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[Module] Big Bang | All Mobs - Printable Version

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[Module] Big Bang | All Mobs - Lozmaster - 2010-11-13

MysticHLE Wrote:Fiel, do Buffoons and Deep Buffoons really give 6 and 7 exp, respectively...? o.O

Those would be the CPQ2 versions of the monsters


[Module] Big Bang | All Mobs - MysticHLE - 2010-11-13

Lozmaster Wrote:Those would be the CPQ2 versions of the monsters

Oh, I see. Thanks for answering. =D


[Module] Big Bang | All Mobs - Depnoa - 2010-11-13

Did I miss it somewhere... I couldn't find the Goby House (Bombing Fish House) anywhere in there.


[Module] Big Bang | All Mobs - ¬Rob - 2010-11-13

I hate how most every non-boss mob gives the same exp depending on level. So everything's basically the same monster, just different sprites. ):


[Module] Big Bang | All Mobs - Shidoshi - 2010-11-13

¬Rob Wrote:I hate how most every non-boss mob gives the same exp depending on level. So everything's basically the same monster, just different sprites. ):

Map layout, spawn, drops, special attacks, size, speed, defense, PDR, weaknesses and HP.


[Module] Big Bang | All Mobs - Takebacker - 2010-11-13

¬Rob Wrote:I hate how most every non-boss mob gives the same exp depending on level. So everything's basically the same monster, just different sprites. ):

On top of what shido said, it's more advantageous this way because it gives a lot more variety to where someone can train. Map layout is less of an issue now too since most of the most annoying maps have been retrofitted with teleporters or springs.


[Module] Big Bang | All Mobs - Kabanaw - 2010-11-14

Shidoshi Wrote:Map layout, spawn, drops, special attacks, size, speed, defense, PDR, weaknesses and HP.

At least PDR and HP is the same for all mobs of the same level.

Still. this just means that if you're training at one mob and it's crowded as hell, you can just go to a different area.


[Module] Big Bang | All Mobs - Quarantine - 2010-11-14

I'm confused. What's the difference between the regular Physical Def/Magic Def and PDRate/MDRate?


[Module] Big Bang | All Mobs - Kabanaw - 2010-11-14

Quarantine Wrote:I'm confused. What's the difference between the regular Physical Def/Magic Def and PDRate/MDRate?

PD/MDrate is a % damage reduction. If you regularly do 1000 damage, then against a mob with a PDRate of 50% you do 500 damage, unless you have a skill that ignores PDRate.


[Module] Big Bang | All Mobs - Thorr - 2010-11-14

¬Rob Wrote:I hate how most every non-boss mob gives the same exp depending on level. So everything's basically the same monster, just different sprites. ):

The actual relationship is HP. All normal mobs have the same HP/Exp ratio. The only exceptions are Theme Dungeon mobs. THey have 10% more Exp than normal mobs. (Bosses are as variable as always, too.) The ratio is a sliding scale relationship as the HP goes up. I am sure the math-magicians on this site could graph out the gains and come up with a formula to explain it.

The Theme Dungeons I refer to are Neo City, Kerning Square, and Mushroom Castle.


[Module] Big Bang | All Mobs - JoeTang - 2010-11-14

Is there still standard defense? And what is it?


[Module] Big Bang | All Mobs - Dusk - 2010-11-15

Quarantine Wrote:I'm confused. What's the difference between the regular Physical Def/Magic Def and PDRate/MDRate?

PDRate = Physical defense
MDRate = Magical defense

There is no longer a fixed damage reduction. PDRate and MDRate are just the variable names for defense, and they can be used interchangeably.


[Module] Big Bang | All Mobs - MetaSeraphim - 2010-11-16

Is it possible to see how the meso drops were changed for mobs?


[Module] Big Bang | All Mobs - Izwardo - 2010-11-16

What about neo city boss? Didnt see them on there...


[Module] Big Bang | All Mobs - Thorr - 2010-11-16

Izwardo Wrote:What about neo city boss? Didnt see them on there...

Already answered. The thread is for changed mobs only. Neo city apparently didn't change.


[Module] Big Bang | All Mobs - AzureKite - 2010-11-16

I believe they were changed weren't they? Just Fiel didn't place them on the table because they had null values. Take a look at Combattente's extractions. http://bugale.bplaced.net/forum/viewtopic.php?f=6&t=4


[Module] Big Bang | All Mobs - PirateIzzy - 2010-11-16

AzureKite Wrote:I believe they were changed weren't they? Just Fiel didn't place them on the table because they had null values. Take a look at Combattente's extractions. Not sure where his url is...

The KMS Neo City was changed, but the mobs from 120+ NC are the same.


[Module] Big Bang | All Mobs - SwordStaker - 2010-11-16

PirateIzzy Wrote:The KMS Neo City was changed, but the mobs from 120+ NC are the same.
Fiel doesn't have up the Kaede Castle mobs yet confirmed by my guild member they HAVE been changed. They give different EXP values and have different HP values, also Malaysia was ALSO changed but due to being so glitchy and buggy he was unable to reach Scarlion. However he was able to use a town scroll at gallops now.


[Module] Big Bang | All Mobs - PirateIzzy - 2010-11-16

SwordStaker Wrote:Fiel doesn't have up the Kaede Castle mobs yet confirmed by my guild member they HAVE been changed. They give different EXP values and have different HP values, also Malaysia was ALSO changed but due to being so glitchy and buggy he was unable to reach Scarlion. However he was able to use a town scroll at gallops now.

What did Kaede Castle have to do with what I said? By NC I meant Neo City.


[Module] Big Bang | All Mobs - buddyseeker - 2010-11-16

Fiel Wrote:
NameLevelHPExpKnockbackPDRateMDRate
Batoo234651251001010
Trucker482,7604953501010
Octobunny732,2005303301010
Tippo Red803,0004003501010
Tippo Blue833,6004504001010
Pac Pinky884,9005554501010
Selkie Jr.905,5006004501010
Slimy936,7006805001010
Mr. Anchor989,0008506001010

I've cut and shortlisted some of Singapore monsters. Those monsters are way off the KMS HP/EXP chart, only Ulu City monsters follow the chart. I noticed these since I was working on reorganizing the World Tour monster list in Asiasoft forum.
http://forums.asiasoftsea.net/showthread.php?p=12703111#post12703111