it at all. [1.2.378] Magicians in Jump - yo72 - 2011-04-14 Sarah Wrote:Think of it like quad blow on Battle Mages. If one hit misses they don't all miss even if they're all a part of one attack. This will be the same. lets say 2 even atks 1 is 4 hit 1 is 1 hit each take 1 second to cast and in 4 seconds u have 1+1+1+MISS=3 and u have (.25+.25+.25+MISS)+(.25+.25+.25+MISS)+(.25+.25+.25+MISS)+(.25+.25+.25+MISS)=3 25%=25% dante9898 Wrote:25% miss rate per hit. You could deal 4 hits with one skill and only land 1-3, or you could deal 1 hit and don't land it at all.^ [1.2.378] Magicians in Jump - Baklava - 2011-04-14 Can you confirm or deny if the party bonus at LHC or Ellin Forest is still there or has been removed? [1.2.378] Magicians in Jump - IllegallySane - 2011-04-14 OMG Fiel posted a Pony image! Fiel Wrote:There's now a unicorn pet. Not a pony, but bwahahaha! [1.2.378] Magicians in Jump - Sarah - 2011-04-14 yo72 Wrote:lets say 2 even atks 1 is 4 hit 1 is 1 hit each take 1 second to cast and in 4 seconds u have You clearly don't get what I'm saying. CLs damage has been quartered from what it was previously (8xx - 210) because it hits 4 times. If you missed prior to this change, you did no damage. If you miss once with this change, you will now do 3/4's of the prior damage (210+210+210+miss) rather than nothing. [1.2.378] Magicians in Jump - 0^2 - 2011-04-14 "Rare item drop level" May I ask what this is pertaining to? Items with potential or rare items themselves like mastery books? [1.2.378] Magicians in Jump - Bribery - 2011-04-14 Elemental Decrease wasn't removed. Mana Reflection was. Holy Shield was also removed for Bishops. [1.2.378] Magicians in Jump - FrozNlite - 2011-04-14 Abysseon Wrote:So Chain Lightning now hits up to 5 mobs and Paralyze hits up to 8 with no damage reduction? Nice. No, if you translate the Korean descriptions of each (well, I only checked Paralyze since I'm beyond busy IRL), you'll see damage is reduced as the number of targets increases. Whether that means the damage reduction is shared throughout all the targets or is a reduction-by-distance type thing has yet to be seen, I suppose. But 3 hitting Paralyze and 4 hitting CL is a godsend - finally we can start bossing like no other. *facepalm* As much as I like everything I just said, and believe we definitely need it, the loss of Elemental Reset is massive. Great, we also now have stance on Infinity and better uses of a "massive" skill (since ultimate is obsolete terminology) with Mist Explosion and Glacial Chain (Mist Explosion looks disgusting....I'm not looking forward to it), but it doesn't matter if we can't do damage in the first place. Didn't Nexon learn this when they gave us Elemental Reset in the first place? A LOLFP at Targa/a LOLIL at Scarlion are ridiculous, even at Lv. 200 and with good potentials, if their damage is either halved or reduced to 1. A lot of weak hits is stronger, but a lot of weak hits with 50% damage reduction still sucks. Well, not striking everything said above that pertains to skills other than Elemental Reset, but if what Bribery said is true and we still have it, then YAHOO. Fantastic balance patch from what we can tell so far. But other good things include -3 Booster (FINALLY), and still waiting on hearing the new Composition delay for AMs. Mayhaps the skill will actually be a good 1v1 for 3rd Jobbers now ?
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