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Post-1.2.318 Damage Calculations - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Post-1.2.318 Damage Calculations (/showthread.php?tid=26797) |
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Post-1.2.318 Damage Calculations - Takebacker - 2010-06-24 I'll contribute all my effort into providing ss's for brawlers, battle mages, and wild hunters when i get home. Does anyone have specific instructions so i know what to do beforehand? Post-1.2.318 Damage Calculations - Dusk - 2010-06-24 Takebacker Wrote:I'll contribute all my effort into providing ss's for brawlers, battle mages, and wild hunters when i get home. Does anyone have specific instructions so i know what to do beforehand? Take lots of screenshots with varying stats, provide accurate weapon/magic attack. Pretty simple. Post-1.2.318 Damage Calculations - Hazzy - 2010-06-24
I think that's it. Post-1.2.318 Damage Calculations - Grey - 2010-06-24 Dusk Wrote:This post is still a mindpineapple. I think staff might have been changed between this and last patch. Damage ranges are the same now.
Problem solved?
Post-1.2.318 Damage Calculations - Dusk - 2010-06-24 iAmFear Wrote:I think staff might have been changed between this and last patch. Damage ranges are the same now. Yes. Awesome. Probably a typo or something. Post-1.2.318 Damage Calculations - Cactuar - 2010-06-24 Can you check out bandit ranges now Fear? The thief advance is fixed. Post-1.2.318 Damage Calculations - Grey - 2010-06-24 Cactuar Wrote:Can you check out bandit ranges now Fear? The thief advance is fixed. Will do, I should make two I guess, one normal and one str dit. Edit: Server check. Post-1.2.318 Damage Calculations - Hazzy - 2010-06-24 iAmFear Wrote:I think staff might have been changed between this and last patch. Damage ranges are the same now. Where are you getting 20 magic attack from? 25 on the staff, but 55 total? I thought INT didn't affect Magic attack anymore. Post-1.2.318 Damage Calculations - Fiel - 2010-06-24
Post-1.2.318 Damage Calculations - Grey - 2010-06-24 Hazzy Wrote:Where are you getting 20 magic attack from? 25 on the staff, but 55 total? I thought INT didn't affect Magic attack anymore. I get 22 matk from my pet equips, and 8 from blessing. Post-1.2.318 Damage Calculations - Cyanne - 2010-06-24 The two-handed axe constant seems to be 1.26 with the difference in slashes and stabs completely taken out. The following range shows that the character's total attack is 122.
Spoiler
With the axe, total attack is 123, but the damage range drops a little bit.
Spoiler
iAmFear Wrote:Will do, I should make two I guess, one normal and one str dit. Try the str dagger with a warrior? o.o Post-1.2.318 Damage Calculations - Stereo - 2010-06-24 ShiKage Wrote:I didn't post any weapons that weren't equipped. I don't see how that would affect the calculations. I gave you everything I had equipped.
Spoiler
Getting 1h axe from this, which doesn't list your other attack gear (or level of Rage - so I assumed 20 atk.) If I assume 141 total atk then it comes out to 2602 max with a 1.20 multiplier.Kinda a side note, but... Level 23 Magician 4 dex 101 int 26 luk 60 phys. avoid, 157 magic avoid Level 67 Warrior 38 dex 6 int 14 luk 78 phys. avoid, 46 magic avoid Level 80 Warrior 86 dex 9 int 7 luk 114 phys. avoid 35 magic avoid I don't remember either class having an avoid-boosting skill, or really any equips adding avoid, but these don't seem to add up. If we assume 1int=1magic avoid, 1luk=2magic avoid, you get 23 Magician 101+52 = 153 (4 more avoid missing) 67 Warrior 6+28 = 34 (12 more avoid missing) 80 Warrior 9+14 = 23 (12 more avoid missing) Which is class consistent but where is it coming from. Post-1.2.318 Damage Calculations - WayOfTime - 2010-06-24 I know it may seem weird, but what are their STR values? Post-1.2.318 Damage Calculations - Grey - 2010-06-24 Dagger+5atk Pet Equip+4atk Blessing LUK Dagger
32~162|36 Total ATT
37~184|41 Total ATT
Looks like 1.31, I think STR Dagger
35~175|39 Total ATT
35~176|39 Total ATT|+1 STR
35~176|39 Total ATT|+2 STR
After further testing, it looks like all daggers are affected by STR. Max range on the level 12 dagger increases by 1 when you add 2 STR, decreases by 1 when you take away 1 STR. Max range on the level 17 dagger increases by 1 when you add 1 STR, no change at 2 STR. Stereo Wrote:If we assume 1int=1magic avoid, 1luk=2magic avoid, you get 4 and 12 blessing? Hmm, blessing only says it boosts avoid and accuracy, it doesn't distinguish between physical and magical. Post-1.2.318 Damage Calculations - Stereo - 2010-06-24 1.30 works if you do 1.30*(4*luk+str+dex) Thanks, forgot about Blessing. Post-1.2.318 Damage Calculations - Grey - 2010-06-24 Stereo Wrote:1.30 works if you do 1.30*(4*luk+str+dex) That makes sense, making a warrior now. Post-1.2.318 Damage Calculations - WayOfTime - 2010-06-24 It looks like Physical avoidability is a lot like magic avoidability; LUK x2 + DEX +(extra avoid) So... 26(LUK)x2 + 4(Dex) + 4(blessing)= 60 avoid 14(LUK)x2 + 38(DEX) + 12(blessing)=78 avoid The last one doesnt add up. Is it possible you have 2 extra avoid somewhere? Post-1.2.318 Damage Calculations - Lyriall - 2010-06-24 So they increased all the avoid values and made them whole number contributions? Interesting. What about accuracy? Post-1.2.318 Damage Calculations - Cyanne - 2010-06-24
Added in what we have so far now. Post-1.2.318 Damage Calculations - WayOfTime - 2010-06-24 To get accuracy, I need more input: especially with mastery levels and all skill accuracy modifiers. Do you happen to have some with your characters, Stereo? Been toying with the accuracy formula for a while: it is not as cut-and-dry as I thought it would be! |