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[Big Bang] Adventurer Skill Tables/Notes - Printable Version

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[Big Bang] Adventurer Skill Tables/Notes - Xephia - 2010-10-05

Noticed something about the Big Bang skill.

Bishop Big Bang gives Holy element.

Fire Mage Big Bang gives Fire element.

Ice Mage Big Bang gives Lit element? Mistake? I believe it should be Ice.


[Big Bang] Adventurer Skill Tables/Notes - JoeTang - 2010-10-05

Xephia Wrote:Noticed something about the Big Bang skill.

Bishop Big Bang gives Holy element.

Fire Mage Big Bang gives Fire element.

Ice Mage Big Bang gives Lit element? Mistake? I believe it should be Ice.

번개속성
No. It's Lightning.

You should note that Dodge only affects one monster for mob skills; people probably assume otherwise. I know I did.


[Big Bang] Adventurer Skill Tables/Notes - Chameleonic - 2010-10-05

Has Marksman's Blind been changed to a fixed number Accuracy decrease or have you missed adding the % symbol?

Sucks MM need 265 SP to max all skills when they only get 243 SP.


[Big Bang] Adventurer Skill Tables/Notes - CrossMyHeart - 2010-10-05

So can skills go over 32? Anyone confirm/deny this?


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-05

I'm posting this just before heading to class so I don't really have time to proofread what I did for the Assassin tables so far, but does anyone know just what the pineapple Shadow Meso does now? It must have been changed, but the description makes no sense.


[Big Bang] Adventurer Skill Tables/Notes - CarrionCrow - 2010-10-05

Dusk Wrote:I'm posting this just before heading to class so I don't really have time to proofread what I did for the Assassin tables so far, but does anyone know just what the pineapple Shadow Meso does now? It must have been changed, but the description makes no sense.

Looks like it works the same as always to me. It does a set amount of damage based on mesos thrown with a % chance of dealing x% more damge (think of that as a form of critical, since regular crit does not affect shado mesos). Ignoring def pre BB was simply that the damage did not get reduced by def. Post BB I do not know, but I'm gonna guess that the damage will be constant regardless of what monster you hit.


[Big Bang] Adventurer Skill Tables/Notes - street - 2010-10-05

I'm confused on advance combo damage %, I'm trying to compare old from new. In fiel old skill table he has damage 121% but yours show damage 5%? Do i add on the 5% to the old damage %?


[Big Bang] Adventurer Skill Tables/Notes - Takebacker - 2010-10-05

street Wrote:I'm confused on advance combo damage %, I'm trying to compare old from new. In fiel old skill table he has damage 121% but yours show damage 5%? Do i add on the 5% to the old damage %?

The old skill table is wrong. Don't even read it. How it actually works has nothing to do with what it says.

New table is right. +X% damage per orb.


[Big Bang] Adventurer Skill Tables/Notes - Xephia - 2010-10-05

Dagger Mastery
Description Improves mastery of daggers.
Max Level: 20
Notes:

1 Claw mastery +12%, accuracy +3
2 Claw mastery +14%, accuracy +6
3 Claw mastery +16%, accuracy +9
4 Claw mastery +18%, accuracy +12
5 Claw mastery +20%, accuracy +15
6 Claw mastery +22%, accuracy +18
7 Claw mastery +24%, accuracy +21
8 Claw mastery +26%, accuracy +24
9 Claw mastery +28%, accuracy +27
10 Claw mastery +30%, accuracy +30
11 Claw mastery +32%, accuracy +33
12 Claw mastery +34%, accuracy +36
13 Claw mastery +36%, accuracy +39
14 Claw mastery +38%, accuracy +42
15 Claw mastery +40%, accuracy +45
16 Claw mastery +42%, accuracy +48
17 Claw mastery +44%, accuracy +51
18 Claw mastery +46%, accuracy +54
19 Claw mastery +48%, accuracy +57
20 Claw mastery +50%, accuracy +60

Dagger Mastery should increase Dagger mastery.


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-05

Can you tell I'm copy-pasting yet? lol

JoeTang Wrote:번개속성
No. It's Lightning.

You should note that Dodge only affects one monster for mob skills; people probably assume otherwise. I know I did.

Noted; notes won't show up for now, though.


[Big Bang] Adventurer Skill Tables/Notes - Kubi - 2010-10-05

Lv30 is cap on skills, but the Skills can go up to lv32 via combat orders from paladins, +skill potential bonuses from hats, or reverse/timeless that has a +skill bonus attach to them.

So I have a question. Snipe has -10 mp on lv32... Would that mean we gain MP for using snipe? o.o


[Big Bang] Adventurer Skill Tables/Notes - dpeterlin - 2010-10-05

Xephia Wrote:Oh my gosh... wow. I've been wanting this type of thread for a long, long time and was deeply wondering why no one was up for translating something this big.

Thank you for taking up the task, Dusk. Thanks so much, this is extremely convenient and helpful for too many reasons to mention.

My sentiments exactly. Thanks for doing this.


[Big Bang] Adventurer Skill Tables/Notes - Devil - 2010-10-05

Shield Mastery
"100% increased physical and magical defense"

Does Shield Mastery double the total wdef/mdef now? Or only the mere shield and is it still useless?

Venom
"Venom's effects do not stack"

Doesn't Venom stack 3 times anymore? Then Venom has become a very weak skill... :o 140% per second... that's a mere 10k dmg / sec... Sad

Anyway, GL with the BB skill tables! :+)


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-05

Devil Wrote:Shield Mastery
"100% increased physical and magical defense"

Does Shield Mastery double the total wdef/mdef now? Or only the mere shield and is it still useless?

Venom
"Venom's effects do not stack"

Doesn't Venom stack 3 times anymore? Then Venom has become a very weak skill... :o 140% per second... that's a mere 10k dmg / sec... Sad

Anyway, GL with the BB skill tables! :+)

Shield Mastery multiplies total defense, and the description says Venom does not stack. I don't have a 4th job Thief in KMS to test it, but I'd be willing to bet it doesn't.

Instead of getting work done, I just wasted a good 2 hours improving my script and adding range/notes functionality. Posting shortly.

Edit: Updated. My script, if anyone's curious:

Code:
[noparse]
#!usr/bin/perl
#Converts a skill data file to a formatted BBcode table.
#skill data format:
#
#!Class Name
#Skill ID    Skill Name    Skill Description    Max Level    Skill Detail    Formula    Notes    Range
#1001003    Iron Body    Temporarily increases your weapon defense.    20    MP %s; Weapon def. +%s for %s seconds    6+2*u(x/5), 10*x, 100+10*x
#@

use warnings;
use strict;
use POSIX qw(ceil floor);

die "Usage: perl $0 file" unless (@ARGV);

my $file = shift(@ARGV);

open (FILE, $file);
while (<FILE>)
{
    next unless (/^[0-9\!\@]/);
#    clean excel data a bit
    chomp;
    tr/"//d;
    
    if (/^!([^\t]+)/) { print "[spoiler=\"", $1, "\"]\n\n"; }
    elsif (/@/) { print "[\/spoiler]\n\n"; }
    else { printTable(); }
}
close $file;

sub calc #(@f,$lvl) converts functions in skill strings to ones that perl can evaluate
{
    my ($f, $lvl) = @_;
    $f =~ s/x/$lvl/;
    $f =~ s/d/floor/;
    $f =~ s/u/ceil/;
    return eval($f);
}

sub rangeURL #($range) gets a display URL for the given coordinates
{
    my ($ltx, $lty, $rbx, $rby) = split(/, /, shift(@_));
    my $rangeURL = sprintf('http://www.southperry.net/maplerange.php?ltx=%s&lty=%s&rbx=%s&rby=%s&size=1024', $ltx, $lty, $rbx, $rby);

    my $nameRange;
    if ($ltx == 0) { $nameRange = abs($rbx); }
    else { $nameRange = abs($ltx); }

    return '[url=.$rangeURL.]'.$nameRange.'% Range[/url]';
}

sub printTable #prints table for each line of data
{
    my @data = split /\t/;
    my ($id, $name, $desc, $maxlvl, $detail, $formula, $notes, $range) = @data;
    my @formula = split(/, /, $formula);
    $desc =~ s/\\n/\n/ while ($desc =~ /\\n/);
    if ($notes) { $notes =~ s/\\n/\n/ while ($notes =~ /\\n/); }

    my $is4th = (($id/10000)%10 == 2?1:0);

print    '[img]http://www.happychinchilla.info/Southperry/skills/', $id, '.png[/img][b][u]', $name, '[/u][/b]', "\n",
    '[b]Description[/b] ', $desc, "\n",
    '[b]Max Level:[/b] ', $maxlvl, "\n";
    if ($range) { print rangeURL($range), "\n"; }
    if ($notes) { print '[b]Notes:[/b] ', $notes, "\n"; }
print    "\n", '[table=autonum=1]';

    for (my $i = 1; $i <= $maxlvl + 2*$is4th; $i++)
    {
        my @fvalues;
        foreach (@formula) {push(@fvalues, calc($_, $i)); }
        my $lvldetail = sprintf($detail, @fvalues);

        if ($i == $maxlvl) { print '[b]', $lvldetail, '[/b]'; }
        else { print "$lvldetail"; }
        
        if ($i != $maxlvl+2*$is4th) { print "\n"; }
    }

print    "[\/table]\n\n";
}
[/noparse]

I'm pasting all the data into an Excel file and saving it as a tab-delimited text file to parse.


[Big Bang] Adventurer Skill Tables/Notes - CarrionCrow - 2010-10-06

Noticed that claw mastery lacks the +amount of stars per set. Oversight or did they really take that away?


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-06

CarrionCrow Wrote:Noticed that claw mastery lacks the +amount of stars per set. Oversight or did they really take that away?

I forgot to add it in. For the common skills like mastery and Maple Warrior I've been copying and pasting. Thanks for the catch.


[Big Bang] Adventurer Skill Tables/Notes - Phoenix - 2010-10-06

Are those Hitbox Ranges for Brandish/Brave Slash Correct?

I remember Brave slash having a higher vertical range compared to brandish, or was I mistaken.


[Big Bang] Adventurer Skill Tables/Notes - JoeTang - 2010-10-06

Phoenix Wrote:Are those Hitbox Ranges for Brandish/Brave Slash Correct?

I remember Brave slash having a higher vertical range compared to brandish, or was I mistaken.

It got nerfed.


[Big Bang] Adventurer Skill Tables/Notes - Phoenix - 2010-10-06

JoeTang Wrote:It got nerfed.

Ah sucks, was hoping to finally be able to hit that pesky Zak Arm without trouble.


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-06

Dual Blades begun, hoping to finish everything tomorrow night. Cygnus next.