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[KMST] [1.2.375] Monster Park - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [KMST] [1.2.375] Monster Park (/showthread.php?tid=39412) |
[KMST] [1.2.375] Monster Park - Fiel - 2011-03-17 Netto Wrote:@video http://www.southperry.net/maplerange.php?ltx=-250<y=-70&rbx=0&rby=0&size=1024 [KMST] [1.2.375] Monster Park - ghostofhalo - 2011-03-17 ShiKage Wrote:Finally one-handed sword, two-handed axe and one-handed axe animations for Brave Slash?There's not too much of a difference between one and two-haned. Also, you can clearly see the sword in the axe animations. I appreciate them making axe animations, but they could have at least taken the time to at least make them acknowledgeable. I play Hero, and I can't even tell which one is the original sword animation. EDIT: Intrepid Slash - Level String (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 3번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격 ; delay (840 ms --> 930 ms)<THUD> I won't even start the rage against the delay on this attack again. When we thought it was 1440ms in BB, I ended up spending way too much time doing the math to figure out that Heroes would have been completely underpowered, and I don't see why a longer delay is necessary granted it's not nearly as much as expected before. [KMST] [1.2.375] Monster Park - Fiel - 2011-03-17 Looks like they changed around character creation too. If my analysis is correct, dice rolls are back. [KMST] [1.2.375] Monster Park - Link - 2011-03-17 ghostofhalo Wrote:There's not too much of a difference between one and two-haned. Also, you can clearly see the sword in the axe animations. I appreciate them making axe animations, but they could have at least taken the time to at least make them acknowledgeable. I play Hero, and I can't even tell which one is the original sword animation. Yeah. I can't tell a single bit of difference. It feels weird on my Hero to use Brave Slash and see my sword and shield disappear and then a HUGE ASS SWORD made out of light comes out of nowhere. @Fiel : OH, GOD NO!!!!!!!!!!!!! [KMST] [1.2.375] Monster Park - Ryukiroku - 2011-03-17 Fiel Wrote:Looks like they changed around character creation too. If my analysis is correct, dice rolls are back. That's a fairly weird and archaic feature to bring back. [KMST] [1.2.375] Monster Park - Fiel - 2011-03-17 I think it's for randomizing your look, not for stats. But I can't be sure until I see a video of it. [KMST] [1.2.375] Monster Park - Hanabira.Kage - 2011-03-17 Fiel Wrote:Looks like they changed around character creation too. If my analysis is correct, dice rolls are back. OH FOR THE LOVE OF GOD NOOOOOOOOOOOOOOOOO
QUICK! EVERYONE MAKE ALL THE CHARACTERS YOU'VE EVER WANTED TO MAKE BEFORE IT'S TOO LATE!! [KMST] [1.2.375] Monster Park - Nesso - 2011-03-17 I wonder if they will make changes to other classes too. Would be nice to see mages and bowman get some new fourth job skills. Dark Impale is cool, but did Heroes really need a better final attack? [KMST] [1.2.375] Monster Park - krondragon - 2011-03-17 Increased delay in intrepid slash and another 10 levels to max another core skill for a Hero? Looks like I'm going to be pulling points out of maple warrior again... [KMST] [1.2.375] Monster Park - Happy - 2011-03-17 wtp this is some good shet check the animation the paladin is summoning a hammer then jumps like a epic god and then smash the fking hammer. This made my day, I WANT A PALADIN! [KMST] [1.2.375] Monster Park - Snor - 2011-03-17 Illam Wrote:Oh! This is Monster Park? It's not exactly what I had in mind... it seems their ideas are running low. Exactly my thoughts. This was not what I was expecting it to be. This 'idea' could be made up by a ten year old... Did they even sit around the table discussing this idea? I don't think so. [KMST] [1.2.375] Monster Park - TheTempest - 2011-03-17 OMG! Those Paladin animations are so sexy. I want this NOW!!! *smashes ground with Thor's hammer*
[KMST] [1.2.375] Monster Park - ghostofhalo - 2011-03-17 Charged Blow: 500% (700% in 4th) 255% range hits 4 enemies (6 in 4th) 90% stun rate slower (600ms -> 810ms) Dark Impale: 650% (140% more than Buster) 250% range hits 6 enemies ignores 20% PDRate 840ms delay Brave Slash: 675% 175% range hits 3 enemies slower (840 -> 930ms) Nexon, you really make me wonder about these changes sometimes... Brave Slash is the weakest of the three. I appreciate you making finishers better, but really now, this is a bit unnecessary. [KMST] [1.2.375] Monster Park - Kevin - 2011-03-17 Sweet, they finally realized non-Holy Charged Blow looked like garbage compared to just about every other skill in the game. [KMST] [1.2.375] Monster Park - Link - 2011-03-17 ghostofhalo Wrote:Charged Blow: Wow. With that comparison, Paladins have it the best in mob situations, without even taking into account of the elemental advantages. @_@ [KMST] [1.2.375] Monster Park - Sarah - 2011-03-17 Ugh, going to be another garbage PQ. Got my hopes up for something interesting. [KMST] [1.2.375] Monster Park - SwordStaker - 2011-03-17 Dusk Wrote:Eh, raids in WoW are several hour long affairs for large groups of max level players. There are plenty of short 5-man dungeons with Elite mobs, which is pretty much what this is except a lot more lame. There needs to be a little story and some zone-exclusive drops. Although that probably wouldn't work in MapleStory since it's all about upgrading the pomegranate out of extremely common items instead of finding sweet loot and applying like one upgrade.Pst. It's still Tespia and just came out give it some timeXD [KMST] [1.2.375] Monster Park - ghostofhalo - 2011-03-17 On a side-note. Fiel, it says that Aura of the Beholder was removed when Achilles was the skill removed. Just thought it would help lessen any confusion. [KMST] [1.2.375] Monster Park - Beg - 2011-03-17 What did they do to Body Boost? It's like a footnote after all the warrior changes, but Google translate yields gibberish.
[KMST] [1.2.375] Monster Park - Worthyness - 2011-03-17 Yay warriors? L> archer rebalance so that WHs just don't lol in their face everytime. |