Southperry.net
Original General Dungeon Fighter Thread - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7)
+--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95)
+--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484


Original General Dungeon Fighter Thread - Tay - 2011-06-08

MariaColette Wrote:sorry, bumping because new pages are mean to past posts

Ok just a few little nitpickythings, assuming you're going for a more physical spear build.
1) Max Upper Cut.
2) I'd consider dropping water chaser to 1 or none.
3) Invest alot more points into double swing, up to the cancel amount.
4) Drop fusion chaser if you don't intend to do a paralleling chaser build (pole, fire&ice or light&dark)
5) Consider putting more points into full swing, but that's just something I do cause I love that skill. And you'll want to max EX Full Swing, regardless it's a good range skill with massive damage.
You should have more points in that 1st skill on the bottom row, EX Chaser Upgrade but if its doesn't show in the planner then that's quirky cause theres a 2nd level and maybe 3rd in game.


Daku, drop ice car to 1 and jackyl to 3 then max Fly Swatter. That or take out of EMM.


Original General Dungeon Fighter Thread - Mark - 2011-06-08

Aesop: How do you turn .PNGs into .IMG files using the extractor? I wanna replace something but it's being finnicky. Sad

In other words, how did you import my HUD edits into your client?


Original General Dungeon Fighter Thread - Miek - 2011-06-08

Is there a viable way for an FS Sader to make money? ._. I want avatars Sad lmao

im 4x


Original General Dungeon Fighter Thread - Piggy 2.0 - 2011-06-08

Miek Wrote:Is there a viable way for an FS Sader to make money? ._. I want avatars Sad lmao

im 4x

Got any Demon scrolls? Theys be good money.


Original General Dungeon Fighter Thread - Capricorn - 2011-06-08

Miek Wrote:Is there a viable way for an FS Sader to make money? ._. I want avatars Sad lmao

im 4x

>FSadar

>Make money

haha no

Easy to level, but unless you find friends with some nice power house who'll split the cost of drops, it's gonna be unlikely you'll make any cash. Refer to Matt.

Mark Wrote:Aesop: How do you turn .PNGs into .IMG files using the extractor? I wanna replace something but it's being finnicky. Sad

In other words, how did you import my HUD edits into your client?

And Mark, since I'm using Paint.NET I can save my files either way after editing. Also, when I saved your pictures, they already came out as png which is the format required to replace, .IMG files don't always work as well from what I've seen.


Original General Dungeon Fighter Thread - Jormungandr - 2011-06-08

Tay Wrote:Ok just a few little nitpickythings, assuming you're going for a more physical spear build.
1) Max Upper Cut.
2) I'd consider dropping water chaser to 1 or none.
3) Invest alot more points into double swing, up to the cancel amount.
4) Drop fusion chaser if you don't intend to do a paralleling chaser build (pole, fire&ice or light&dark)
5) Consider putting more points into full swing, but that's just something I do cause I love that skill. And you'll want to max EX Full Swing, regardless it's a good range skill with massive damage.
You should have more points in that 1st skill on the bottom row, EX Chaser Upgrade but if its doesn't show in the planner then that's quirky cause theres a 2nd level and maybe 3rd in game.


Daku, drop ice car to 1 and jackyl to 3 then max Fly Swatter. That or take out of EMM.

There's not much reason to max upper in pve unless you really want it. The more airtime your enemy gets, the more damage you lose out on. I'm not sure how defense bonus scales SI, so no idea on that. Same to double slam and fusion chaser. Would fusion chaser still be worth it if we go at least 1 in all chasers?

I thought chaser upgrade was 1 lvl since it just adds 2 chasers.

Full swing is based on preference. Spear users tend to like it as spear = more range. With my Fierce FS pole I can get to cd to 7 seconds instead of 8, which is pretty good.


Original General Dungeon Fighter Thread - Mark - 2011-06-08

Capricorn Wrote:And Mark, since I'm using Paint.NET I can save my files either way after editing. Also, when I saved your pictures, they already came out as png which is the format required to replace, .IMG files don't always work as well from what I've seen.

That doesn't tell me how! ;-;


Original General Dungeon Fighter Thread - MariettaRC - 2011-06-08

Tay Wrote:Ok just a few little nitpickythings, assuming you're going for a more physical spear build.
1) Max Upper Cut.
2) I'd consider dropping water chaser to 1 or none.
3) Invest alot more points into double swing, up to the cancel amount.
4) Drop fusion chaser if you don't intend to do a paralleling chaser build (pole, fire&ice or light&dark)
5) Consider putting more points into full swing, but that's just something I do cause I love that skill. And you'll want to max EX Full Swing, regardless it's a good range skill with massive damage.
You should have more points in that 1st skill on the bottom row, EX Chaser Upgrade but if its doesn't show in the planner then that's quirky cause theres a 2nd level and maybe 3rd in game.

Since Battle Groove depends on combos, I kept Uppercut at 5 for that. I can see how maxing it is a good idea for someone who wants enemies to die quickly, though... and I do want enemies to die quickly. So is that really recommended for most builds to max Uppercut?

I didn't have Water Chaser before when I first started, but I got it (and have it now) because I had enough extra points for it at the time, and the defense sounded really nice. I die too fast. :< It was also recommended, it's apparently a great defense boost stacked with Teana.

I really never found out what exactly Fusion Chaser DOES... and if I stick with my Fire/Water/Light build, do I really not need it?

Double Smash doesn't seem to have a Cancel in this builder, so I don't even know what level it should be left at. I'm assuming 5? And if that cancel does exist, do I get that as well? The builder is also silly and only shows one level in Chaser Upgrade, is there really more than one level to it?

Also going to assume that Good Hit and Physical Training are all I need when it comes to the general TP skills.

somanyquestions >:


Original General Dungeon Fighter Thread - Capricorn - 2011-06-08

Mark Wrote:That doesn't tell me how! ;-;

Fine, just PM me the pictures and I'll compile it all for you then whenever you want ~_~


Original General Dungeon Fighter Thread - IllegallySane - 2011-06-08

Miek Wrote:Is there a viable way for an FS Sader to make money? ._. I want avatars Sad lmao

im 4x

And that's your main character? Ouch. You should make an AoE or fixed damage type class if you want to make money.


Original General Dungeon Fighter Thread - Miek - 2011-06-08

Alright thanks guys for the replies... I was thinking of making an ele mage, D: (I want to go Ice/Light) would that be a nice soloable class to make money? D:

I really don't like other classes, so you guys basically have to say ya Tongue LOL


Original General Dungeon Fighter Thread - Capricorn - 2011-06-08

Well, you could farm Shadow Labs with your sadar like I do if you ever want to farm or something and/or have Faris carry you as you afk/browse net/blah.

Just from sheer buffs alone and a bit of combat utility, I think the farthest I can take with a FSadar solo farming would be like...Verderia...on normal road >_>;;
Not that that place is great for anything really other than exp, and it's just really having RoL do its job more than anything as well.

Ancients are out of the question until EX skills, but they'd be an ace spot for farming if you were able to handle them. For current endgame normal farming it'd be spots like Slabs/Brigs/Hamelin/Ridge/Ghent Dungeons. You can also do lower areas as well, but just wanted to tell you that you can always find a farm for support character to farm with. Oh, and don't be ashamed to do normal road either.

Oh, or just roll a FMech/Witch/Summoner/Exo/Not Weapon Master/Not Monk/Not Ranger/Not Battle Mage.
(Latter classes require skill/funding and unless they're a main or something, pretty slow in farming without a +123123 weapon/Odd build/combojugglesrequiretime)

Generally speaking female class is the superior class. Also, other support classes while not being entirely support are pretty snazzy as they can hold themselves in solo combat as well as provide combat support blah blah i.e. Soul Reapers/Nens

Oh right, by the 15th not too sure how valid this remains.


Original General Dungeon Fighter Thread - Baklava - 2011-06-08

Roll a Soul Bender, never worry about anything ever again.

That's about it.


Original General Dungeon Fighter Thread - Capricorn - 2011-06-08

omg pastry man reminded me of this:

[video=youtube;RL1hQArkL9o]http://www.youtube.com/watch?v=RL1hQArkL9o&feature=channel_video_title[/video]

bet you guys had REAL FUN THERE DIDNT YOU ;_e


Original General Dungeon Fighter Thread - Kevin - 2011-06-08

lol Somefool ^ I still think he should've gotten out his 100'/. evasion set and win.

Jormungandr Wrote:There's not much reason to max upper in pve unless you really want it. The more airtime your enemy gets, the more damage you lose out on.
The more airtime my enemy gets, the less time they have to stab me in the face.

@Miek: Elementalist is a pretty average solo class as of right now, and Ice/Light is a tough element choice. Act X should change a few things though.


Original General Dungeon Fighter Thread - Baklava - 2011-06-08

MAN THAT'S WHY I'M DEAD IN THAT VIDEO.

Kevin Wrote:lol Somefool ^ I still think he should've gotten out his 100'/. evasion set and win.

He can't do 100% evasion anymore since asura's evasion boosts were nerfed down to about 40% of what they used to be, and the blue books with +40% evasion now give 20% only.
I asked him right before he did that. :l

pomegranate was fun though.


Original General Dungeon Fighter Thread - Kevin - 2011-06-08

Baklava Wrote:MAN THAT'S WHY I'M DEAD IN THAT VIDEO.



He can't do 100% evasion anymore since asura's evasion boosts were nerfed down to about 40% of what they used to be, and the blue books with +40% evasion now give 20% only.
I asked him right before he did that. :l

pomegranate was fun though.
:/

Aw man. Blue Bibles are already 20% in DFO if I'm not mistaken.


Original General Dungeon Fighter Thread - Baklava - 2011-06-08

Kevin Wrote::/

Aw man. Blue Bibles are already 20% in DFO if I'm not mistaken.

I'm not 100% sure if it even was 40% before. It could just be adding +20 evasion, which would be like 2% or something.


Original General Dungeon Fighter Thread - FenixR - 2011-06-08

iirc Bluebibles used to stack to 40%... but its been a long while since i saw that so im not sure now.


Original General Dungeon Fighter Thread - Jormungandr - 2011-06-08

MariaColette Wrote:Since Battle Groove depends on combos, I kept Uppercut at 5 for that. I can see how maxing it is a good idea for someone who wants enemies to die quickly, though... and I do want enemies to die quickly. So is that really recommended for most builds to max Uppercut?

I didn't have Water Chaser before when I first started, but I got it (and have it now) because I had enough extra points for it at the time, and the defense sounded really nice. I die too fast. :< It was also recommended, it's apparently a great defense boost stacked with Teana.

I really never found out what exactly Fusion Chaser DOES... and if I stick with my Fire/Water/Light build, do I really not need it?

Double Smash doesn't seem to have a Cancel in this builder, so I don't even know what level it should be left at. I'm assuming 5? And if that cancel does exist, do I get that as well? The builder is also silly and only shows one level in Chaser Upgrade, is there really more than one level to it?

Also going to assume that Good Hit and Physical Training are all I need when it comes to the general TP skills.

somanyquestions >:

Kevin Wrote:lol Somefool ^ I still think he should've gotten out his 100'/. evasion set and win.

The more airtime my enemy gets, the less time they have to stab me in the face.

@Miek: Elementalist is a pretty average solo class as of right now, and Ice/Light is a tough element choice. Act X should change a few things though.

Fusion chaser takes the next 2 chasers lined up and attacks with it. Effects differ with different combinations. I think the light/dark chaser circles the monster hit and does damage over time.

Max upper is not required for combos. You're really not doing anything different besides either xxx or palm blast, and 5 is enough. If you can OTG combo a boss, that boss will less likely send out shockwaves and will always be able to be hit by you and your party. If you want enemies to die quickly, you don't want them to stay in the air where no one can hit them for like 2 seconds. But then again they can't hit you either.

I personally prefer having max upper, but go with what you're comfortable with. If you think 5 is enough, keep it there. If you want more, max it. When/if they announce the reset, you can dump extra points into max upper to test it until reset time.

I think the TP build I posted a page back is a good start. I'm still trying to see what builds will be like.