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[1.2.302] Hello, Pirate? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.302] Hello, Pirate? (/showthread.php?tid=24016) |
[1.2.302] Hello, Pirate? - Takebacker - 2010-03-29 If they were going to make % HP scrolls, it would be 1/2/3 respectively. Both 1/3/5 and 3/6/12 are too high. Do you want nexon to start making bosses that do 30k all around, and yet everyone lives? [1.2.302] Hello, Pirate? - IllegallySane - 2010-03-29 Schrono Wrote:Hopefully they'll change hp scrolls to give a % increase as well (something like 3, 6, and 12% for 100, 60 and 10% scrolls respectively). Gut instincts says no, because that means people won't pay so much NX for HP washing, but on the other hand if it DOES happen it makes it so any class is completely playable without needing to plan/invest heavily into NX. It'd make ranged classes have much less trouble bossing, and kMS developers can make tougher bosses to accomodate the fact both ranged and melee and mages will all die at roughly the same rate (ie 1/2/3 shotted). [1.2.302] Hello, Pirate? - byakugan - 2010-03-29 The problem with you guys is that you always think of the effects of these changes like they were being released in GMS right now and not KMS. This might be good for KMS where there are not BWG/SCG or all those common equips. I have a question. does this mean that the accuracy and avoidability on any equip will increase YOUR BASE ACCURACY AND AVOID on a X%?. Like, if you have 100 acc and a zakum helmet, the zak helm would increase that accuracy by 20%, giving you 20 accuracy points extra? Even for warriors I find it fine. but for those thielves with avoidability items, they are now going to be untouchable O.o [1.2.302] Hello, Pirate? - Holypie - 2010-03-29 byakugan Wrote:but for those thielves with avoidability items, they are now going to be untouchable O.o Pure dex Buccaneer. My level 30 one has ~250 avoid. Well it's ridiculous for a level 30. [1.2.302] Hello, Pirate? - IllegallySane - 2010-03-29 Holypie Wrote:Pure dex Buccaneer. My level 30 one has ~250 avoid. Well it's ridiculous for a level 30. Except it can't do damage worth a damn, but Pirates are definitely going to be quite up there with everyone one who's ranged, since they also tend to have high avoid. Mages are going to be dead last in avoid, with Warriors a trailing 2nd. [1.2.302] Hello, Pirate? - Takebacker - 2010-03-29 IllegallySane Wrote:Except it can't do damage worth a damn, but Pirates are definitely going to be quite up there with everyone one who's ranged, since they also tend to have high avoid. Mages are going to be dead last in avoid, with Warriors a trailing 2nd. It doesn't have to. Dex brawlers' only real use is to either hit stuff or pin stuff.
[1.2.302] Hello, Pirate? - Alilatias - 2010-03-29 Assuming the next class really is a Pirate... Archers get skipped over again. By PIRATES too. The next Archer class better be freaking epic. [1.2.302] Hello, Pirate? - Takebacker - 2010-03-29 At this rate archers are slated for the worst job ever. ![]() Come on? A pirate with revive? Doesn't make sense unless this pirate was also a mage. [1.2.302] Hello, Pirate? - Shengz - 2010-03-29 Takebacker Wrote:At this rate archers are slated for the worst job ever. maybe it's a self revive, if you die you can only revive yourself? There's too many party res's in the game x-x BUT i do agree makes no sense unless they're skilled in magic like a mage as well lol [1.2.302] Hello, Pirate? - Takebacker - 2010-03-29 Oh yeah that was my thought on how it worked too. I was just kidding. ![]() Revive sounds more like it would be for yourself, while resurrection sounds like it would be for more people. No real basis for this, though. [1.2.302] Hello, Pirate? - JoeTang - 2010-03-30 Judging by the stats that Spadow posted on his blog, it appears they've changed the Accuracy and Avoid formulas too or Dual Blades have a different, shittier formula than every other job. [1.2.302] Hello, Pirate? - Tay - 2010-03-30 Alilatias Wrote:Assuming the next class really is a Pirate... Archers get skipped over again. By PIRATES too. Ive noticed a pattern in their plans for heros, if this is a hero. They started with Warrior (perion), and then Magician (elinnia), and now Pirate (nautilius). If you take a look at the position of those towns, they are in order from north to south going east. So after Pirate we could assume Archer. All of this is just random thinking, may or may not be true. [1.2.302] Hello, Pirate? - ydk1990 - 2010-04-28 I hope so~ [1.2.302] Hello, Pirate? - ZakumSlaYers - 2010-04-28 The current pirate is already a piece of pomegranate, I won't create one just because of it's flashy skill
[1.2.302] Hello, Pirate? - Yotsuba - 2010-04-28 That bump made me think this was a new extraction with hints to the mech class being a Pirate. I am sad. [1.2.302] Hello, Pirate? - Solarboy - 2010-04-28 Yotsuba Wrote:That bump made me think this was a new extraction with hints to the mech class being a Pirate. Bumpers arent good ppl ![]() I suggest that after 2 or 3 new extractions, the old threads get closed. [1.2.302] Hello, Pirate? - KaidaTan - 2010-04-28 Yotsuba Wrote:That bump made me think this was a new extraction with hints to the mech class being a Pirate.This. [1.2.302] Hello, Pirate? - Rob - 2010-04-28 [color="#000080"] Yotsuba Wrote:That bump made me think this was a new extraction with hints to the mech class being a Pirate. Yeah. [/color] |