Southperry.net
[1.2.314] Wild Hunter Job - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13)
+--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68)
+--- Thread: [1.2.314] Wild Hunter Job (/showthread.php?tid=26005)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12


[1.2.314] Wild Hunter Job - Hotshot - 2010-05-25

Liking the jaguar roar if it works the way it sounds like it works, but the jaguar aside it looks a lot like a copy/paste of the current archer classes, which are already similar-enough in the early job without needing a 3rd clone. 180% on spring shot is kind of weak considering the class won't have a crit in first or second job so far. Even if it's not looking like the new class to jump on, the coolness of mounted attacking will make it an interesting experience anyway.


[1.2.314] Wild Hunter Job - byakugan - 2010-05-25

Why do you guys keep saying "wow, this totally destroy Evans..." blahblah? It's more like this class beats all the other mages, specially Bishops since they are way better buffers than what bishops should have ever been. Now all mages have left are their ultimates, so have fun spammig ultimates to death for the last 80 lvls...

I like what I see so far, but as someone else here already said It seems to me they are just a faction that was alliated with the dark magician and left his side to join the heroes. I wonder how it will turn out.
Oh and I hope the Mechanic job and skills that we were seeing before doesnt turn out to be part of the resistance.


[1.2.314] Wild Hunter Job - MorbidMagus - 2010-05-25

byakugan Wrote:I like what I see so far, but as someone else here already said It seems to me they are just a faction that was alliated with the dark magician and left his side to join the heroes. I wonder how it will turn out..

I'm starting to think this as well, would of been fun to be with the bad guys for once, but I still can't wait to see the Storyline.


[1.2.314] Wild Hunter Job - Teppi - 2010-05-25

Hotshot Wrote:Liking the jaguar roar if it works the way it sounds like it works, but the jaguar aside it looks a lot like a copy/paste of the current archer classes, which are already similar-enough in the early job without needing a 3rd clone. 180% on spring shot is kind of weak considering the class won't have a crit in first or second job so far. Even if it's not looking like the new class to jump on, the coolness of mounted attacking will make it an interesting experience anyway.

i guess a built-in crit job? i mean nexon gave them sharp eyes, so to make sharp eye really useful they need a built-in crit or reg crit


[1.2.314] Wild Hunter Job - Hotshot - 2010-05-25

Teppi Wrote:i guess a built-in crit job? i mean nexon gave them sharp eyes, so to make sharp eye really useful they need a built-in crit or reg crit

All classes that have had crits, had a skill for crits. I see no reason for them to change it now. Goggleemoticon

edit: 3rd job posted. It's a current class archer clone with a mount attack gimmick. While I'm liking the idea of crossroads, if the distance moved forward is greater than how much one could move simply by riding in that direction, or at least comperable. I wonder if it works like rush or has invincibility frames to pass through a mob and attack from the other side.


[1.2.314] Wild Hunter Job - Fiel - 2010-05-25

I'll go through and fix the tables not looking quite right (widths are too small for some, too big for others) as well as fix some of the grammatical errors later. My priority now is to get the tables on SP.


[1.2.314] Wild Hunter Job - Phoenix Wright - 2010-05-25

This Wild Hunter looks like it's going to absolutely need innate criticals to be effective. Otherwise, its damage greatly pales in comparison to regular archers.


[1.2.314] Wild Hunter Job - Duelman - 2010-05-25

I hate to sound like a broken record but most of the skills sound like they are
ripped out of other MMO's. Archer is gonna get the shaft AGAIN? wtp is up
with the remaking previous archer skills and renaming them? An animal does
not make up for lacking originality.


[1.2.314] Wild Hunter Job - Erebus - 2010-05-25

Fiel Wrote:[Image: 32101003.png]옐로우 오라 (Yellow Aura)
Description: [마스터 레벨 : 20]\n자신의 몸에서 밝은 노란 빛 오라를 방출해서 주위의 파티원들의 이동속도, 공격속도를 향상시킨다. 오라는 중복해서 사용할 수 없다. (Emit a powerful yellow aura which increases the party's movement and attack speed.)
Animations: Affected, Effect, Special
Maximum Level: 20

First: MP 12 소비, 이동속도 1, 공격속도 1 증가
Last: MP 21 소비, 이동속도 20, 공격속도 1 증가



1MP -12+1 speed-1 attack speed200% range
2MP -12+2 speed-1 attack speed200% range
3MP -12+3 speed-1 attack speed200% range
4MP -12+4 speed-1 attack speed200% range
5MP -12+5 speed-1 attack speed200% range
6MP -15+6 speed-1 attack speed200% range
7MP -15+7 speed-1 attack speed200% range
8MP -15+8 speed-1 attack speed200% range
9MP -15+9 speed-1 attack speed200% range
10MP -15+10 speed-1 attack speed200% range
11MP -18+11 speed-1 attack speed200% range
12MP -18+12 speed-1 attack speed200% range
13MP -18+13 speed-1 attack speed200% range
14MP -18+14 speed-1 attack speed200% range
15MP -18+15 speed-1 attack speed200% range
16MP -21+16 speed-1 attack speed200% range
17MP -21+17 speed-1 attack speed200% range
18MP -21+18 speed-1 attack speed200% range
19MP -21+19 speed-1 attack speed200% range
20MP -21+20 speed-1 attack speed200% range

Buccs are officially useless... wait for it... wait for it... NOW!


[1.2.314] Wild Hunter Job - Link - 2010-05-25

Erebus Wrote:Buccs are officially useless

Wait... We weren't useless already?


[1.2.314] Wild Hunter Job - Hotshot - 2010-05-25

TBs already had the booster skill. Nothing will ever replace bucc's ability to timeleap res and echo at major bosses though!


[1.2.314] Wild Hunter Job - Beg - 2010-05-25

As insignificant as it functionally is: bawww smokescreen is worse than shelter in every way. 200% range from level 1-30 and a shorter cooldown. :|


[1.2.314] Wild Hunter Job - Hotshot - 2010-05-25

Shorter duration too, and a worse duration-cooldown ratio. I like smokescreen better.


[1.2.314] Wild Hunter Job - Khoi - 2010-05-25

Bishop
F/P
I/L
----
Lv 120 Cygnus Mage (lolfire)
----
Evan (uses Dragon)
----
Battlemage (uses Dark elemental attacks)


Total is now 6. Yeah, add more to the only classes in the game that can use efficient AoE attacks.


[1.2.314] Wild Hunter Job - Berzerk - 2010-05-25

Jesus. I'm basically done playing this game, and they reel me right back in with a fucking Jaguar.


[1.2.314] Wild Hunter Job - Erebus - 2010-05-25

ShiKage Wrote:Wait... We weren't useless already?

Well we still had a use to a very small group of individuals but now we have someone that can use the same skill better and do (what looks to be) great damage.
Now it's official...


[1.2.314] Wild Hunter Job - Beg - 2010-05-25

Hotshot Wrote:Shorter duration too, and a worse duration-cooldown ratio. I like smokescreen better.

Oh hurr. Thought Smokescreen had the same duration, must have had Infinity on my mind for some reason. Just goes to show how much attention I've been paying to my shadower lately, been messing around with other characters. <_>

In other news, would this extraction shed any light on why Nexon has rated this class so badly in comparison to other non-cygnus classes (in terms of the freedom/potential/etc.)?


[1.2.314] Wild Hunter Job - MetaSeraphim - 2010-05-25

No +3 booster? Surprising. But I am getting tried of seeing Higher Mastery skills in every new job.

The mounting while attacking looks to be interesting though.


[1.2.314] Wild Hunter Job - Takebacker - 2010-05-25

Erebus Wrote:Buccs are officially useless... wait for it... wait for it... NOW!

Them creating this skill only brings hope that they will lower the speed cap. If they don't do that, then more than 1 bucc in a run will be useless compared to a battle mage.


[1.2.314] Wild Hunter Job - Teppi - 2010-05-25

Hotshot Wrote:All classes that have had crits, had a skill for crits. I see no reason for them to change it now. Goggleemoticon

edit: 3rd job posted. It's a current class archer clone with a mount attack gimmick. While I'm liking the idea of crossroads, if the distance moved forward is greater than how much one could move simply by riding in that direction, or at least comperable. I wonder if it works like rush or has invincibility frames to pass through a mob and attack from the other side.
it's nexon. they have their ways of making classes seem overpowered to attract players