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[1.2.319] [ENG] Adventurer skill revamps - Printable Version

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[1.2.319] [ENG] Adventurer skill revamps - JoeTang - 2010-06-19

Lugin Wrote:Huh. That IS odd. Power, Armor, and Magic Crashes, condensed and (possibly) made useful.

I can see it being used on boss runs since you'll always have at least three warriors, you can keep it active the whole time as long as you're coordinated. All the more so better if it removes Weapon/Magic Cancels too. Probably not too practical in training considering if something is buffing, you'll want to kill it immediately rather than spend 1.5seconds debuffing it and then killing.


[1.2.319] [ENG] Adventurer skill revamps - hadriel - 2010-06-19

That would not make sense if I compare it to mana reflection or power guard. 1000% of your damage or the enemy's damage? I would think of this as "counter" or "mirror coat" instead of "retaliate".

Hadriel


[1.2.319] [ENG] Adventurer skill revamps - Cyanne - 2010-06-19

Lugin Wrote:Huh. That IS odd. Power, Armor, and Magic Crashes, condensed and (possibly) made useful.

If it does block monster buffs now, that's really good news as far as hp requirements at horntail and chaos horntail go, possibly chaos zakum too. The horntail wings buff all the other parts for +30% damage, so hp requirements would be drastically lowered.


[1.2.319] [ENG] Adventurer skill revamps - TaichouNoChiizu - 2010-06-19

Hanabira.Kage Wrote:
Didn't Pride state that it's 400% of damage received? o.O

I'm so totally confused now...

It doesn't say anything about "reflecting" 400% damage, it just says it deals 400% damage.
Oh and it "cools down" for 5 seconds after an attack so it only has the possiblity to attack every 5 seconds.
That doesn't really matter much because the blinking invulnerability is like 2-3 seconds long.


[1.2.319] [ENG] Adventurer skill revamps - Biotype - 2010-06-19

Hanabira.Kage Wrote:
I think Threaten is good enough to be classified a party skill. It can even reduce the WA, WDEF and Accuracy of bosses, helping the entire party/squad to survive...

Oh, it works on bosses now? I missed that.
In that case, it could be pretty handy (at least depending on how influental attack and defense stats are for mobs).


[1.2.319] [ENG] Adventurer skill revamps - Hanabira.Kage - 2010-06-19

Biotype Wrote:Oh, it works on bosses now? I missed that.
In that case, it could be pretty handy (at least depending on how influental attack and defense stats are for mobs).

It was changed to work on bosses a long time ago. I remember using Threaten (the old, dumb one) on Poison Golem in the Forest of Poison Fog PQ (or whatever it was called).

AHHHHH I SO WANT THE BALANCE PATCH!!! Nexon is soooo unfair. ~.~



[1.2.319] [ENG] Adventurer skill revamps - Cyanne - 2010-06-19

Biotype Wrote:Oh, it works on bosses now? I missed that.
In that case, it could be pretty handy (at least depending on how influental attack and defense stats are for mobs).

The new threaten is really useful, it decreases physical damage by 36%. With less than 6k base hp on my archer, I was able to survive touch damage from horntail heads and legs, and leg stomps only did like 4-4.5k.


[1.2.319] [ENG] Adventurer skill revamps - Bomber - 2010-06-19

Idk if I should be happy or sad....


[1.2.319] [ENG] Adventurer skill revamps - LiquidSwing - 2010-06-19

Bomber Wrote:Idk if I should be happy or sad....

I know if I were a Dark Knight I would be very angry Smile for now at least.


[1.2.319] [ENG] Adventurer skill revamps - LimitCounter - 2010-06-19

I Wonder if Drks will be the worst DPM..


[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-19

Not much love for DK & DrK.
Booster still +2 Atk Spd. They should atleast change it to +3 since spear/polearm speed is slow.

They nerf crusher from 170% to 150%. But they buff up fury from 250% to 380%.
Increase sacrifice damage less than a half but increase the HP cost by more than a half. =,=
Completely change zerk. and i see no Beholder's Revenge..

meh, not going back to my DK..


[1.2.319] [ENG] Adventurer skill revamps - cleric1213 - 2010-06-19

ScherzoDeLuce Wrote:Not much love for DK & DrK.
Booster still +2 Atk Spd. They should atleast change it to +3 since spear/polearm speed is slow.

They nerf crusher from 170% to 150%. But they buff up fury from 250% to 380%.
Increase sacrifice damage less than a half but increase the HP cost by more than a half. =,=
Completely change zerk. and i see no Beholder's Revenge..

meh, not going back to my DK..

PA dks anyone?


[1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-19

cleric1213 Wrote:PA dks anyone?

I was just about to say that spamming Fury might actually deal more damage than spamming Crusher now. Even with a normal spear Fury is still a great deal faster than Crusher with a normal speed polearm.


[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-19

cleric1213 Wrote:PA dks anyone?

sure for training, go for PA and Fury. better range, better damage and better speed.
but our DPS is worst than before, and before was bad, now it's worst.


[1.2.319] [ENG] Adventurer skill revamps - LimitCounter - 2010-06-19

I guess if Beholders revenge is removed. Zerk30 Stays same 30% dmg, Crusher weakened. Time to quit Drk knight...


[1.2.319] [ENG] Adventurer skill revamps - cleric1213 - 2010-06-19

What if fiel just missed out revenge?


[1.2.319] [ENG] Adventurer skill revamps - MetaSeraphim - 2010-06-19

ScherzoDeLuce Wrote:and before was bad

What are you talking about? At the moment a Dark Knight while Berserking can solo Bigfoot just as fast and sometimes faster than a Hero.


[1.2.319] [ENG] Adventurer skill revamps - FlameChocobo - 2010-06-19

I'm loving the changes on the Fighter, Crusader, and Hero. I wouldn't have to go to Showa Town anymore now that Rage is 20 Attack (same effect as Ciders) there are absolutely no Attack Potions that have better effect than Rage, and Shout became much more useful than it originally was damage wise. Power Guard was buffed (At first I thought Power Guard became useless, then all the sudden the developers decided nerfing Power Guard is an EPIC FAIL mistake, so they made it more useful. A tad more at least). We get Increase Fundamentals, although that will only be necessary for me when fighting Balrog Boss as I'm high level. Buff Crush (Armor Crush, Power Crush, and Magic Crush have been merged) became useful, so I'm going to have to use it just in case the monsters use either an Attack buff or a Magic Attack buff.

 @ Buster/Crusher working with Final Attack



[1.2.319] [ENG] Adventurer skill revamps - ScherzoDeLuce - 2010-06-19

MetaSeraphim Wrote:What are you talking about? At the moment a Dark Knight while Berserking can solo Bigfoot just as fast and sometimes faster than a Hero.

while need to HP wash and maintain Hp at certain amount and at a high risk of dying, no? while the current hero can do the same without worrying about a thing.


[1.2.319] [ENG] Adventurer skill revamps - Arroz - 2010-06-19

ScherzoDeLuce Wrote:while need to HP wash and maintain Hp at certain amount and at a high risk of dying, no? while the current hero can do the same without worrying about a thing.

here we go againTongue