Southperry.net
Original League of Legends (LoL) Thread - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7)
+--- Forum: League of Legends (https://www.southperry.net/forumdisplay.php?fid=93)
+--- Thread: Original League of Legends (LoL) Thread (/showthread.php?tid=33481)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696


Original League of Legends (LoL) Thread - Phoenix Wright - 2010-12-02

KajitiSouls Wrote:That may be true, but the real question then, if you're going to say "he eats CCs", is how many CCs does the enemy team have?

Nunu's only good for 1 CC absorbtion. Anything beyond that is probably meant towards the purpose of killing him. A tryhard team will probably have 7+ CCs in their arsenal, and they're not always dedicated to shutting down Nunu.

7+? That's kind of extreme. Not many champions have even two interrupts (Rammus, Alistar, Blitzcrank, Malphite..Cho doesn't really count because the Rupture delay isn't really good for interrupting).

& Against a stupid team, people are going to react without thinking and often times he eats a couple more stuns than he needs to.


Original League of Legends (LoL) Thread - KajitiSouls - 2010-12-02

I said not all of those CCs can be used to stop Nunu. And among those CCs is Exhaust.

I was playing in a particularly low level game because I promised a newbie I'd spend some time with him. And for some really weird reason, I would get BS lag that doesn't even make the FPS counter freak out. All the other signs of lag didn't happen either. Other team kept on popping up on me and my champ wouldn't respond to anything. They'd keep on pounding at me, but fortunately my teammates were around to support me xD

Has anyone else have this happen?



EDIT: causenooneelseposted

I'm thinking about writing an Anivia guide soon. Sure, I'm not high elo, but I think I know enough to shed a light or two for even seasoned LoL players.


Original League of Legends (LoL) Thread - Duelman - 2010-12-02

Always run clarity on taric for his ultimate, also the mastery for it allows it to support team member's mana pool also. I like to run flash to help me escape sticky situations.

Dorans shield or ring (depending on your runebook if you need mana regen alot)+1 health pot to start with.

First trip back after level 6 is catalyst+boots 1.

Second trip back is to upgrade into a Rod of Ages asap.

Next to build is merc treads from boots 1, and start on a randuins omen.

After you have those core items you can go for a banshees veil to beef it up against casters if need be, or get an aegis of the legion for it's team presence.

Generally the rest is optional: Tear of goddess into a AA staff really beefs up the mana pool and your healing powers.
You could get a chalice if you want just mana regen instead of a bigger mana pool, however there are better things than it for taric.
Running a spirit visage beefs up your self heal/hp/magic resist/ and gives a 10% cd reduction.


Original League of Legends (LoL) Thread - Five Second Pose - 2010-12-02

I've seen a lot of people suggest rushing Tear for the extra mana off the top. How viable is that?


Original League of Legends (LoL) Thread - Popotito - 2010-12-02

LoHArchDemon

Level 30

Champions: Vladimir, Dr. Mundo, Ashe, Yi, Sion


Original League of Legends (LoL) Thread - KajitiSouls - 2010-12-03

Rayquaza2233 Wrote:I've seen a lot of people suggest rushing Tear for the extra mana off the top. How viable is that?

It's pretty much the ultimate mana supply item, Chalice being second. While Chalice gives insane mana regeneration, it doesn't allow for burst combos so easily.

The main problem with Tear is that you probably might not use its full potential. It's fair if you're going for Archangel Staff, but you'll still probably never take full advantage of the mana.


Original League of Legends (LoL) Thread - Malthe - 2010-12-03

Duelman Wrote:Always run clarity on taric for his ultimate, also the mastery for it allows it to support team member's mana pool also. I like to run flash to help me escape sticky situations.

Dorans shield or ring (depending on your runebook if you need mana regen alot)+1 health pot to start with.

First trip back after level 6 is catalyst+boots 1.

Second trip back is to upgrade into a Rod of Ages asap.

Next to build is merc treads from boots 1, and start on a randuins omen.

After you have those core items you can go for a banshees veil to beef it up against casters if need be, or get an aegis of the legion for it's team presence.

Generally the rest is optional: Tear of goddess into a AA staff really beefs up the mana pool and your healing powers.
You could get a chalice if you want just mana regen instead of a bigger mana pool, however there are better things than it for taric.
Running a spirit visage beefs up your self heal/hp/magic resist/ and gives a 10% cd reduction.

Only build Randuins omen if you need it, else it's pointless and a sunfire would do more good.
And if the enemy got no CC you need to worry about, build for boots of swiftness or ninja tabi if they got a ton of physical DPS.
Also items like thornmail is brilliant even on AP and tank and hybrid taric.
If the enemy got a ton of physical dps a thornmail is the best item to carry on you for surviving, IMO

Also AP taric is the extremely strong, his heal is 1:1 and heals himself for a ton, his stun is also 1:1 and his AOE is 1:0.5 and his ulti is also quite nice with AP ratios.
Build stuff like ROA and Rylai's and possibly banshees/locket, but this is just for a full out support taric.

You simply can't have a premade build, it'll change depending on your enemies Tongue


Original League of Legends (LoL) Thread - Duelman - 2010-12-03

No randuins is awesome-sauce on taric. He gets armor/hp/cd reduction/ and an aoe slow that scales with his total armor.

Catalyst over Tear in the early game ALWAYS ray.

There are core items to a build then situational. RoA/Merc treads/Randuins is a really solid setup that leaves room for the situational items.


Original League of Legends (LoL) Thread - Malthe - 2010-12-03

Duelman Wrote:No randuins is awesome-sauce on taric. He gets armor/hp/cd reduction/ and an aoe slow that scales with his total armor.

Catalyst over Tear in the early game ALWAYS ray.

There are core items to a build then situational. RoA/Merc treads/Randuins is a really solid setup that leaves room for the situational items.

Randuin IS a situational set-up and so is merc.
If they're pure magic damage or not relying on attack speed, there are better items than randuin.
If they got no CC or no serious magic damage, ninja tabi or boots of swiftness will help you more.


Original League of Legends (LoL) Thread - KajitiSouls - 2010-12-03

Taric is no Rammus, and I would think Sunfires is kinda blah. Randuin's on the other hand synergizes with Taric's shield (unless someone wants to prove me wrong) and his stun of doom.

But it's like what Unleashing said, defense items are situational.


Original League of Legends (LoL) Thread - KajitiSouls - 2010-12-06

LF> someone who has Pantheon or will get him soon, and will play him in a practice game with me.


Original League of Legends (LoL) Thread - Malthe - 2010-12-06

KajitiSouls Wrote:LF> someone who has Pantheon or will get him soon, and will play him in a practice game with me.

I'm getting IP for pantheon ATM, but still on EU server. ;_;
Also trying to save up for some decent runes for my main champs, just bought WW.
Smite-less jungling on WW is pretty nice, FB is guaranteed at level 6.
Pop ghost, flash into range and ulti Big Grin

Edit: Also am disappoint of the bad games i had with WW, either with a leaver on the enemy or my own team <_< so didnt play a fair match yet..


Original League of Legends (LoL) Thread - Five Second Pose - 2010-12-06

Either the people today were bad, or I gained possibly temporary skills today. 17/5/5 and 18/3/11 with Ashe, which is about 9 kills more than what I usually get with Ashe.


Original League of Legends (LoL) Thread - Five Second Pose - 2010-12-09

So here's like, the new champ and stuff.

<Rayquaza2233> E: Abilities -
<Rayquaza2233> Passive - Deadly Cadence
<Rayquaza2233> "After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times."
<Rayquaza2233> Miasma
<Rayquaza2233> "Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it."
<Rayquaza2233> Cassiopeia releases a growing cloud of poison that lasts for 7 seconds. Any enemy that passes through it is poisoned, dealing magic damage each second and slowing them by [?%]. Continual exposure renews this poison.
<Rayquaza2233> Noxious Blast
<Rayquaza2233> "Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion."
<Rayquaza2233> Cassiopeia blasts an area with a delayed high damaging poison, dealing magic damage over 3 seconds and granting her movement Speed for 2 seconds if she hits a champion.
<Rayquaza2233> Petrifying Gaze
<Rayquaza2233> "Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned."
<Rayquaza2233> Cassiopeia deals magic damage to all enemies in front of her. Enemies facing her are stunned for 2 seconds while enemies facing away are slowed by [?%].
<Rayquaza2233> Twin Fang
<Rayquaza2233> "Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed."
<Rayquaza2233> Cassiopeia deals magic damage to her target. If the target is poisoned then Twin Fang's cooldown is reduced to .5 seconds.


Original League of Legends (LoL) Thread - KajitiSouls - 2010-12-09

I'm kinda wondering where you got that info from. Regardless, it's in the announcements now.


Original League of Legends (LoL) Thread - Five Second Pose - 2010-12-09

Something Awful, actually. Their LoL IRC channel is great with information.


Original League of Legends (LoL) Thread - Malthe - 2010-12-10

If it just requires poisoning i can see teemo+cassiopeia teaming up = OP Tongue
Talking about her ulti ofc.


Original League of Legends (LoL) Thread - KajitiSouls - 2010-12-10

Morello (lead champ designer) claims that Teemo + Cass had little synergy effect in practice. But we'll see.

EDIT: I just received news that the #1 solo ranked player mains Evelynn! That's somewhat of a shocker when you compare it to the US metagame.


Original League of Legends (LoL) Thread - Malthe - 2010-12-10

Teemo + cassiopeia...
Sorry but that ulti is broken, if it stacks in ANY way with AP, feeding cassiopeia just a tiny amount early game will pineapple the game over if her ulti seriously synergizes with teemo <_<
i mean even an 0.2 AP ratio would make her deadly..


Original League of Legends (LoL) Thread - KajitiSouls - 2010-12-10

Unleashing Wrote:Teemo + cassiopeia...
Sorry but that ulti is broken, if it stacks in ANY way with AP, feeding cassiopeia just a tiny amount early game will pineapple the game over if her ulti seriously synergizes with teemo <_<
i mean even an 0.2 AP ratio would make her deadly..

Just be happy that they borked Twitch + Cass >_>

Hell, I have a hard time utilizing alternative chill methods with Anivia already (Nunu's Ice Blast is one, but Ashe's Frost Shots aren't).