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New Formulas Simplified - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: New Formulas Simplified (/showthread.php?tid=27008) |
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New Formulas Simplified - Cactuar - 2010-06-26 jhkplaya888 Wrote:Sure why not Okay, I'm going to throw in what I think is crit based off some testing Shikage did for me. Again, it's an educated guess. EDIT: I lied. I need the attack and what kind of claw you're using to make a fair comparison. New Formulas Simplified - 50504724 - 2010-06-26 WayOfTime Wrote:Guys, should we post what is speculated about the other formulae? Like, Physical/Magical accuracy/avoid? That's what we want to do next.. Post another data : DualBlade Stat: Luk 373, str+dex 152, Watt 142, Damage 2125~3035. Dagger: 90 atk Blade: 20 atk Mastery: 70%(when dual-Blade, 20% else) attack green snails with normal attack, here's the damage range: Dagger:1581~2228 Blade:347~495 while snails have no PDDamage but 10% PDRate. So how the number comes? Dagger: 90/(90+20) * (373*4+150)*142/100 = 1738.12~2483.04 Blade: 20/(90+20) * (373*4+150)*142/100 = 386.25~551.79 multiply by 90%: Dagger: 1564.3~2234.7 Blade: 347.6~496.6 further more, how we calculate the damage with both mob PDD and PDR? In details, when base damage is calculated that could be 100.3~200.6, and displayed 101~201 on the Stat panel can we attack the mob with 100 or 201 damage really? Supposed that mobs have no PDD or PDR New Formulas Simplified - dpeterlin - 2010-06-26 Let's see, drk 980, 63, 201 9975 old max 11928 new max unbuffed Not exactly blowing me away like other classes, but meh. Didn't do min since I couldn't remember if there was an indeed a nerf on mastery for drks under the new system. I believe it was 10% instead of 20% but couldn't remember off-hand. Someone said something about no penalty for slash/stab earlier, any truth to this or are these just abbreviated calcs for ideal situations? New Formulas Simplified - jhkplaya888 - 2010-06-26 Cactuar Wrote:Okay, I'm going to throw in what I think is crit based off some testing Shikage did for me. Again, it's an educated guess. 69 atk 4 slot lamp 153 total attack bonus including claw New Formulas Simplified - Darkning - 2010-06-27 Wow, I ran the numbers earlier for my NL and was still amazed, and now I realize that I forgot to add the attack from my stars. :O My current maximum range with a 20 attack pot is 70xx. (not online atm so I don't know precisely) Plug in the new numbers... 2.00 * (4 * 1043 + 165) * (178/100) = 15,439....... Wow. yessir please and thank you. Plug that into TT[15,439 * 2.6] (assuming TT's begins using the range formula), and thats 40,143 damage non-crit. Plug in crit[15,439 * (2.6 + 1.5)] on top of that... 63,299 damage maximum TT damage critical, and thats with 1 star and no external buffs. Now unless I'm doing something completely wrong, the highest critical damage from a single hit of the new avenger[15,439 * (5.3 + 1.5)] would be 104, 985 damage. Single target, not including Shadow Partner. w.t.f. EDIT: K so I guess we don't know Crits yet. My non-crits should still stand though - if that formula can apply to TT as well. New Formulas Simplified - Fiel - 2010-06-27 No one knows how crits work yet. They affect minimum damage and maximum damage differently. New Formulas Simplified - JoeTang - 2010-06-27 jhkplaya888 Wrote:Sure why not jhkplaya888 Wrote:69 atk 4 slot lamp Your DPS: 150320 Equivalent Bow Master DPS: 136185 Assuming Critical Rings remain the same and critical damage is capped at +50%. Sure is sh'it tier NLs, eh? New Formulas Simplified - jhkplaya888 - 2010-06-27 JoeTang Wrote:Your DPS: wow i am amazed, the formula change sure did miracles O_o are we still below sairs? just wondering is that calculation with or without SE? New Formulas Simplified - Will - 2010-06-27 This is fantastic. Thanks for this, Fiel and gang. Amazed at the increases. New Formulas Simplified - Beg - 2010-06-27 Oh, I forgot a couple of things. Summon + the new Infinity + the new buff time increase skill (to go with Infinity). As I'm unsure whether multipliers on the character affect summons now, so I'll assume they don't; also will be assuming all skills used are maxed. All values are rounded to the nearest integer unless otherwise stated. Crit is ignored as I am uncertain of how they work post-revamp and Archmages have a terrible crit rate in anycase by the looks of things. Using the CL only 1v1 DPS value done by Kabanaw of 165,207 and the projected range of 8,488 ~ 11,317 from my OP, average DPS on neutral should be: CL damage over 3 minutes = 165,207 x 180 = 29,737,260 Summon damage over 3 minutes = (8,488 x 3.3 + 11,317 x 3.3)/2 x 19.8 x 3 = 1,941,088 Infinity has a cooldown of 3 minutes and lasts for 60 seconds with the new buff time increase skill that adds +50% buff duration. as well as regenerating HP/MP it adds +10% damage (a 1.1x multiplier I'm assuming). On average this can only be used 1/3 of the time so that decreases the damage bonus from this skill to uh, 3.333...% over 3 minutes. Adding this multiplier to the CL damage then adding the summon gives: 29,737,260 x (31/30) = 30,728,502 30,728,502 + summon damage of 1,941,088 = 32,669,590 total damage over 3 minutes DPS value = 32,669,590/180 = 181,498 Summon + new Infinity with duration skill = 100 - 29,737,260/32,669,590 x 100 = 8.98% of damage dealt over 3 minutes (2dp). New Infinity with duration skill alone = (30,728,502 - 29,737,260)/32,669,590 x 100 = 3.03% of damage dealt over 3 minutes (2dp). Summon alone = 8.98 - 3.03 = 5.95%. ...honestly that's a pretty terrible bonus off extra skills that take a couple of seconds to cast on their own and require a huge SP investment. While the raw DPS on a single neutral target of my character has more than doubled compared to pre-revamp I'm no longer sure if it's enough when compared to other classes, seeing as Archmages still have no support skills and an example NL apparently already has a DPS of 150k at level 142. New Formulas Simplified - KaidaTan - 2010-06-27 So Fiel, can you give examples of what defenses monsters have? There's the regular defense and defense rate, right? New Formulas Simplified - 50504724 - 2010-06-27 KaidaTan Wrote:So Fiel, can you give examples of what defenses monsters have? There's the regular defense and defense rate, right? yeah~ I've downloaded KMST 1.2.321 client last night and written a WZ extractor C# program. eg: 8800002 : Zakum3
New Formulas Simplified - hadriel - 2010-06-27 Does that mean Zak3 has 25% damage reduction for physical and magical attacks? I'm not terribly familiar with that data. If that's the case... I guess the new skills Heroes and MMs get are reasonable. Anyone managed to figure out the new damage reduction formulae yet? Hadriel New Formulas Simplified - Kalovale - 2010-06-27 str 818 dex 133 atk 163 => newMaximum == 1.49 * (4*818 + 133) * 163/100 == 8270; (8270 - 6883)/6883 = 20% dmg increment on the higher tier. newMinimum == newMastery * newMaximum == (20% base + 50% weapon + 10% Beholder) * 8270 == 6616; (6616 - 3096)/3096 = 113.7% dmg increment on the lower tier. <-- Wt'f is this I don't even.
New Formulas Simplified - 50504724 - 2010-06-27 Kalovale Wrote:str 818 Spears/Polearms have 2 type of action ,stab and swing . So does the multiplier. To a normal attack with spear, you will probably Stab at 60% chance, or Swing at 40% chance. Polearm is similar, 60% Swing and 40% Stab. But the 3rd job skill ,Crusher and Fury, will force your action to 100% Swing or 100% Stab. At your stat, casting crusher with spear deals the base damage range 5016.8~6883. So in fact, your min damage didn't increase a lot. (6616-5017)/5017=31.87% seems to be right. New Formulas Simplified - Kabanaw - 2010-06-27 It looks like from the calculations in this thread that at least I/L AMs should be close to DPS with other classes now. New Formulas Simplified - Kalovale - 2010-06-27 50504724 Wrote:Spears/Polearms have 2 type of action ,stab and swing . So does the multiplier. My bad. In fact, it went up from ~72% to 80%, in multiplicative conjunction with the 20% maxDamage increase. New Formulas Simplified - Lasten - 2010-06-27 Those damn lolBasiler leechers got ahold of this. New Formulas Simplified - Kalovale - 2010-06-27 Lasten Wrote:Those damn lolBasiler leechers got ahold of this. Food will always come to those who love to cook. - Auguste Gusteau I personally don't mind Basil or any other community grabbing a hold of new updates almost as early as we do (thanks a lot Spadow), since most of them won't have any idea what they're talking about anyway. On another bright note: Plugging in Dragon Blood (and possible Hex), my damage range will jump from 7390 to 9792 (10299). Damage stability will rise 4.65%, not quite impressive, but still likable. New Formulas Simplified - Kabanaw - 2010-06-27 Kalovale Wrote:Food will always come to those who love to cook. - Auguste Gusteau What annoys me is that most of the people on other sites tend to ignore any changes besides the downsides. For example, when the formulas changed and the ultimates were given cooldowns, everybody whined and said they were going to quit their Bishop/AM, without ever mentioning that the new formula could make AMs worthwhile bossers. |