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[1.2.326] Combat Orders/Final Attack list - Printable Version

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[1.2.326] Combat Orders/Final Attack list - mamaloki - 2010-07-09

the most LOL thing why combat order only work for 4th job skiill?????

Anyone can enlighten me?.....


[1.2.326] Combat Orders/Final Attack list - PeePeeAyeDeeKay - 2010-07-09

Night Lord 숙련된 표창술 - should be Experienced Recognition(??) or whatever that throwing star recharging skill is

Wild Hunter (IV) 야수화 - should be Wild Beast (the +80% HP self buff with a cooldown skill)


[1.2.326] Combat Orders/Final Attack list - 66alex66 - 2010-07-09

Having level 21 beholder would make you have higher minimum than your maximim damage....youll either d/c or it wouldnt go past 100% mastery

EDIT: whats the formula for super transform, if it works out then we can be in ST 100% of the time with combat oreders!


[1.2.326] Combat Orders/Final Attack list - Kalovale - 2010-07-09

66alex66 Wrote:Having level 21 beholder would make you have higher minimum than your maximim damage....youll either d/c or it wouldnt go past 100% mastery

Actually level 16 would be enough. Bow/XBow Experts seem not to experience this phenomenon though, Lvl 41 for those two skills should bring Mastery bonuses to 63%/75%, not at all game breaking.


[1.2.326] Combat Orders/Final Attack list - Combattente - 2010-07-09

Considering that Ultimate Strafe is a passive skill which works with Strafe, we can safely say that Final Attack works with Ultimate Strafe, yeah.

/crying Smile


[1.2.326] Combat Orders/Final Attack list - CrazyNomad - 2010-07-09

mamaloki Wrote:the most LOL thing why combat order only work for 4th job skiill?????

Anyone can enlighten me?.....


yeah i don't get it too.... lol


[1.2.326] Combat Orders/Final Attack list - Kalovale - 2010-07-09

Combattente Wrote:Considering that Ultimate Strafe is a passive skill which works with Strafe, we can safely say that Final Attack works with Ultimate Strafe, yeah.

/crying Smile

Combattente Wrote:Considering that Ultimate Strafe is a passive skill

Combattente Wrote:passive skill

Something tells me that Passive skills have a grey square in the background ([Image: 1200000.png], [Image: 2100006.png], [Image: 3200000.png], etc) and active skills don't ([Image: 3201002.png], [Image: 3211002.png], [Image: 4121000.png], etc etc)..
So yeah



[Image: 3220010.png]

notsurehowtoreact.jpg


[1.2.326] Combat Orders/Final Attack list - Bribery - 2010-07-09

This is Ultimate Strafe's icon from Spadow's blog: [Image: skill-3220010-icon.png?w=32&h=32]


And video proof of FA working with Ultimate Strafe:

 Spoiler



[1.2.326] Combat Orders/Final Attack list - Kalovale - 2010-07-09

Fiel lied to me. Sad


[1.2.326] Combat Orders/Final Attack list - 66alex66 - 2010-07-09

Fiel you forgot Strikers, unless Combat Orders doesn't work with them


[1.2.326] Combat Orders/Final Attack list - Magatia - 2010-07-09

So FA with Ult Strafe shoots a single arrow that does what % dmg? Great that FA improves hurricane more.


[1.2.326] Combat Orders/Final Attack list - Kalovale - 2010-07-09

Magatia Wrote:So FA with Ult Strafe shoots a single arrow that does what % dmg? Great that FA improves hurricane more.

All FAs do 150% damage.


[1.2.326] Combat Orders/Final Attack list - Magatia - 2010-07-09

Kalovale Wrote:All FAs do 150% damage.

So for bowmen all FA does is shoot an additional arrow of 150% dmg? And as for warriors, does FA improve dmg by 150%, or +150% dmg?


[1.2.326] Combat Orders/Final Attack list - Kalovale - 2010-07-09

Magatia Wrote:So for bowmen all FA does is shoot an additional arrow of 150% dmg? And as for warriors, does FA improve dmg by 150%, or +150% dmg?

The same thing, it gives an extra hit that has no additional animation/time/delay which deals 150% of your damage range.


[1.2.326] Combat Orders/Final Attack list - rhpot03 - 2010-07-09

lol woohoo 6 orbs heroes


[1.2.326] Combat Orders/Final Attack list - FluffyFoxxie - 2010-07-09

O_O CO works with Snipe. What does that bring the cooldown to?


[1.2.326] Combat Orders/Final Attack list - TamilTiger1 - 2010-07-09

FluffyFoxxie Wrote:O_O CO works with Snipe. What does that bring the cooldown to?

It doesn't reduce the cooldown time, which will still be 5 sec, but don't know about the mp cost... when you follow the mp pattern it should be 0 mp lol. Unless it doesn't affect the mp.

This skill would be awesome for resurrection o_O if I did it correctly, it'll be 18min cooldown for resurrection.


[1.2.326] Combat Orders/Final Attack list - Stereo - 2010-07-09

This would explain why HH got a 20 second nerf (40 seconds at level 30 from 20)

With CO, it'll be 20 seconds again. And if you have another +skill gear, 10 or 0 second cooldown? Would make Zakum's arms a pretty massive beatdown.



[1.2.326] Combat Orders/Final Attack list - rhpot03 - 2010-07-09

Hmm 0 second cooldown on res and hero's will would be interesting...

I have a feeling they're going to cap the maximum skill level to 32 or something


[1.2.326] Combat Orders/Final Attack list - byakugan - 2010-07-09

I find this whole idea of skills over their cap kinda stupid, but i guess they didn't find other way to make Combat Orders usefull. However, isn't threaten a skill good enough to get Paladins into bossing?, They should have given this skill to another job, maybe the next legend.

Off topic: F'uck you Nexon Korea and your Super Sayan Marskmen.