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[1.2.218] New Minidungeons, New weapons, more New race data - Printable Version

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[1.2.218] New Minidungeons, New weapons, more New race data - Loose - 2009-04-14

Note: Ice was the only element not used in the Knights of Cygnus class. Well, maybe Holy too, but the Soul Master gives off a Holy vibe.


[1.2.218] New Minidungeons, New weapons, more New race data - JoeTang - 2009-04-15

RobMdza Wrote:The best time mage I saw was the Time Mage class from Final Fantasy Tactics Advance... Pretty useful with the gravity magic.

Black, White, and Red Magic were here. Time Magic blows.


[1.2.218] New Minidungeons, New weapons, more New race data - ItzTaylor - 2009-04-15

JoeTang Wrote:In the more recent Tales, the elemental affinities are
Water ~ Lightning
Fire ~ Ice
Wind ~ Earth
Light ~ Darkness
I believe.
Time doesn't have advantage or disadvantage to anything, I believe. Unless it was
Nothing ~ Time

Pokemon didn't have opposites. They had a huge table.

They didn't have opposites, but they had Weaknesses, and Strengths, which is what I was using.

I still think we need a Alchemy class.
Or Cyborgs.

Evil Scientists vs Mad Scientist type crap.


[1.2.218] New Minidungeons, New weapons, more New race data - Dusk - 2009-04-15

RobMdza Wrote:The best time mage I saw was the Time Mage class from Final Fantasy Tactics Advance... Pretty useful with the gravity magic.

Wasn't there a class that had pretty much every Time Magic except without the MP cost and better Speed? Juggler or something?


[1.2.218] New Minidungeons, New weapons, more New race data - Phoenix - 2009-04-15

I'm sure lower levels would benefit from a heavy spawning goby mini dungeon =]

And a fast 4 2hand sword (at leas it looks 2-handed)...that's hot.


[1.2.218] New Minidungeons, New weapons, more New race data - Kabanaw - 2009-04-15

Soul~Soulless
Fire~Ice
Wind~Earth
Poison~Pure
Lightning~Water

I hope the classes go down like that.


[1.2.218] New Minidungeons, New weapons, more New race data - bio9205 - 2009-04-15

Awesome. Now I wanna know more about the new weapons. Why are they level 58 anyway? Thank goodness there's a Dagger over there Rolleyes And I hope the UFO mount will be made into a CS item, it looks kewl.

Kabanaw Wrote:Soul~Soulless
Fire~Ice
Wind~Earth
Poison~Pure
Lightning~Water

I hope the classes go down like that.

Soulless? You mean shadow. And Holy for pure?


[1.2.218] New Minidungeons, New weapons, more New race data - Kirov - 2009-04-15

Loose Wrote:Note: Ice was the only element not used in the Knights of Cygnus class. Well, maybe Holy too, but the Soul Master gives off a Holy vibe.

It's summon has a holy element. Ice is my favourite maple element so I am glad this first class uses it, since it was missing from Cygnus.


[1.2.218] New Minidungeons, New weapons, more New race data - Sylphior - 2009-04-15

i am SO making this job when they come out. Ice element is my fav.


[1.2.218] New Minidungeons, New weapons, more New race data - Kawasari Mimoto - 2009-04-15

JoeTang Wrote:In the more recent Tales, the elemental affinities are
Water ~ Lightning
Fire ~ Ice
Wind ~ Earth
Light ~ Darkness
I believe.
Time doesn't have advantage or disadvantage to anything, I believe. Unless it was
Nothing ~ Time

Pokemon didn't have opposites. They had a huge table.

The only thing 'Time' itself had a rival to was maybe 'Elemental'? In which, in Eternia, 'Elemental' was considered as a ... King of Elements, strong to all other elements. Time was also strong to all elements, but has a 1% weakness to Lightning. lol.


[1.2.218] New Minidungeons, New weapons, more New race data - JoeTang - 2009-04-15

Dusk Wrote:Wasn't there a class that had pretty much every Time Magic except without the MP cost and better Speed? Juggler or something?

Juggler only gave Quicken with no MP cost, i.e. Take your turn immediately. This only changes your turn order once, and it resets back to normal after your turn finishes, unlike Hasting or Slowing. Time Mage Stat gains sucked ass, though there really were only one or two jobs per race that had good stat gains.

Time Magic is for magicians too weak to do real damage with Black Magic.

tl;dr time magic blows.


[1.2.218] New Minidungeons, New weapons, more New race data - Combattente - 2009-04-15

Wow @ the new weapons and the skill animations.. this class is undoubtedly going to be.. EPIC Biggrin


[1.2.218] New Minidungeons, New weapons, more New race data - Rob - 2009-04-15

JoeTang Wrote:Juggler only gave Quicken with no MP cost, i.e. Take your turn immediately. This only changes your turn order once, and it resets back to normal after your turn finishes, unlike Hasting or Slowing. Time Mage Stat gains sucked ass, though there really were only one or two jobs per race that had good stat gains.

Time Magic is for magicians too weak to do real damage with Black Magic.

tl;dr time magic blows.


You could make a black mage and master time magic too Rolleyes.


[1.2.218] New Minidungeons, New weapons, more New race data - Sylphior - 2009-04-15

well, going off of what JoeTang said earlier about Pokemon, the 2 Pokemon Dialgia & Palkia, control Time and Space, respectively. so maybe Time and Space could go against or with each other.

either way, i love the Ice element. i just wish it was on another type of job, but w/e.


[1.2.218] New Minidungeons, New weapons, more New race data - Nikkey - 2009-04-15

Time is relative, and can thus have no opposite. (Start by defining, or explaining what time is. It's the opposite of that)


[1.2.218] New Minidungeons, New weapons, more New race data - bored4ever86 - 2009-04-15

anyone see a mentalist char class comming? something tha uses telekenisis to attack (ala psykeeper from FlyFF) hell it'd be cool to have no/limited skill animations and the monster dies by being choked to death or thrown against a wall/platform


[1.2.218] New Minidungeons, New weapons, more New race data - Chompy - 2009-04-15

If Grandpa Rog is dropping low-base/upgradeable (what I am speculating) weapons and some boss upgradable shoes- he may be well worth hunting.
But with no req on secondary stats and the new MoNs we are heading back again to an all class LESS system as opposed to a LOW system which was stronger per-MoN IMO.
Ya for stat resets! Ya for NX charges!Glitter


[1.2.218] New Minidungeons, New weapons, more New race data - crewe127 - 2009-04-15

We need wolf spider mini dungeons...


[1.2.218] New Minidungeons, New weapons, more New race data - IllegallySane - 2009-04-15

It'd be appropriate if there are upgradeable versions of those epic weapons, and for all classes too by fighting a higher level version of Grand Balrog, since level 5x epic weapons don't feel epic at all. Level 130+ weapons pl0x.


[1.2.218] New Minidungeons, New weapons, more New race data - Sylphior - 2009-04-16

crewe127 Wrote:We need wolf spider mini dungeons...

why? WS have a whole map to themselves. it's not that hard to get around...