Southperry.net
4th job Single Target DPS - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33)
+--- Thread: 4th job Single Target DPS (/showthread.php?tid=6564)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45


4th job Single Target DPS - Dusk - 2010-12-06

Combattente Wrote:When will the Big Bang version of this come out?

After Big Bang has been out for a few weeks and I am not busy.


4th job Single Target DPS - Kire - 2010-12-08

Dusk Wrote:After Big Bang has been out for a few weeks and I am not busy.

I'm kind of skilled with excel (most of the things I do at work are excel related), and if you don't mind, I could help... however, I'm not an expert when it comes to the timing of attacks and the stab/slash damage diference with some weapons, so, if someone can help me with an explanation, I can try to update the current file...


4th job Single Target DPS - Takebacker - 2010-12-08

Slash stab differences no longer exist, lmao.


4th job Single Target DPS - Kire - 2010-12-09

Takebacker Wrote:Slash stab differences no longer exist, lmao.

LAWL, so, poking and slashing with a spear is the same? what about hammers and azes? those work the same way no matter what you do?


4th job Single Target DPS - Dusk - 2010-12-09

I don't think I'll need much help. There isn't all that much data entry to do and it's mostly just organizing the layout, which I'd like to do personally, and figuring out what equipment to use.


4th job Single Target DPS - Kire - 2010-12-09

Dusk Wrote:I don't think I'll need much help. There isn't all that much data entry to do and it's mostly just organizing the layout, which I'd like to do personally, and figuring out what equipment to use.

why don't you try with unscroled, average timless equipment, no rings, no medal, no shoulder, no belt, no amulet and the buffs belonging to the class you are analizing? and then, you allow the ppl to change the actual stats of the default equipment to match theyr own (like adding extra atk, chosing an elemental weapon, buffs from other classes)... that'll help the ppl who is only interested in comparing theyr dps while solo training with with other classes


4th job Single Target DPS - Jellyflower - 2010-12-09

Just to let you know, critical for heroes is weird all over again. Combo multiplier and critical multiplier are additive in one. Which means with max adv combo, it's 200% + 20~50% when it crits, not 200% * 120~150%.


4th job Single Target DPS - Stereo - 2010-12-09

Want to test finishers? I noticed they weren't doing great on crits, but if that's additive too it's gonna be pretty much pomegranate.

With max Adv. Combo, you have +30% per orb for 400% at 10 orbs, multiplied by 400% (coma) / 480% (panic) to get 1600%/1920%. If that increases to 420-450% then it's gonna be not a lot more damage.



4th job Single Target DPS - BitchenCamero - 2010-12-10

Stereo Wrote:Want to test finishers? I noticed they weren't doing great on crits, but if that's additive too it's gonna be pretty much pomegranate.

With max Adv. Combo, you have +30% per orb for 400% at 10 orbs, multiplied by 400% (coma) / 480% (panic) to get 1600%/1920%.

I dont know how you know this information but thanks for posting it. I have been looking for this data for a while. Also do you know what % per orb you get for regular combo?


4th job Single Target DPS - Jellyflower - 2010-12-12

I'm too lazy to test finishers, even testing the normal crit was hell for me. Someone else can do it since I'm not particularly interested in panic/coma, but I know some of you just like to know the mechanics. I do too, just not passionate enough.


4th job Single Target DPS - Stereo - 2010-12-12

peachenCamero Wrote:I dont know how you know this information but thanks for posting it. I have been looking for this data for a while. Also do you know what % per orb you get for regular combo?

Fiel posted the source for combo damage.

With regular combo it's 25%/orb. Basically you have 20% from maxed Panic/Coma (or x% for level x), plus 5% from regular combo, plus 5% from advanced combo, when they're maxed, for each orb.



4th job Single Target DPS - IImaplers - 2010-12-15

I can't wait for this to come any sooner. I just hope F/P AMs are in the better half of this list as they rightfully should be.


4th job Single Target DPS - Dusk - 2010-12-15

Just posting to say that work on this is underway. I feel like I understand the mechanics of every post-BB skill well enough at this point to run some numbers. Winter break starts tomorrow for me, and I expect to be able to finish it by New Years.

Things to expect:
- New, improved layout
- Addition of potential system
- Customizable equip stats (calculate your own theoretical DPS, compare to other classes with the same equips)
- LOTS of checkboxes and LOTS of variables


4th job Single Target DPS - IImaplers - 2010-12-16

Dusk Wrote:Just posting to say that work on this is underway. I feel like I understand the mechanics of every post-BB skill well enough at this point to run some numbers. Winter break starts tomorrow for me, and I expect to be able to finish it by New Years.

Things to expect:
- New, improved layout
- Addition of potential system
- Customizable equip stats (calculate your own theoretical DPS, compare to other classes with the same equips)
- LOTS of checkboxes and LOTS of variables

ILY


4th job Single Target DPS - xVanity - 2010-12-16

Dusk Wrote:Just posting to say that work on this is underway. I feel like I understand the mechanics of every post-BB skill well enough at this point to run some numbers. Winter break starts tomorrow for me, and I expect to be able to finish it by New Years.

Things to expect:
- New, improved layout
- Addition of potential system
- Customizable equip stats (calculate your own theoretical DPS, compare to other classes with the same equips)
- LOTS of checkboxes and LOTS of variables

One thing you might not have known that might be a small factor (or large) , i found out that %damage is added onto shadow partner hits directly and makes them hit more than 50% of the original hit.
%Damage and %Boss damage.


4th job Single Target DPS - Kalemora - 2010-12-16

Dusk Wrote:Just posting to say that work on this is underway. I feel like I understand the mechanics of every post-BB skill well enough at this point to run some numbers. Winter break starts tomorrow for me, and I expect to be able to finish it by New Years.

Things to expect:
- New, improved layout
- Addition of potential system
- Customizable equip stats (calculate your own theoretical DPS, compare to other classes with the same equips)
- LOTS of checkboxes and LOTS of variables
Yay!


4th job Single Target DPS - Dusk - 2010-12-17

Can y'all check this for me:

This is a list of all the class-specific skills I will need to be looking at. Ignore common stuff like regular Mastery and Booster, party buffs, and any passive that only adds weapon/magic attack and no crit rate type stuff. Not going to bother with Heaven's Hammer and Snipe at the moment, but I'm aware they exist.


ClassAttack skillsNoteworthy passives/buffs/DoT boosts/summons
HeroIntrepid SlashFinal Attack, Advanced Combo Attack, Combat Mastery, Enrage
PaladinBlastFinal Attack, Dual elemental charge, Divine Shield
Dark KnightSacrifice, Dragon BusterFinal Attack, Dragon Wisdom, Beholder, Hex of the Beholder, Revenge of the Beholder
AranOverswingCombo Ability, Combo Critical, Snow Charge, High Mastery
F/PParalyze, TeleportElemental Amplification, Poison Mist (DoT), Elemental Composition (DoT), Meteor (DoT), Fire Demon (DoT), Infinity, Ifrit
I/LChain Lightning, TeleportElemental Amplification, Blizzard (DoT), Ice Demon (DoT), Infinity, Elquines
BishopAngel Ray, TeleportHoly Focus, Infinity, Bahamut
EvanBlazeCritical Magic, Magic Amplification, Magic Mastery, Dragon Fury, Blessing of the Onyx
Battle MageFinishing BlowStaff Mastery (adds 40% crit), Battle Mastery, Super Body
BowmasterHurricaneCritical Shot, Final Attack, Bow Expertise, Marksmanship, Concentrate, Phoenix
MarksmanUltimate StrafeCritical Shot, Final Attack, Marksman Boost, Marksmanship, Frostprey
Wild HunterWild Arrow BlastJaguar Rider, Final Attack, Riding Mastery, Crossbow Expertise, Wild Instinct, Feline Berserk
Night LordTriple ThrowCritical Throw, Shadow Partner, Venom (DoT)
ShadowerBoomerang Step, Assassinate, Meso ExplosionShadow Partner, Venom (DoT)
Dual BladeChains of HellMirror Image, Final Cut, Venom (DoT)
BuccaneerDemolition, BarrageCritical Punch, Roll of the Dice, Pirate's Revenge
CorsairCannon, Rapid FireCritical Shot, Roll of the Dice, Pirate's Revenge, Octopus, Bullseye
MechanicI need help with this one-


I may need help with calculations for Heroes and Arans if their finishers have been determined "worth using." Also, what's the preferred attack pattern for Shadowers at bosses now?


4th job Single Target DPS - JoeTang - 2010-12-18

Dusk Wrote:Can y'all check this for me:

This is a list of all the class-specific skills I will need to be looking at. Ignore common stuff like regular Mastery and Booster, party buffs, and any passive that only adds weapon/magic attack and no crit rate type stuff. Not going to bother with Heaven's Hammer and Snipe at the moment, but I'm aware they exist.


ClassAttack skillsNoteworthy passives/buffs/DoT boosts/summons
HeroIntrepid SlashFinal Attack, Advanced Combo Attack, Combat Mastery, Enrage
PaladinBlastFinal Attack, Dual elemental charge, Divine Shield
Dark KnightSacrifice, Dragon BusterFinal Attack, Dragon Wisdom, Beholder, Hex of the Beholder, Revenge of the Beholder
AranOverswingCombo Ability, Combo Critical, Snow Charge, High Mastery
F/PParalyze, TeleportElemental Amplification, Poison Mist (DoT), Elemental Composition (DoT), Meteor (DoT), Fire Demon (DoT), Infinity, Ifrit
I/LChain Lightning, TeleportElemental Amplification, Blizzard (DoT), Ice Demon (DoT), Infinity, Elquines
BishopAngel Ray, TeleportHoly Focus, Infinity, Bahamut
EvanBlazeCritical Magic, Magic Amplification, Magic Mastery, Dragon Fury, Blessing of the Onyx
Battle MageFinishing BlowStaff Mastery (adds 40% crit), Battle Mastery, Super Body
BowmasterHurricaneCritical Shot, Final Attack, Bow Expertise, Marksmanship, Concentrate, Phoenix
MarksmanUltimate StrafeCritical Shot, Final Attack, Marksman Boost, Marksmanship, Frostprey
Wild HunterWild Arrow BlastJaguar Rider, Final Attack, Riding Mastery, Crossbow Expertise, Wild Instinct, Feline Berserk
Night LordTriple ThrowCritical Throw, Shadow Partner, Venom (DoT)
ShadowerBoomerang Step, Assassinate, Meso ExplosionShadow Partner, Venom (DoT)
Dual BladeChains of HellMirror Image, Final Cut, Venom (DoT)
BuccaneerDemolition, BarrageCritical Punch, Roll of the Dice, Pirate's Revenge
CorsairCannon, Rapid FireCritical Shot, Roll of the Dice, Pirate's Revenge, Octopus, Bullseye
MechanicI need help with this one-


I may need help with calculations for Heroes and Arans if their finishers have been determined "worth using." Also, what's the preferred attack pattern for Shadowers at bosses now?

Battle Mage's "The Finisher" with Finishing Blow will do 760%, and appears to be a 750ms Delay, so it should be an improvement unless there's another factor to it. It apparently also ignores 20% DEF.
Battle Mages also learn Teleport Mastery. I'm not sure if using The Finisher with this slows it down at all.

Corsair: Gaviota
As far as I know, Gaviota can be cast while you're using Cannon at no cost of attack speed, so with 21 Gaviota, which all Corsairs should have, that's a 122%/s bonus or something like that.

For a Shadower, it's between Boomerang Step + Assassinate and Boomerang Step + Savage Blow, both into ME. My personal liking is to Boomerang Step + Savage Blow until Shadow Partner runs out, and then ME constantly until the coins are gone, and rebuff, but as far as DPS, I'm not sure which is superior. Keeping in mind that Savage Blow gets a 1.25x increase in damage from Boomerang Step and Assassinate cannot hit criticals, I think Savage Blow is better without even factoring the coin drop rate, unless there's a way you can time charged Assassinate properly to abuse Shadow Partner. Also, Greed increases Meso Explosion's damage per hit significantly.

For Dual Blades, I believe the Katara multiplier is 1.25 instead of 1.3, unlike the Dagger, but if someone else could confirm, that'd be great.

I believe Hero's finishers are still terrible in scaling, and require a lot more complex probabilities to even begin to work out, and Aran's Final Blow, and Combo Finishers are still too slow to be worthwhile until Chaos. Aran's fairly simple to program to see, so I could try that later for you. I'm still not 100% how to approach the Hero's probability distribution, but I haven't really thought too hard about it either. Last time I tried, I think I found that using Panic at 5~6 Orbs was marginally stronger than Brandish spam, but using Panic with full Advanced Combo was a terrible idea.

Have we confirmed that Triple Throw uses your exact damage range? Because Lucky Sevens uses its own formula still, and we never got to see in Tespia.

As for Mechanic, I have no idea what their skills are, let alone how they DPS, el oh el.


4th job Single Target DPS - xVanity - 2010-12-18

Dusk Wrote:Can y'all check this for me:

This is a list of all the class-specific skills I will need to be looking at. Ignore common stuff like regular Mastery and Booster, party buffs, and any passive that only adds weapon/magic attack and no crit rate type stuff. Not going to bother with Heaven's Hammer and Snipe at the moment, but I'm aware they exist.


ClassAttack skillsNoteworthy passives/buffs/DoT boosts/summons
HeroIntrepid SlashFinal Attack, Advanced Combo Attack, Combat Mastery, Enrage
PaladinBlastFinal Attack, Dual elemental charge, Divine Shield
Dark KnightSacrifice, Dragon BusterFinal Attack, Dragon Wisdom, Beholder, Hex of the Beholder, Revenge of the Beholder
AranOverswingCombo Ability, Combo Critical, Snow Charge, High Mastery
F/PParalyze, TeleportElemental Amplification, Poison Mist (DoT), Elemental Composition (DoT), Meteor (DoT), Fire Demon (DoT), Infinity, Ifrit
I/LChain Lightning, TeleportElemental Amplification, Blizzard (DoT), Ice Demon (DoT), Infinity, Elquines
BishopAngel Ray, TeleportHoly Focus, Infinity, Bahamut
EvanBlazeCritical Magic, Magic Amplification, Magic Mastery, Dragon Fury, Blessing of the Onyx
Battle MageFinishing BlowStaff Mastery (adds 40% crit), Battle Mastery, Super Body
BowmasterHurricaneCritical Shot, Final Attack, Bow Expertise, Marksmanship, Concentrate, Phoenix
MarksmanUltimate StrafeCritical Shot, Final Attack, Marksman Boost, Marksmanship, Frostprey
Wild HunterWild Arrow BlastJaguar Rider, Final Attack, Riding Mastery, Crossbow Expertise, Wild Instinct, Feline Berserk
Night LordTriple ThrowCritical Throw, Shadow Partner, Venom (DoT)
ShadowerBoomerang Step, Assassinate, Meso ExplosionShadow Partner, Venom (DoT)
Dual BladeChains of HellMirror Image, Final Cut, Venom (DoT)
BuccaneerDemolition, BarrageCritical Punch, Roll of the Dice, Pirate's Revenge
CorsairCannon, Rapid FireCritical Shot, Roll of the Dice, Pirate's Revenge, Octopus, Bullseye
MechanicI need help with this one-


I may need help with calculations for Heroes and Arans if their finishers have been determined "worth using." Also, what's the preferred attack pattern for Shadowers at bosses now?

It's rumored that best shadower damage is using pickpocket and savage blow with shadow partner active and then exploding after x amount of time.
Also %damage on your weapon adds onto the 50% shadow partner hits making it hit over 50% of the original hit.


4th job Single Target DPS - Shidoshi - 2010-12-18

Dusk, if you need any help with making the calculations for DPS using the DoT skills I can give some tips.