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new KMST gear has percentage based ACC and AVOID - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: new KMST gear has percentage based ACC and AVOID (/showthread.php?tid=24027) |
new KMST gear has percentage based ACC and AVOID - Taiketo - 2010-03-29 If I'm misinterpreting this, please, tell me, but from what I understand this change will basically screw over every single warrior that wasn't utterly retarded when assigning points? new KMST gear has percentage based ACC and AVOID - Solarboy - 2010-03-29 Taiketo Wrote:If I'm misinterpreting this, please, tell me, but from what I understand this change will basically screw over every single warrior that wasn't utterly retarded when assigning points? Yes... unfortunately yes new KMST gear has percentage based ACC and AVOID - Firebirdies - 2010-03-29 Taiketo Wrote:If I'm misinterpreting this, please, tell me, but from what I understand this change will basically screw over every single warrior that wasn't utterly retarded when assigning points? I don't see how raising your dex is utterly retarded but yes, it screws up many low dex warriors from what I can tell. new KMST gear has percentage based ACC and AVOID - Alloy - 2010-03-29 Interesting... Having over 100 avoid/accuracy helps more with those equips then. I feel good from my high dex now... As a NL, yeah. The avoid will help a lot. And now, DEX equipment will do better if your base DEX is low... People will take a while to get used. new KMST gear has percentage based ACC and AVOID - IllegallySane - 2010-03-29 Alloy Wrote:Interesting... Having over 100 avoid/accuracy helps more with those equips then. I feel good from my high dex now... As a NL, yeah. The avoid will help a lot. Not too hard. Here's a super generalized look at how equipment will be distributed then. DEX = for the low leveled/people who need the DEX to wear their equipment ACC/Avoid = for the "pros"/those who can afford good or great DEX/LUK equipment to take advantage of the % rate. new KMST gear has percentage based ACC and AVOID - Takebacker - 2010-03-29 ShiKage Wrote:THANK GOD MY VIPER HAS 80 BASE DEX. Assuming all +acc/+avd stats on all currently existing equips are converted to +% (This does not account for blessing): Total +acc% : 46% Total +avd%: 31% Total acc after % system applied: 274 Total avd after % system applied: 339 Total acc before % system: 234 Total avd before % system: 290 Acc gained: 40 Avd gained: 49 ![]() Edit: That avoid gain is ridiculous. Kind of want patch now. new KMST gear has percentage based ACC and AVOID - Nightclaw - 2010-03-29 Sarah Wrote:Stats were meant to be used in a certain way. I'm not sure why they even gave us the option to manually input them, really. But people found number exploits that would increase their damage output while allowing them to survive, instead of just putting the stats where they belong. cuz nexon wants to give the illusion that its a good game where there are actually multiple stat builds new KMST gear has percentage based ACC and AVOID - Corn - 2010-03-29 Taiketo Wrote:If I'm misinterpreting this, please, tell me, but from what I understand this change will basically screw over every single warrior that wasn't utterly retarded when assigning points? 'Could always add Dex now, you know. Hurray for lukless mages not getting affected. new KMST gear has percentage based ACC and AVOID - Alex123123 - 2010-03-29 ![]() Time to dust off my old 80dex crusader. D: Time to start getting and adding dex for my Aran. new KMST gear has percentage based ACC and AVOID - Holypie - 2010-03-29 Yay for pure dex brawlers! (1.5 avoid per dex plus percentage avoid... OH GOD SEX) new KMST gear has percentage based ACC and AVOID - finalbragade - 2010-03-29 [SIZE="7"]DEFENSE [/SIZE]*STOMP STOMP* [SIZE="7"]DEFENSE [/SIZE]*STOMP STOMP* next should be defense... new KMST gear has percentage based ACC and AVOID - IllegallySane - 2010-03-29 Takebacker Wrote:Assuming all +acc/+avd stats on all currently existing equips are converted to +% (This does not account for blessing): I raise you and offer my changes to my Buccaneer when the changes come over (Blessing is accounted for): Total +accuracy % : 29% (20% Zakum Helm + 9% Overalls) Total +avoid %: 70% (38% HT Pendant + 21 % Zakum Helm + 6% Rat Mouth + 5% Overalls) Total accuracy after % system applied: 252 Total avoid after % system applied: 465 (485 with Archer Elixir) Total accuracy before % system: 225 Total avoid before % system: 344 (364 with Archer Elixir) Accuracy gained: 27 Avoid gained: 121 ![]() YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH BABY I BE DODGING LIKE A LIGHTNING FAST NINJA IN THE NEAR FUTURE new KMST gear has percentage based ACC and AVOID - Takebacker - 2010-03-29 Why account for blessing when we don't know how blessing is affected? (or nimble body for that matter) new KMST gear has percentage based ACC and AVOID - IllegallySane - 2010-03-29 Takebacker Wrote:Why account for blessing when we don't know how blessing is affected? (or nimble body for that matter) Hmm you got a point there, but on the other hand so far only equipment with ACC/Avoid are affected. As far as I know, class/item related skills that boost those 2 stats should be unaffected because that's just overkill. Accuracy/Avoid will skyrocket to numbers that we don't even need. An additional 20% accuracy boost for all classes, and a 20%/40% avoid boost to Thieves/Pirates/ Focus Archers on top of what's already offered on equipment will make it so accuracy problems are pretty much non-existant, and Thieves will be dodging everything >95% of the time. new KMST gear has percentage based ACC and AVOID - TøbiasBlack - 2010-03-29 Dusk Wrote:Not seeing how this is a big deal. ^ also how does this affect other classes other than just warriors? all ive read so far is stuff about how warrior may or may not be affected by this pending their stat allocation. new KMST gear has percentage based ACC and AVOID - Manu - 2010-03-29 I don't know if it would be good if it affected skills.... Imagine, blessing, bullet time and mastery, all give acc/avoid %, that would make the base accuracy/avoid too low for some people o,o new KMST gear has percentage based ACC and AVOID - Alloy - 2010-03-29 TøbiasBlack Wrote:^ For the rest? Depends. Below 100 natural acc/avoid, worse. With more, better. Darkmaniak Wrote:I don't know if it would be good if it affected skills.... Well, there's two possible outcomes. And always the same answer. The 100 limit makes it all depend. new KMST gear has percentage based ACC and AVOID - Dusk - 2010-03-29 IllegallySane Wrote:I raise you and offer my changes to my Buccaneer when the changes come over (Blessing is accounted for): I raise you +67% accuracy and +55% avoidability to almost 900 dex. Every dex-based class will hit the accuracy cap. new KMST gear has percentage based ACC and AVOID - Takebacker - 2010-03-29 IllegallySane Wrote:Hmm you got a point there, but on the other hand so far only equipment with ACC/Avoid are affected. As far as I know, class/item related skills that boost those 2 stats should be unaffected because that's just overkill. Accuracy/Avoid will skyrocket to numbers that we don't even need. An additional 20% accuracy boost for all classes, and a 20%/40% avoid boost to Thieves/Pirates/ Focus Archers on top of what's already offered on equipment will make it so accuracy problems are pretty much non-existant, and Thieves will be dodging everything >95% of the time. *Confused* So now you theorize that blessing/skills probably aren't % as well (which was my thought as well, which is why i excluded blessing/BT), yet you still included blessing in your previous post? :f6: new KMST gear has percentage based ACC and AVOID - Shidoshi - 2010-03-29 If the thing fiel said about LUK for mages becomes true I would be happy and sad at the same time. We'd have to create long tables to find out the best INT/LUK combination to have the most out of our stats and I'd have to change my build. |